keymap.c 2.3 KB

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  1. #include "drashna.h"
  2. // Fillers to make layering more clear
  3. #define DIABLO TG(_DIABLO)
  4. #define GAMEPAD TG(_GAMEPAD)
  5. #define MEDIA TT(_MEDIA)
  6. // enum more_custom_keycodes {
  7. // KC_P00 = NEW_SAFE_RANGE
  8. //};
  9. // clang-format off
  10. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  11. [_NUMLOCK] = LAYOUT_ortho_5x7(
  12. KC_NO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS,
  13. MEDIA, KC_CALC, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST,
  14. KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS,
  15. KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS,
  16. KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_COLN, KC_PENT
  17. ),
  18. [_DIABLO] = LAYOUT_ortho_5x7(
  19. KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L,
  20. KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J,
  21. KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F,
  22. KC_LCTL, KC_D3_3, KC_D3_3, KC_D3_3, KC_D3_3, KC_Z, KC_DIABLO_CLEAR,
  23. KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE)
  24. ),
  25. [_GAMEPAD] = LAYOUT_ortho_5x7( // Game pad layout designed primarily for Overwatch
  26. KC_NO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4,
  27. MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
  28. KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G,
  29. KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
  30. KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V
  31. ),
  32. [_MEDIA] = LAYOUT_ortho_5x7(
  33. KC_MAKE, KC_RESET,MU_TOG, AU_ON, AU_OFF, CK_TOGG, RGB_SAD,
  34. MEDIA, EEP_RST, KC_RGB_T,RGB_M_P, RGB_M_B, RGB_M_R, RGB_SAI,
  35. RGB_TOG, RGB_MOD, RGB_RMOD,RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_HUD,
  36. KC_MPLY, KC_MPRV, KC_MNXT, RGB_M_X, RGB_M_G, RGB_M_P, RGB_HUI,
  37. KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, RGB_VAD, RGB_VAI
  38. )
  39. };
  40. // clang-format on
  41. bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
  42. // switch (keycode) {
  43. // case KC_P00:
  44. // if (!record->event.pressed) {
  45. // tap(KC_KP_0);
  46. // tap(KC_KP_0);
  47. // }
  48. // return false;
  49. // break;
  50. //}
  51. return true;
  52. }
  53. void matrix_init_keymap(void) {
  54. #ifndef CONVERT_TO_PROTON_C
  55. setPinOutput(D5);
  56. writePinHigh(D5);
  57. setPinOutput(B0);
  58. writePinHigh(B0);
  59. #endif
  60. }