keymap.c 11 KB

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  1. /* Copyright 2019 Christoffer Holmberg
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #include "keymap_swedish.h"
  18. extern keymap_config_t keymap_config;
  19. #define CT_APOS CTL_T(SE_APOS)
  20. #define CT_TILD CTL_T(SE_TILD)
  21. #define MD_OSLH LT(MDIA, SE_OSLH)
  22. #define SM_AE LT(SYMB, SE_AE)
  23. #define SE_LT SE_LESS
  24. #define SE_GT LSFT(SE_LESS)
  25. enum layer_names {
  26. BASE,
  27. GAME,
  28. SYMB,
  29. MDIA,
  30. ARRW,
  31. _ADJUST,
  32. };
  33. enum custom_keycodes {
  34. PLACEHOLDER = SAFE_RANGE,
  35. ADJUST,
  36. DVORAK,
  37. COLEMAK,
  38. QWERTY
  39. };
  40. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  41. /* Base layer
  42. * ,-----------------------------------------. .-----------------------------------------.
  43. * | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | + |
  44. * |------+------+------+------+------+------+ +------+------+------+------+------+------|
  45. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Å |
  46. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  47. * | ARRW | A | S | D | F | G | | H | J | K | L | Ö | Ä |
  48. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  49. * |Shift(| Z | X | C | V | B | | N | M | , | . | - |)Shift|
  50. * |------+------+------+------+------+------+ +------+------+------+------+------+------|
  51. * |'/Ctrl| ´ | Alt | Bsp |Space | Win | | Entr | Space| Bsb | AlGr | * |Ctrl/¨|
  52. * `-----------------------------------------' '-----------------------------------------'
  53. */
  54. [BASE] = LAYOUT( \
  55. // LEFT HAND RIGHT HAND
  56. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, SE_PLUS, \
  57. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, SE_AA, \
  58. MO(ARRW), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, MD_OSLH, SM_AE, \
  59. KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SE_MINS, KC_RSPC, \
  60. CT_APOS, SE_ACUT, KC_LALT, KC_BSPC, KC_SPC, KC_LGUI, KC_ENT, KC_SPC, KC_BSPC, KC_ALGR, SE_ASTR, CT_TILD \
  61. ),
  62. /* Gaming layer
  63. * ,-----------------------------------------. .-----------------------------------------.
  64. * | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | + |
  65. * |------+------+------+------+------+------+ +------+------+------+------+------+------|
  66. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Å |
  67. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  68. * | ARRW | A | S | D | F | G | | H | J | K | L | Ö | Ä |
  69. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  70. * |Shift | Z | X | C | V | B | | N | M | , | . | - | Shift|
  71. * |------+------+------+------+------+------+ +------+------+------+------+------+------|
  72. * | Ctrl | ´ | Alt | Bsp |Space | Win | | Entr | Space| Bsb | AlGr | * | Ctrl |
  73. * `-----------------------------------------' '-----------------------------------------'
  74. */
  75. [GAME] = LAYOUT( \
  76. // LEFT HAND RIGHT HAND
  77. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, SE_PLUS, \
  78. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, SE_AA, \
  79. MO(ARRW), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, MD_OSLH, SM_AE, \
  80. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SE_MINS, KC_RSFT, \
  81. KC_LCTL, SE_ACUT, KC_LALT, KC_BSPC, KC_SPC, KC_LGUI, KC_ENT, KC_SPC, KC_BSPC, KC_ALGR, SE_ASTR, KC_RCTL \
  82. ),
  83. /* Symbols layer
  84. * ,-----------------------------------------. .-----------------------------------------.
  85. * | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
  86. * |------+------+------+------+------+------+ +------+------+------+------+------+------|
  87. * | | ! | @ | { | } | | | | Up | 7 | 8 | 9 | * | F12 |
  88. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  89. * | | # | $ | ( | ) | ` | | Down | 4 | 5 | 6 | + | |
  90. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  91. * | | % | ^ | [ | ] | ~ | | & | 1 | 2 | 3 | - | |
  92. * |------+------+------+------+------+------+ +------+------+------+------+------+------|
  93. * | | | | < | > | | | | | . | 0 | = | |
  94. * `-----------------------------------------' '-----------------------------------------'
  95. */
  96. [SYMB] = LAYOUT( \
  97. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
  98. _______, KC_EXLM, SE_AT, SE_LCBR, SE_RCBR, SE_PIPE, KC_UP, KC_7, KC_8, KC_9, SE_ASTR, KC_F12, \
  99. _______, KC_HASH, SE_DLR, SE_LPRN, SE_RPRN, SE_GRV, KC_DOWN, KC_4, KC_5, KC_6, SE_PLUS, _______, \
  100. _______, KC_PERC, SE_CIRC, SE_LBRC, SE_RBRC, SE_TILD, SE_AMPR, KC_1, KC_2, KC_3, SE_MINS, _______, \
  101. _______, _______, _______, SE_LT, SE_GT, _______, _______, _______, KC_DOT, KC_0, SE_EQL, _______ \
  102. ),
  103. /* Media layer
  104. * ,-----------------------------------------. .-----------------------------------------.
  105. * | | | | | | | | | | | | | |
  106. * |------+------+------+------+------+------+ +------+------+------+------+------+------|
  107. * | | | | | | | | | | | | | |
  108. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  109. * | | | | | | | | | | | | | |
  110. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  111. * | | | | | | | | | | | | | |
  112. * |------+------+------+------+------+------+ +------+------+------+------+------+------|
  113. * | | | | | | | | | | | | | |
  114. * `-----------------------------------------' '-----------------------------------------'
  115. */
  116. [MDIA] = LAYOUT( \
  117. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  118. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  119. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  120. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  121. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  122. ),
  123. /* Arrow layer
  124. * ,-----------------------------------------. .-----------------------------------------.
  125. * | §/½ | | | | | | | | | BASE | Ins | Home | PgUp |
  126. * |------+------+------+------+------+------+ +------+------+------+------+------+------|
  127. * | | | Up | | | | | | | GAME | Del | End | PgDn |
  128. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  129. * | | Left | Down | Right| | Back | | Fwd | | | | | |
  130. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  131. * | | | | | | | | | | | | | |
  132. * |------+------+------+------+------+------+ +------+------+------+------+------+------|
  133. * | | | | Del | | | | | | | | | |
  134. * `-----------------------------------------' '-----------------------------------------'
  135. */
  136. [ARRW] = LAYOUT( \
  137. SE_HALF, _______, _______, _______ , _______, _______, _______, _______, DF(BASE), KC_INS , KC_HOME, KC_PGUP, \
  138. _______, _______, KC_UP , _______ , _______, _______, _______, _______, DF(GAME), KC_DEL , KC_END , KC_PGDN, \
  139. _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, KC_WBAK, KC_WFWD, _______, _______, _______, _______, _______, \
  140. _______, _______, _______, _______ , _______, _______, _______, _______, _______, _______, _______, _______, \
  141. _______, _______, _______, KC_DEL , _______, _______, _______, _______, _______, _______, _______, _______ \
  142. ),
  143. /* Adjust ()
  144. * ,-----------------------------------------. .-----------------------------------------.
  145. * | | | | | | | | | | | | | |
  146. * |------+------+------+------+------+------+ +------+------+------+------+------+------|
  147. * | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn| |Sat Up|Sat Dn|Val Up|Val Dn| | |
  148. * |------+------+------+------+------+------+ +------+------+------+------+------+------|
  149. * | | | |Aud on|Audoff|AGnorm| |AGswap|Qwerty|Colemk|Dvorak| | |
  150. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  151. * | | | | | | | | | | | | | |
  152. * |------+------+------+------+------+------+ +------+------+------+------+------+------|
  153. * | | | | | | | | | | | | | |
  154. * `-----------------------------------------' '-----------------------------------------'
  155. */
  156. [_ADJUST] = LAYOUT( \
  157. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  158. _______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
  159. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
  160. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  161. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  162. )
  163. };
  164. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  165. switch (keycode) {
  166. case ADJUST:
  167. if (record->event.pressed) {
  168. layer_on(_ADJUST);
  169. } else {
  170. layer_off(_ADJUST);
  171. }
  172. return false;
  173. break;
  174. }
  175. return true;
  176. }