keymap.c 1.5 KB

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  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  4. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  5. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  6. // entirely and just use numbers.
  7. #define _NP 0
  8. #define _L1 1
  9. // Macro name shortcuts
  10. #define NUMPAD M(_NP)
  11. #define LAYER1 M(_L1)
  12. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  13. [_NP] = LAYOUT_ortho_4x4( /* Numpad */
  14. KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_PLUS, \
  15. KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_MINUS, \
  16. KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_ENTER, \
  17. KC_KP_0, KC_KP_DOT, TG(_L1), KC_BSPC
  18. ),
  19. [_L1] = LAYOUT_ortho_4x4( /* LAYER 1 */
  20. KC_NUMLOCK, _______, _______, KC_VOLU, \
  21. _______, KC_UP, _______, KC_VOLD, \
  22. KC_LEFT, KC_DOWN, KC_RIGHT, _______, \
  23. _______, _______, _______, _______
  24. )
  25. };
  26. void persistent_default_layer_set(uint16_t default_layer) {
  27. eeconfig_update_default_layer(default_layer);
  28. default_layer_set(default_layer);
  29. }
  30. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  31. {
  32. switch(id) {
  33. case _L1:
  34. if (record->event.pressed) {
  35. persistent_default_layer_set(1UL<<_L1);
  36. }
  37. break;
  38. case _NP:
  39. if (record->event.pressed) {
  40. persistent_default_layer_set(1UL<<_NP);
  41. }
  42. break;
  43. }
  44. return MACRO_NONE;
  45. };