config.h 3.0 KB

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  1. #pragma once
  2. // Tapping term settings
  3. #define TAPPING_TERM_PER_KEY
  4. #define TAP_HOLD_CAPS_DELAY 350
  5. #define BOOTMAGIC_KEY_SALT KC_BSPACE
  6. #define BOOTMAGIC_KEY_EEPROM_CLEAR KC_Q
  7. // OLED settings
  8. #define OLED_FONT_H "users/tominabox1/doug.c"
  9. #define OLED_DISABLE_TIMEOUT
  10. #define DEBOUNCE 5
  11. // Setup RGB settings for the Dimple.
  12. #ifdef KEYBOARD_lazydesigners_dimple
  13. #ifdef RGBLIGHT_ENABLE
  14. #undef RGBLED_NUM
  15. #define RGBLED_NUM 50
  16. #define RGBLIGHT_ANIMATIONS
  17. #define RGBLIGHT_SLEEP
  18. #endif // RGBLIGHT_ENABLE
  19. #ifdef RGB_MATRIX_ENABLE
  20. #undef RGBLED_NUM
  21. #define RGBLED_NUM 50
  22. #define DRIVER_LED_TOTAL RGBLED_NUM
  23. #endif // RGBL_MATRIX_ENABLE
  24. #endif // KEYBOARD_lazydesigners_dimple
  25. // RGB_Matrix settings
  26. #ifdef RGB_MATRIX_ENABLE
  27. #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
  28. #define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
  29. #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
  30. #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
  31. #define RGB_MATRIX_HUE_STEP 8
  32. #define RGB_MATRIX_SAT_STEP 8
  33. #define RGB_MATRIX_VAL_STEP 8
  34. #define RGB_MATRIX_SPD_STEP 10
  35. #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
  36. /* Disable the animations you don't want/need. You will need to disable a good number of these
  37. because they take up a lot of space. Disable until you can successfully compile your firmware. */
  38. // #define DISABLE_RGB_MATRIX_ALPHAS_MODS
  39. // #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  40. #define DISABLE_RGB_MATRIX_BREATHING
  41. // #define DISABLE_RGB_MATRIX_CYCLE_ALL
  42. // #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  43. // #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
  44. // #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
  45. // #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  46. #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  47. #define DISABLE_RGB_MATRIX_DUAL_BEACON
  48. #define DISABLE_RGB_MATRIX_RAINBOW_BEACON
  49. #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  50. // #define DISABLE_RGB_MATRIX_RAINDROPS
  51. #define DISABLE_RGB_MATRIX_JELLYBEN_RAINDROPS
  52. // # define DISABLE_RGB_MATRIX_TYPING_HEATMAP
  53. #define DISABLE_RGB_MATRIX_DIGITAL_RAIN
  54. #define DISABLE_RGB_MATRIX_SOLID_REACTIVE
  55. #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  56. // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  57. // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  58. // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  59. #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  60. #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  61. #define DISABLE_RGB_MATRIX_SPLASH
  62. #define DISABLE_RGB_MATRIX_MULTISPLASH
  63. #define DISABLE_RGB_MATRIX_SOLID_SPLASH
  64. #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
  65. #endif //RGB_MATRIX_ENABLE
  66. // Hex size reduction options
  67. #ifndef NO_DEBUG
  68. #define NO_DEBUG
  69. #endif // !NO_DEBUG
  70. #if !defined(NO_PRINT) && !defined(CONSOLE_ENABLE)
  71. #define NO_PRINT
  72. #endif // !NO_PRINT
  73. #define NO_ACTION_ONESHOT