|
@@ -0,0 +1,368 @@
|
|
|
|
|
+#include QMK_KEYBOARD_H
|
|
|
|
|
+
|
|
|
|
|
+enum layer_names {
|
|
|
|
|
+ _QWERTY,
|
|
|
|
|
+ _LOWER,
|
|
|
|
|
+ _RAISE,
|
|
|
|
|
+ _NUMPAD,
|
|
|
|
|
+ _GAMING,
|
|
|
|
|
+ _ADJUST
|
|
|
|
|
+};
|
|
|
|
|
+
|
|
|
|
|
+enum custom_keycodes {
|
|
|
|
|
+ NUMPAD = SAFE_RANGE,
|
|
|
|
|
+ SLIGHTLY,
|
|
|
|
|
+ SMILE,
|
|
|
|
|
+ JOY,
|
|
|
|
|
+ RELAXED,
|
|
|
|
|
+ HEART,
|
|
|
|
|
+ SAD,
|
|
|
|
|
+ CRY,
|
|
|
|
|
+ NETRURAL,
|
|
|
|
|
+ SCREAM,
|
|
|
|
|
+ THUMBSUP
|
|
|
|
|
+};
|
|
|
|
|
+
|
|
|
|
|
+enum td_extra_keys {
|
|
|
|
|
+ U,
|
|
|
|
|
+ O,
|
|
|
|
|
+ NEXTPREV,
|
|
|
|
|
+ SLASH
|
|
|
|
|
+};
|
|
|
|
|
+
|
|
|
|
|
+typedef struct {
|
|
|
|
|
+ bool is_press_action;
|
|
|
|
|
+ int state;
|
|
|
|
|
+} tap;
|
|
|
|
|
+
|
|
|
|
|
+enum {
|
|
|
|
|
+ SINGLE_TAP = 1,
|
|
|
|
|
+ SINGLE_HOLD = 2,
|
|
|
|
|
+ DOUBLE_TAP = 3,
|
|
|
|
|
+ DOUBLE_HOLD = 4,
|
|
|
|
|
+ DOUBLE_SINGLE_TAP = 5, //send two single taps
|
|
|
|
|
+ TRIPLE_TAP = 6,
|
|
|
|
|
+ TRIPLE_HOLD = 7
|
|
|
|
|
+};
|
|
|
|
|
+
|
|
|
|
|
+#define LOWER MO(_LOWER)
|
|
|
|
|
+#define RAISE MO(_RAISE)
|
|
|
|
|
+
|
|
|
|
|
+int cur_dance (qk_tap_dance_state_t *state);
|
|
|
|
|
+
|
|
|
|
|
+void u_finished (qk_tap_dance_state_t *state, void *user_data);
|
|
|
|
|
+void o_finished (qk_tap_dance_state_t *state, void *user_data);
|
|
|
|
|
+
|
|
|
|
|
+uint8_t rgb_mode = RGBLIGHT_MODE_BREATHING + 1;
|
|
|
|
|
+
|
|
|
|
|
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
|
|
+/* Qwerty
|
|
|
|
|
+ * ,-----------------------------------------. ,-----------------------------------------.
|
|
|
|
|
+ * | Tab | Q | W | E | R | T | | Y | U | I | O | P | - |
|
|
|
|
|
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
|
|
|
|
|
+ * | Esc | A | S | D | F | G | | H | J | K | L | ; | ' |
|
|
|
|
|
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
|
|
|
|
|
+ * | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter |
|
|
|
|
|
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
|
|
|
|
|
+ * | Ctrl | ALT |Numpad| GUI |Lower | Space| | Bksp |Raise | Left | Down | Up |Right |
|
|
|
|
|
+ * `-----------------------------------------' `-----------------------------------------'
|
|
|
|
|
+ */
|
|
|
|
|
+[_QWERTY] = LAYOUT_ortho_4x12(
|
|
|
|
|
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINUS,
|
|
|
|
|
+ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
|
|
|
|
|
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, TD(SLASH), KC_ENT,
|
|
|
|
|
+ KC_LCTL, KC_LALT, MO(_NUMPAD), KC_LGUI, LOWER, KC_SPC, KC_BSPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
|
|
|
|
|
+),
|
|
|
|
|
+
|
|
|
|
|
+/* Lower
|
|
|
|
|
+ * ,-----------------------------------------. ,-----------------------------------------.
|
|
|
|
|
+ * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | = |
|
|
|
|
|
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
|
|
|
|
|
+ * | :) | :D | :'D | :$ | <3 | | | Home | Pgup | | { | } | | |
|
|
|
|
|
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
|
|
|
|
|
+ * | :( | :'( | :| | :O | +1 | | | End |Pgdown| | [ | ] |PrntSc|
|
|
|
|
|
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
|
|
|
|
|
+ * | | | | | |Insert| | Del | | Next | Vol- | Vol+ | Play |
|
|
|
|
|
+ * `-----------------------------------------' `-----------------------------------------'
|
|
|
|
|
+ */
|
|
|
|
|
+[_LOWER] = LAYOUT_ortho_4x12(
|
|
|
|
|
+ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL,
|
|
|
|
|
+ SLIGHTLY, SMILE, JOY, RELAXED, HEART, _______, KC_HOME, KC_PGUP, _______, KC_LCBR, KC_RCBR, KC_PIPE,
|
|
|
|
|
+ SAD, CRY, NETRURAL, SCREAM, THUMBSUP, _______, KC_END, KC_PGDOWN,_______, KC_LBRC, KC_RBRC, KC_PSCREEN,
|
|
|
|
|
+ _______, _______, _______, _______, _______, KC_INSERT, KC_DEL, _______, TD(NEXTPREV), KC_VOLD, KC_VOLU, KC_MPLY
|
|
|
|
|
+),
|
|
|
|
|
+
|
|
|
|
|
+/* Raise
|
|
|
|
|
+ * ,-----------------------------------------. ,-----------------------------------------.
|
|
|
|
|
+ * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
|
|
|
|
|
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
|
|
|
|
|
+ * | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
|
|
|
|
|
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
|
|
|
|
|
+ * | | | | | | | | | | | | | |
|
|
|
|
|
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
|
|
|
|
|
+ * | | | | | | | | | | | | | |
|
|
|
|
|
+ * `-----------------------------------------' `-----------------------------------------'
|
|
|
|
|
+ */
|
|
|
|
|
+[_RAISE] = LAYOUT_ortho_4x12(
|
|
|
|
|
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
|
|
|
|
|
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
|
|
|
|
|
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
|
|
|
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
|
|
|
|
+),
|
|
|
|
|
+
|
|
|
|
|
+/* Adjust (Lower + Raise)
|
|
|
|
|
+ * ,-----------------------------------------. ,-----------------------------------------.
|
|
|
|
|
+ * | Reset|EEPRST| | EE | | | | | UE | IE | OE | | |
|
|
|
|
|
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
|
|
|
|
|
+ * | | AE | | | | | | | | | | | |
|
|
|
|
|
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
|
|
|
|
|
+ * | | | | | | | | | | | | | |
|
|
|
|
|
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
|
|
|
|
|
+ * | TGLAS| | | | | | | | | | | |GAMING|
|
|
|
|
|
+ * `-----------------------------------------' `-----------------------------------------'
|
|
|
|
|
+ */
|
|
|
|
|
+[_ADJUST] = LAYOUT_ortho_4x12(
|
|
|
|
|
+ RESET, EEP_RST, _______, RALT(KC_SCLN), _______, _______, _______, TD(U), RALT(KC_Z), TD(O), _______, _______,
|
|
|
|
|
+ _______, RALT(KC_QUOT), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
|
|
|
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
|
|
|
+ KC_ASTG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TG(_GAMING)
|
|
|
|
|
+),
|
|
|
|
|
+
|
|
|
|
|
+/* Numpad
|
|
|
|
|
+ * ,-----------------------------------------. ,-----------------------------------------.
|
|
|
|
|
+ * | | | | | | | | 7 | 8 | 9 | | | |
|
|
|
|
|
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
|
|
|
|
|
+ * | | | | | | | | 4 | 5 | 6 | | | |
|
|
|
|
|
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
|
|
|
|
|
+ * | VAI | SAI | HUI | | | | | 3 | 2 | 1 | | | |
|
|
|
|
|
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
|
|
|
|
|
+ * | | | | |RGBMOD|RGBTGL| | Calc | 0 | + | | | |
|
|
|
|
|
+ * `-----------------------------------------' `-----------------------------------------'
|
|
|
|
|
+ */
|
|
|
|
|
+[_NUMPAD] = LAYOUT_ortho_4x12(
|
|
|
|
|
+ _______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, _______, _______, _______,
|
|
|
|
|
+ _______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______, _______,
|
|
|
|
|
+ RGB_VAI, RGB_SAI, RGB_HUI, _______, _______, _______, KC_1, KC_2, KC_3, _______, _______, _______,
|
|
|
|
|
+ _______, _______, _______, _______, RGB_MOD, RGB_TOG, KC_CALC, KC_0, KC_PPLS, _______, _______, _______
|
|
|
|
|
+),
|
|
|
|
|
+
|
|
|
|
|
+/* Gaming
|
|
|
|
|
+ * ,-----------------------------------------. ,-----------------------------------------.
|
|
|
|
|
+ * | | | | | | | | | | | | | |
|
|
|
|
|
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
|
|
|
|
|
+ * | | | | | | | | | | | | | |
|
|
|
|
|
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
|
|
|
|
|
+ * | | | | | | | | | | | | | |
|
|
|
|
|
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
|
|
|
|
|
+ * | | | | | RAISE| | | | LOWER| | | | |
|
|
|
|
|
+ * `-----------------------------------------' `-----------------------------------------'
|
|
|
|
|
+ */
|
|
|
|
|
+[_GAMING] = LAYOUT_ortho_4x12(
|
|
|
|
|
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
|
|
|
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
|
|
|
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
|
|
|
+ _______, _______, _______, _______, RAISE, _______, _______, LOWER, _______, _______, _______, _______
|
|
|
|
|
+)};
|
|
|
|
|
+
|
|
|
|
|
+
|
|
|
|
|
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
|
|
|
+ switch(keycode) {
|
|
|
|
|
+ case RGB_VAI:
|
|
|
|
|
+ if(record->event.pressed) {
|
|
|
|
|
+ rgblight_increase_val_noeeprom();
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case RGB_VAD:
|
|
|
|
|
+ if(record->event.pressed) {
|
|
|
|
|
+ rgblight_decrease_val_noeeprom();
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case RGB_SAI:
|
|
|
|
|
+ if(record->event.pressed) {
|
|
|
|
|
+ rgblight_increase_sat_noeeprom();
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case RGB_SAD:
|
|
|
|
|
+ if(record->event.pressed) {
|
|
|
|
|
+ rgblight_decrease_sat_noeeprom();
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case RGB_HUI:
|
|
|
|
|
+ if(record->event.pressed) {
|
|
|
|
|
+ rgblight_increase_hue_noeeprom();
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case RGB_HUD:
|
|
|
|
|
+ if(record->event.pressed) {
|
|
|
|
|
+ rgblight_decrease_hue_noeeprom();
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case RGB_TOG:
|
|
|
|
|
+ if(record->event.pressed) {
|
|
|
|
|
+ rgblight_toggle_noeeprom();
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case RGB_MOD:
|
|
|
|
|
+ if(record->event.pressed) {
|
|
|
|
|
+ rgblight_step_noeeprom();
|
|
|
|
|
+ rgb_mode = rgblight_get_mode();
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case RGB_RMOD:
|
|
|
|
|
+ if(record->event.pressed) {
|
|
|
|
|
+ rgblight_step_reverse_noeeprom();
|
|
|
|
|
+ rgb_mode = rgblight_get_mode();
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+
|
|
|
|
|
+ case SLIGHTLY:
|
|
|
|
|
+ if(record->event.pressed) {
|
|
|
|
|
+ SEND_STRING(":slightly_smiling_face:");
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case SMILE:
|
|
|
|
|
+ if(record->event.pressed) {
|
|
|
|
|
+ SEND_STRING(":smile:");
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case JOY:
|
|
|
|
|
+ if(record->event.pressed) {
|
|
|
|
|
+ SEND_STRING(":joy:");
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case RELAXED:
|
|
|
|
|
+ if(record->event.pressed) {
|
|
|
|
|
+ SEND_STRING(":relaxed:");
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case HEART:
|
|
|
|
|
+ if(record->event.pressed) {
|
|
|
|
|
+ SEND_STRING(":heart:");
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case SAD:
|
|
|
|
|
+ if(record->event.pressed) {
|
|
|
|
|
+ SEND_STRING(":white_frowning_face:");
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case CRY:
|
|
|
|
|
+ if(record->event.pressed) {
|
|
|
|
|
+ SEND_STRING(":cry:");
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case NETRURAL:
|
|
|
|
|
+ if(record->event.pressed) {
|
|
|
|
|
+ SEND_STRING(":neutral_face:");
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case SCREAM:
|
|
|
|
|
+ if(record->event.pressed) {
|
|
|
|
|
+ SEND_STRING(":scream:");
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case THUMBSUP:
|
|
|
|
|
+ if(record->event.pressed) {
|
|
|
|
|
+ SEND_STRING(":+1:");
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ default:
|
|
|
|
|
+ return true;
|
|
|
|
|
+ }
|
|
|
|
|
+ return false;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+layer_state_t layer_state_set_user(layer_state_t state) {
|
|
|
|
|
+ state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
|
|
|
|
|
+ writePin(B0, !(state & (1UL << (_NUMPAD))));
|
|
|
|
|
+
|
|
|
|
|
+ switch(biton32(state)) {
|
|
|
|
|
+ case _RAISE:
|
|
|
|
|
+ rgblight_setrgb_at(255, 255, 255, RGBLED_NUM / 2);
|
|
|
|
|
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
|
|
|
|
|
+ break;
|
|
|
|
|
+ case _LOWER:
|
|
|
|
|
+ rgblight_setrgb_at(255, 255, 255, RGBLED_NUM / 2 - 1);
|
|
|
|
|
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
|
|
|
|
|
+ break;
|
|
|
|
|
+ case _NUMPAD:
|
|
|
|
|
+ rgblight_setrgb_at(0,255,0, 0);
|
|
|
|
|
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
|
|
|
|
|
+ break;
|
|
|
|
|
+ case _GAMING:
|
|
|
|
|
+ rgb_mode = RGBLIGHT_MODE_RAINBOW_SWIRL + 5;
|
|
|
|
|
+ autoshift_disable();
|
|
|
|
|
+ break;
|
|
|
|
|
+ default:
|
|
|
|
|
+ rgb_mode = RGBLIGHT_MODE_BREATHING + 1;
|
|
|
|
|
+ rgblight_mode_noeeprom(rgb_mode);
|
|
|
|
|
+ autoshift_enable();
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ return state;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+void led_set_user(uint8_t usb_led) {
|
|
|
|
|
+ rgblight_sethsv_noeeprom(0, 255, 255);
|
|
|
|
|
+ rgblight_mode_noeeprom(rgb_mode);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+int cur_dance (qk_tap_dance_state_t *state) {
|
|
|
|
|
+ if (state->count == 1) {
|
|
|
|
|
+ if (state->interrupted || !state->pressed) return SINGLE_TAP;
|
|
|
|
|
+ //key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'.
|
|
|
|
|
+ else return SINGLE_HOLD;
|
|
|
|
|
+ }
|
|
|
|
|
+ else if (state->count == 2) {
|
|
|
|
|
+ /*
|
|
|
|
|
+ * DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
|
|
|
|
|
+ * action when hitting 'pp'. Suggested use case for this return value is when you want to send two
|
|
|
|
|
+ * keystrokes of the key, and not the 'double tap' action/macro.
|
|
|
|
|
+ */
|
|
|
|
|
+ if (state->interrupted) return DOUBLE_SINGLE_TAP;
|
|
|
|
|
+ else if (state->pressed) return DOUBLE_HOLD;
|
|
|
|
|
+ else return DOUBLE_TAP;
|
|
|
|
|
+ }
|
|
|
|
|
+ //Assumes no one is trying to type the same letter three times (at least not quickly).
|
|
|
|
|
+ //If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
|
|
|
|
|
+ //an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP'
|
|
|
|
|
+ if (state->count == 3) {
|
|
|
|
|
+ if (state->interrupted || !state->pressed) return TRIPLE_TAP;
|
|
|
|
|
+ else return TRIPLE_HOLD;
|
|
|
|
|
+ }
|
|
|
|
|
+ else return 8; //magic number. At some point this method will expand to work for more presses
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+static tap utap_state = {
|
|
|
|
|
+ .is_press_action = true,
|
|
|
|
|
+ .state = 0
|
|
|
|
|
+};
|
|
|
|
|
+
|
|
|
|
|
+static tap otap_state = {
|
|
|
|
|
+ .is_press_action = true,
|
|
|
|
|
+ .state = 0
|
|
|
|
|
+};
|
|
|
|
|
+
|
|
|
|
|
+void u_finished (qk_tap_dance_state_t *state, void *user_data) {
|
|
|
|
|
+ utap_state.state = cur_dance(state);
|
|
|
|
|
+ switch(utap_state.state) {
|
|
|
|
|
+ case SINGLE_TAP: SEND_STRING(SS_RALT("]")); break;
|
|
|
|
|
+ case DOUBLE_TAP: SEND_STRING(SS_RALT("-")); break;
|
|
|
|
|
+ case TRIPLE_TAP: SEND_STRING(SS_RALT("\\")); break;
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+void o_finished (qk_tap_dance_state_t *state, void *user_data) {
|
|
|
|
|
+ otap_state.state = cur_dance(state);
|
|
|
|
|
+ switch(otap_state.state) {
|
|
|
|
|
+ case SINGLE_TAP: SEND_STRING(SS_RALT("=")); break;
|
|
|
|
|
+ case DOUBLE_TAP: SEND_STRING(SS_RALT("0")); break;
|
|
|
|
|
+ case TRIPLE_TAP: SEND_STRING(SS_RALT("[")); break;
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+qk_tap_dance_action_t tap_dance_actions[] = {
|
|
|
|
|
+ [U] = ACTION_TAP_DANCE_FN(u_finished),
|
|
|
|
|
+ [O] = ACTION_TAP_DANCE_FN(o_finished),
|
|
|
|
|
+ [NEXTPREV] = ACTION_TAP_DANCE_DOUBLE(KC_MNXT, KC_MPRV),
|
|
|
|
|
+ [SLASH] = ACTION_TAP_DANCE_DOUBLE(KC_SLASH, KC_BSLS)
|
|
|
|
|
+ };
|