keymap.c 6.9 KB

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  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. #define _QWERTY 0
  4. #define _COLEMAK 1
  5. #define _GAME 2
  6. #define _NUMB 3
  7. #define _CODE 4
  8. #define _SYS 5
  9. #define _FN4 6
  10. #define _ADJUST 16
  11. enum custom_keycodes {
  12. QWERTY = SAFE_RANGE,
  13. COLEMAK,
  14. GAME,
  15. NUMB,
  16. CODE,
  17. SYS,
  18. FN4,
  19. ADJUST,
  20. };
  21. #define KC_ KC_TRNS
  22. #define KC_X1 CODE
  23. #define KC_X2 NUMB
  24. #define KC_X3 MO(_SYS)
  25. #define KC_X4 MT(MOD_LSFT, KC_ENT)
  26. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  27. [_QWERTY] = LAYOUT_kc(
  28. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  29. TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
  30. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  31. BSPC, A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
  32. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  33. LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 ,
  34. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  35. X3 ,LCTL,LALT,LGUI, X1 ,LALT, SPC , X2 ,LEFT,DOWN, UP ,RGHT
  36. //`----+----+----+----+----+----' `----+----+----+----+----+----'
  37. ),
  38. [_COLEMAK] = LAYOUT_kc(
  39. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  40. TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS,
  41. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  42. BSPC, A , R , S , T , D , H , N , E , I , O ,QUOT,
  43. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  44. LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH, X4 ,
  45. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  46. X3 ,LCTL,LALT,LGUI, X1 ,LALT, SPC , X2 ,LEFT,DOWN, UP ,RGHT
  47. //`----+----+----+----+----+----' `----+----+----+----+----+----'
  48. ),
  49. [_GAME] = LAYOUT_kc(
  50. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  51. TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
  52. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  53. ESC , A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
  54. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  55. LSFT, Z , X , C , V , B , N , M ,COMM,DOT , UP ,ENT ,
  56. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  57. LCTL, X3 ,LGUI,LALT,SPC , X2 , BSPC, X1 ,SLSH,LEFT,DOWN,RGHT
  58. //`----+----+----+----+----+----' `----+----+----+----+----+----'
  59. ),
  60. [_NUMB] = LAYOUT_kc(
  61. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  62. TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, DEL,
  63. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  64. GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,UNDS,
  65. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  66. , ,MPRV,MNXT,MPLY, , ,VOLD,VOLU,MUTE, , ,
  67. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  68. , , , , ,LALT, , , , , ,
  69. //`----+----+----+----+----+----' `----+----+----+----+----+----'
  70. ),
  71. [_CODE] = LAYOUT_kc(
  72. //,----+------+----+----+----+----. ,----+----+----+----+----+----.
  73. ESC , , , UP , , , PGUP,HOME,LPRN,RPRN,BSLS,PIPE,
  74. //|----+------+----+----+----+----| |----+----+----+----+----+----|
  75. CAPS,SELECT,LEFT,DOWN,RGHT,DEL , PGDN, END,LBRC,RBRC,MINS,UNDS,
  76. //|----+------+----+----+----+----| |----+----+----+----+----+----|
  77. LSFT, UNDO ,CUT ,COPY,PASTE, , LEFT,RGHT,LCBR,RCBR,PLUS, EQL,
  78. //|----+------+----+----+----+----| |----+----+----+----+----+----|
  79. , , , , ,LALT, , , , , ,
  80. //`----+------+----+----+----+----' `----+----+----+----+----+----'
  81. ),
  82. [_SYS] = LAYOUT_kc(
  83. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  84. , , , , , , , , , , , ,
  85. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  86. F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
  87. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  88. , , , , , , , , , , , ,
  89. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  90. , , , , , , , , , , ,
  91. //`----+----+----+----+----+----' `----+----+----+----+----+----'
  92. ),
  93. /* Adjust (Lower + Raise)
  94. * ,-----------------------------------------------------------------------------------.
  95. * | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| | |
  96. * |------+------+------+------+------+-------------+------+------+------+------+------|
  97. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  98. * |------+------+------+------+------+------|------+------+------+------+------+------|
  99. * | | | | | | | | | | | | |
  100. * |------+------+------+------+------+------+------+------+------+------+------+------|
  101. * | | | | | | | | | | | |
  102. * `-----------------------------------------------------------------------------------'
  103. */
  104. [_ADJUST] = LAYOUT_ortho_4x12( \
  105. _______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
  106. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, GAME , _______, _______, \
  107. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  108. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  109. )
  110. };
  111. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  112. switch (keycode) {
  113. case QWERTY:
  114. if (record->event.pressed) {
  115. set_single_persistent_default_layer(_QWERTY);
  116. }
  117. return false;
  118. break;
  119. case COLEMAK:
  120. if (record->event.pressed) {
  121. set_single_persistent_default_layer(_COLEMAK);
  122. }
  123. return false;
  124. break;
  125. case GAME:
  126. if (record->event.pressed) {
  127. set_single_persistent_default_layer(_GAME);
  128. }
  129. return false;
  130. break;
  131. case NUMB:
  132. if (record->event.pressed) {
  133. layer_on(_NUMB);
  134. update_tri_layer(_NUMB, _CODE, _ADJUST);
  135. } else {
  136. layer_off(_NUMB);
  137. update_tri_layer(_NUMB, _CODE, _ADJUST);
  138. }
  139. return false;
  140. break;
  141. case CODE:
  142. if (record->event.pressed) {
  143. layer_on(_CODE);
  144. update_tri_layer(_NUMB, _CODE, _ADJUST);
  145. } else {
  146. layer_off(_CODE);
  147. update_tri_layer(_NUMB, _CODE, _ADJUST);
  148. }
  149. return false;
  150. break;
  151. case ADJUST:
  152. if (record->event.pressed) {
  153. layer_on(_ADJUST);
  154. } else {
  155. layer_off(_ADJUST);
  156. }
  157. return false;
  158. break;
  159. }
  160. return true;
  161. }