keymap.c 9.4 KB

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  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. #define _QWERTY 0
  4. #define _COLEMAK 1
  5. #define _DVORAK 2
  6. #define _LOWER 3
  7. #define _RAISE 4
  8. #define _FN3 5
  9. #define _FN4 6
  10. #define _ADJUST 16
  11. enum custom_keycodes {
  12. QWERTY = SAFE_RANGE,
  13. COLEMAK,
  14. DVORAK,
  15. LOWER,
  16. RAISE,
  17. FN3,
  18. FN4,
  19. ADJUST,
  20. };
  21. #define KC_ KC_TRNS
  22. #define KC_CAPW LGUI(LSFT(KC_3)) // Capture whole screen
  23. #define KC_CPYW LGUI(LSFT(LCTL(KC_3))) // Copy whole screen
  24. #define KC_CAPP LGUI(LSFT(KC_4)) // Capture portion of screen
  25. #define KC_CPYP LGUI(LSFT(LCTL(KC_4))) // Copy portion of screen
  26. #define KC_X0 MT(MOD_LCTL, KC_ESC)
  27. #define KC_X1 LOWER
  28. #define KC_X2 RAISE
  29. #define KC_X3 LT(_FN3, KC_GRV)
  30. #define KC_X4 MT(MOD_LSFT, KC_ENT)
  31. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  32. [_QWERTY] = LAYOUT_kc(
  33. //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
  34. ESC , 1 , 2 , 3 , 4 , 5 , , 6 , 7 , 8 , 9 , 0 ,BSPC, ,
  35. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  36. TAB , Q , W , E , R , T , , Y , U , I , O , P ,MINS, ,
  37. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  38. X0 , A , S , D , F , G , , H , J , K , L ,SCLN,QUOT, ,
  39. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  40. LSFT, Z , X , C , V , B , , N , M ,COMM,DOT ,SLSH, X4 , ,
  41. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  42. X3 ,LCTL,LALT,LGUI, X1 ,SPC , , BSPC, X2 ,LEFT,DOWN, UP ,RGHT,
  43. //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
  44. ),
  45. [_COLEMAK] = LAYOUT_kc(
  46. //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
  47. ESC , 1 , 2 , 3 , 4 , 5 , , 6 , 7 , 8 , 9 , 0 ,BSPC, ,
  48. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  49. TAB , Q , W , F , P , G , , J , L , U , Y ,SCLN,MINS, ,
  50. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  51. X0 , A , R , S , T , D , , H , N , E , I , O ,QUOT, ,
  52. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  53. LSFT, Z , X , C , V , B , , K , M ,COMM,DOT ,SLSH, X4 , ,
  54. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  55. X3 ,LCTL,LALT,LGUI, X1 ,SPC , , BSPC, X2 ,LEFT,DOWN, UP ,RGHT,
  56. //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
  57. ),
  58. [_DVORAK] = LAYOUT_kc(
  59. //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
  60. ESC , 1 , 2 , 3 , 4 , 5 , , 6 , 7 , 8 , 9 , 0 ,BSPC, ,
  61. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  62. TAB ,QUOT,COMM,DOT , P , Y , , F , G , C , R , L ,MINS, ,
  63. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  64. X0 , A , O , E , U , I , , D , H , T , N , S ,SLSH, ,
  65. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  66. LSFT,SCLN, Q , J , K , X , , B , M , W , V , Z , X4 , ,
  67. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  68. X3 ,LCTL,LALT,LGUI, X1 ,SPC , , BSPC, X2 ,LEFT,DOWN, UP ,RGHT,
  69. //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
  70. ),
  71. [_LOWER] = LAYOUT_kc(
  72. //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
  73. TILD,EXLM, AT ,HASH,DLR ,PERC, , CIRC,AMPR,ASTR,LPRN,RPRN,BSPC, ,
  74. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  75. , 1 , 2 , 3 , 4 , 5 , , 6 , 7 , 8 , 9 , 0 , , ,
  76. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  77. DEL ,CAPP,LEFT,RGHT, UP ,LBRC, , RBRC, P4 , P5 , P6 ,PLUS,PIPE, ,
  78. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  79. ,CPYP, , ,DOWN,LCBR, , RCBR, P1 , P2 , P3 ,MINS, , ,
  80. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  81. , , , , , , , DEL , , P0 ,PDOT, , ,
  82. //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
  83. ),
  84. [_RAISE] = LAYOUT_kc(
  85. //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
  86. TILD,EXLM, AT ,HASH,DLR ,PERC, , CIRC,AMPR,ASTR,LPRN,RPRN,BSPC, ,
  87. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  88. ,EXLM, AT ,HASH,DLR ,PERC, , CIRC,AMPR,ASTR,LPRN,RPRN, , ,
  89. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  90. DEL ,MPRV,MNXT,VOLU,PGUP,UNDS, , EQL ,HOME, , , ,BSLS, ,
  91. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  92. MUTE,MSTP,MPLY,VOLD,PGDN,MINS, , PLUS,END , , , , , ,
  93. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  94. , , , , , , , , , , , , ,
  95. //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
  96. ),
  97. [_FN3] = LAYOUT_kc(
  98. //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
  99. F12 , F1 , F2 , F3 , F4 , F5 , , F6 , F7 , F8 , F9 ,F10 ,F11 , ,
  100. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  101. , , , , , , , , , , , , , ,
  102. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  103. , , , , , , , , , , , , , ,
  104. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  105. , , , , , , , , , , , , , ,
  106. //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
  107. , , , , , , , , , , , , ,
  108. //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
  109. ),
  110. /* Adjust (Lower + Raise)
  111. * ,-----------------------------------------------------------------------------------.
  112. * | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| | |
  113. * |------+------+------+------+------+-------------+------+------+------+------+------|
  114. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  115. * |------+------+------+------+------+------|------+------+------+------+------+------|
  116. * | | | | | | | | | | | | |
  117. * |------+------+------+------+------+------+------+------+------+------+------+------|
  118. * | | | | | | | | | | | |
  119. * `-----------------------------------------------------------------------------------'
  120. */
  121. [_ADJUST] = LAYOUT( \
  122. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  123. _______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, _______, _______, \
  124. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, _______, _______, \
  125. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  126. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  127. )
  128. };
  129. #ifdef AUDIO_ENABLE
  130. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  131. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  132. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  133. #endif
  134. void persistent_default_layer_set(uint16_t default_layer) {
  135. eeconfig_update_default_layer(default_layer);
  136. default_layer_set(default_layer);
  137. }
  138. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  139. switch (keycode) {
  140. case QWERTY:
  141. if (record->event.pressed) {
  142. #ifdef AUDIO_ENABLE
  143. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  144. #endif
  145. persistent_default_layer_set(1UL<<_QWERTY);
  146. }
  147. return false;
  148. break;
  149. case COLEMAK:
  150. if (record->event.pressed) {
  151. #ifdef AUDIO_ENABLE
  152. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  153. #endif
  154. persistent_default_layer_set(1UL<<_COLEMAK);
  155. }
  156. return false;
  157. break;
  158. case DVORAK:
  159. if (record->event.pressed) {
  160. #ifdef AUDIO_ENABLE
  161. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  162. #endif
  163. persistent_default_layer_set(1UL<<_DVORAK);
  164. }
  165. return false;
  166. break;
  167. case LOWER:
  168. if (record->event.pressed) {
  169. layer_on(_LOWER);
  170. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  171. } else {
  172. layer_off(_LOWER);
  173. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  174. }
  175. return false;
  176. break;
  177. case RAISE:
  178. if (record->event.pressed) {
  179. layer_on(_RAISE);
  180. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  181. } else {
  182. layer_off(_RAISE);
  183. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  184. }
  185. return false;
  186. break;
  187. case ADJUST:
  188. if (record->event.pressed) {
  189. layer_on(_ADJUST);
  190. } else {
  191. layer_off(_ADJUST);
  192. }
  193. return false;
  194. break;
  195. }
  196. return true;
  197. }