keymap.c 15 KB

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  1. #include QMK_KEYBOARD_H
  2. enum layer_names {
  3. _QWERTY,
  4. _LOWER,
  5. _RAISE,
  6. _NUMPAD,
  7. _GAMING,
  8. _ADJUST
  9. };
  10. enum custom_keycodes {
  11. NUMPAD = SAFE_RANGE,
  12. SLIGHTLY,
  13. SMILE,
  14. JOY,
  15. RELAXED,
  16. HEART,
  17. SAD,
  18. CRY,
  19. NETRURAL,
  20. SCREAM,
  21. THUMBSUP
  22. };
  23. enum td_extra_keys {
  24. U,
  25. O,
  26. NEXTPREV,
  27. SLASH
  28. };
  29. typedef struct {
  30. bool is_press_action;
  31. int state;
  32. } tap;
  33. enum {
  34. SINGLE_TAP = 1,
  35. SINGLE_HOLD = 2,
  36. DOUBLE_TAP = 3,
  37. DOUBLE_HOLD = 4,
  38. DOUBLE_SINGLE_TAP = 5, //send two single taps
  39. TRIPLE_TAP = 6,
  40. TRIPLE_HOLD = 7
  41. };
  42. #define LOWER MO(_LOWER)
  43. #define RAISE MO(_RAISE)
  44. int cur_dance (qk_tap_dance_state_t *state);
  45. void u_finished (qk_tap_dance_state_t *state, void *user_data);
  46. void o_finished (qk_tap_dance_state_t *state, void *user_data);
  47. uint8_t rgb_mode = RGBLIGHT_MODE_BREATHING + 1;
  48. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  49. /* Qwerty
  50. * ,-----------------------------------------. ,-----------------------------------------.
  51. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | - |
  52. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  53. * | Esc | A | S | D | F | G | | H | J | K | L | ; | ' |
  54. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  55. * | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter |
  56. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  57. * | Ctrl | ALT |Numpad| GUI |Lower | Space| | Bksp |Raise | Left | Down | Up |Right |
  58. * `-----------------------------------------' `-----------------------------------------'
  59. */
  60. [_QWERTY] = LAYOUT_ortho_4x12(
  61. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINUS,
  62. KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  63. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, TD(SLASH), KC_ENT,
  64. KC_LCTL, KC_LALT, MO(_NUMPAD), KC_LGUI, LOWER, KC_SPC, KC_BSPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  65. ),
  66. /* Lower
  67. * ,-----------------------------------------. ,-----------------------------------------.
  68. * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | = |
  69. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  70. * | :) | :D | :'D | :$ | <3 | | | Home | Pgup | | { | } | | |
  71. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  72. * | :( | :'( | :| | :O | +1 | | | End |Pgdown| | [ | ] |PrntSc|
  73. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  74. * | | | | | |Insert| | Del | | Next | Vol- | Vol+ | Play |
  75. * `-----------------------------------------' `-----------------------------------------'
  76. */
  77. [_LOWER] = LAYOUT_ortho_4x12(
  78. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL,
  79. SLIGHTLY, SMILE, JOY, RELAXED, HEART, _______, KC_HOME, KC_PGUP, _______, KC_LCBR, KC_RCBR, KC_PIPE,
  80. SAD, CRY, NETRURAL, SCREAM, THUMBSUP, _______, KC_END, KC_PGDOWN,_______, KC_LBRC, KC_RBRC, KC_PSCREEN,
  81. _______, _______, _______, _______, _______, KC_INSERT, KC_DEL, _______, TD(NEXTPREV), KC_VOLD, KC_VOLU, KC_MPLY
  82. ),
  83. /* Raise
  84. * ,-----------------------------------------. ,-----------------------------------------.
  85. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
  86. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  87. * | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
  88. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  89. * | | | | | | | | | | | | | |
  90. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  91. * | | | | | | | | | | | | | |
  92. * `-----------------------------------------' `-----------------------------------------'
  93. */
  94. [_RAISE] = LAYOUT_ortho_4x12(
  95. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
  96. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
  97. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  98. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  99. ),
  100. /* Adjust (Lower + Raise)
  101. * ,-----------------------------------------. ,-----------------------------------------.
  102. * | Reset|EEPRST| | EE | | | | | UE | IE | OE | | |
  103. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  104. * | | AE | | | | | | | | | | | |
  105. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  106. * | | | | | | | | | | | | | |
  107. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  108. * | TGLAS| | | | | | | | | | | |GAMING|
  109. * `-----------------------------------------' `-----------------------------------------'
  110. */
  111. [_ADJUST] = LAYOUT_ortho_4x12(
  112. RESET, EEP_RST, _______, RALT(KC_SCLN), _______, _______, _______, TD(U), RALT(KC_Z), TD(O), _______, _______,
  113. _______, RALT(KC_QUOT), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  114. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  115. KC_ASTG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TG(_GAMING)
  116. ),
  117. /* Numpad
  118. * ,-----------------------------------------. ,-----------------------------------------.
  119. * | | | | | | | | 7 | 8 | 9 | | | |
  120. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  121. * | | | | | | | | 4 | 5 | 6 | | | |
  122. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  123. * | VAI | SAI | HUI | | | | | 3 | 2 | 1 | | | |
  124. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  125. * | | | | |RGBMOD|RGBTGL| | Calc | 0 | + | | | |
  126. * `-----------------------------------------' `-----------------------------------------'
  127. */
  128. [_NUMPAD] = LAYOUT_ortho_4x12(
  129. _______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, _______, _______, _______,
  130. _______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______, _______,
  131. RGB_VAI, RGB_SAI, RGB_HUI, _______, _______, _______, KC_1, KC_2, KC_3, _______, _______, _______,
  132. _______, _______, _______, _______, RGB_MOD, RGB_TOG, KC_CALC, KC_0, KC_PPLS, _______, _______, _______
  133. ),
  134. /* Gaming
  135. * ,-----------------------------------------. ,-----------------------------------------.
  136. * | | | | | | | | | | | | | |
  137. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  138. * | | | | | | | | | | | | | |
  139. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  140. * | | | | | | | | | | | | | |
  141. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  142. * | | | | | RAISE| | | | LOWER| | | | |
  143. * `-----------------------------------------' `-----------------------------------------'
  144. */
  145. [_GAMING] = LAYOUT_ortho_4x12(
  146. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  147. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  148. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  149. _______, _______, _______, _______, RAISE, _______, _______, LOWER, _______, _______, _______, _______
  150. )};
  151. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  152. switch(keycode) {
  153. case RGB_VAI:
  154. if(record->event.pressed) {
  155. rgblight_increase_val_noeeprom();
  156. }
  157. break;
  158. case RGB_VAD:
  159. if(record->event.pressed) {
  160. rgblight_decrease_val_noeeprom();
  161. }
  162. break;
  163. case RGB_SAI:
  164. if(record->event.pressed) {
  165. rgblight_increase_sat_noeeprom();
  166. }
  167. break;
  168. case RGB_SAD:
  169. if(record->event.pressed) {
  170. rgblight_decrease_sat_noeeprom();
  171. }
  172. break;
  173. case RGB_HUI:
  174. if(record->event.pressed) {
  175. rgblight_increase_hue_noeeprom();
  176. }
  177. break;
  178. case RGB_HUD:
  179. if(record->event.pressed) {
  180. rgblight_decrease_hue_noeeprom();
  181. }
  182. break;
  183. case RGB_TOG:
  184. if(record->event.pressed) {
  185. rgblight_toggle_noeeprom();
  186. }
  187. break;
  188. case RGB_MOD:
  189. if(record->event.pressed) {
  190. rgblight_step_noeeprom();
  191. rgb_mode = rgblight_get_mode();
  192. }
  193. break;
  194. case RGB_RMOD:
  195. if(record->event.pressed) {
  196. rgblight_step_reverse_noeeprom();
  197. rgb_mode = rgblight_get_mode();
  198. }
  199. break;
  200. case SLIGHTLY:
  201. if(record->event.pressed) {
  202. SEND_STRING(":slightly_smiling_face:");
  203. }
  204. break;
  205. case SMILE:
  206. if(record->event.pressed) {
  207. SEND_STRING(":smile:");
  208. }
  209. break;
  210. case JOY:
  211. if(record->event.pressed) {
  212. SEND_STRING(":joy:");
  213. }
  214. break;
  215. case RELAXED:
  216. if(record->event.pressed) {
  217. SEND_STRING(":relaxed:");
  218. }
  219. break;
  220. case HEART:
  221. if(record->event.pressed) {
  222. SEND_STRING(":heart:");
  223. }
  224. break;
  225. case SAD:
  226. if(record->event.pressed) {
  227. SEND_STRING(":white_frowning_face:");
  228. }
  229. break;
  230. case CRY:
  231. if(record->event.pressed) {
  232. SEND_STRING(":cry:");
  233. }
  234. break;
  235. case NETRURAL:
  236. if(record->event.pressed) {
  237. SEND_STRING(":neutral_face:");
  238. }
  239. break;
  240. case SCREAM:
  241. if(record->event.pressed) {
  242. SEND_STRING(":scream:");
  243. }
  244. break;
  245. case THUMBSUP:
  246. if(record->event.pressed) {
  247. SEND_STRING(":+1:");
  248. }
  249. break;
  250. default:
  251. return true;
  252. }
  253. return false;
  254. }
  255. layer_state_t layer_state_set_user(layer_state_t state) {
  256. state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
  257. writePin(B0, !(state & (1UL << (_NUMPAD))));
  258. switch(biton32(state)) {
  259. case _RAISE:
  260. rgblight_setrgb_at(255, 255, 255, RGBLED_NUM / 2);
  261. rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
  262. break;
  263. case _LOWER:
  264. rgblight_setrgb_at(255, 255, 255, RGBLED_NUM / 2 - 1);
  265. rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
  266. break;
  267. case _NUMPAD:
  268. rgblight_setrgb_at(0,255,0, 0);
  269. rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
  270. break;
  271. case _GAMING:
  272. rgb_mode = RGBLIGHT_MODE_RAINBOW_SWIRL + 5;
  273. autoshift_disable();
  274. break;
  275. default:
  276. rgb_mode = RGBLIGHT_MODE_BREATHING + 1;
  277. rgblight_mode_noeeprom(rgb_mode);
  278. autoshift_enable();
  279. break;
  280. }
  281. return state;
  282. }
  283. void led_set_user(uint8_t usb_led) {
  284. rgblight_sethsv_noeeprom(0, 255, 255);
  285. rgblight_mode_noeeprom(rgb_mode);
  286. }
  287. int cur_dance (qk_tap_dance_state_t *state) {
  288. if (state->count == 1) {
  289. if (state->interrupted || !state->pressed) return SINGLE_TAP;
  290. //key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'.
  291. else return SINGLE_HOLD;
  292. }
  293. else if (state->count == 2) {
  294. /*
  295. * DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
  296. * action when hitting 'pp'. Suggested use case for this return value is when you want to send two
  297. * keystrokes of the key, and not the 'double tap' action/macro.
  298. */
  299. if (state->interrupted) return DOUBLE_SINGLE_TAP;
  300. else if (state->pressed) return DOUBLE_HOLD;
  301. else return DOUBLE_TAP;
  302. }
  303. //Assumes no one is trying to type the same letter three times (at least not quickly).
  304. //If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
  305. //an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP'
  306. if (state->count == 3) {
  307. if (state->interrupted || !state->pressed) return TRIPLE_TAP;
  308. else return TRIPLE_HOLD;
  309. }
  310. else return 8; //magic number. At some point this method will expand to work for more presses
  311. }
  312. static tap utap_state = {
  313. .is_press_action = true,
  314. .state = 0
  315. };
  316. static tap otap_state = {
  317. .is_press_action = true,
  318. .state = 0
  319. };
  320. void u_finished (qk_tap_dance_state_t *state, void *user_data) {
  321. utap_state.state = cur_dance(state);
  322. switch(utap_state.state) {
  323. case SINGLE_TAP: SEND_STRING(SS_RALT("]")); break;
  324. case DOUBLE_TAP: SEND_STRING(SS_RALT("-")); break;
  325. case TRIPLE_TAP: SEND_STRING(SS_RALT("\\")); break;
  326. }
  327. }
  328. void o_finished (qk_tap_dance_state_t *state, void *user_data) {
  329. otap_state.state = cur_dance(state);
  330. switch(otap_state.state) {
  331. case SINGLE_TAP: SEND_STRING(SS_RALT("=")); break;
  332. case DOUBLE_TAP: SEND_STRING(SS_RALT("0")); break;
  333. case TRIPLE_TAP: SEND_STRING(SS_RALT("[")); break;
  334. }
  335. }
  336. qk_tap_dance_action_t tap_dance_actions[] = {
  337. [U] = ACTION_TAP_DANCE_FN(u_finished),
  338. [O] = ACTION_TAP_DANCE_FN(o_finished),
  339. [NEXTPREV] = ACTION_TAP_DANCE_DOUBLE(KC_MNXT, KC_MPRV),
  340. [SLASH] = ACTION_TAP_DANCE_DOUBLE(KC_SLASH, KC_BSLS)
  341. };