keymap.c 5.5 KB

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  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  4. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  5. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  6. // entirely and just use numbers.
  7. #define _BASE 0
  8. #define _FN1 1
  9. #define _FN2 2
  10. enum custom_keycodes {
  11. QWERTY = SAFE_RANGE,
  12. };
  13. #define KC_ KC_TRNS
  14. #define KC_FN1 MO(_FN1)
  15. #define KC_FN2 MO(_FN2)
  16. #define KC_SPFN1 LT(_FN1, KC_SPACE)
  17. #define KC_SPFN2 LT(_FN2, KC_SPACE)
  18. #define KC_BSFN1 LT(_FN1, KC_BSPC)
  19. #define KC_BSFN2 LT(_FN2, KC_BSPC)
  20. #define KC_RST RESET
  21. #define KC_DBUG DEBUG
  22. #define KC_RTOG RGB_TOG
  23. #define KC_RMOD RGB_MOD
  24. #define KC_RHUI RGB_HUI
  25. #define KC_RHUD RGB_HUD
  26. #define KC_RSAI RGB_SAI
  27. #define KC_RSAD RGB_SAD
  28. #define KC_RVAI RGB_VAI
  29. #define KC_RVAD RGB_VAD
  30. //Tap Dance Declarations
  31. enum {
  32. ESC_GR = 0,
  33. Q_1,
  34. W_2,
  35. E_3,
  36. R_4,
  37. T_5,
  38. Y_6,
  39. U_7,
  40. I_8,
  41. O_9,
  42. P_0,
  43. MIN_LB,
  44. EQL_RB,
  45. SCL_QUO
  46. };
  47. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  48. [_BASE] = LAYOUT(
  49. // ,----+----+----+----+----+----|----+----+----+----+----+----+----.
  50. // |ESC | Q1 | W2 | E3 | R4 | T5 | Y6 | U7 | I8 | O9 | P0 | -[ | =] |
  51. // |----`----`----`----`----`----|----`----`----`----`----`----`----|
  52. // | TAB | A | S | D | F | G | H | H | J | K | L | BKSP |
  53. // |-----`----`----`----`----`----|----`----`----`----`----`--------|
  54. // | SHIFT | Z | X | C | V | B | N | M | , | . | / | SHFT |
  55. // |-------`----`----`----`----`----|----`----`----`----`----`------|
  56. // | CTL | SYS| ALT | SP SPACE | SPACE | FN1 | CTL | \ | ENT |
  57. // `-----+----+-----+----+--------|--------+-----+------+----+------'
  58. TD(ESC_GR), TD(Q_1), TD(W_2), TD(E_3), TD(R_4), TD(T_5), TD(Y_6), TD(U_7), TD(I_8), TD(O_9), TD(P_0),TD(MIN_LB),TD(EQL_RB), \
  59. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TD(SCL_QUO), KC_BSPC, \
  60. KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, \
  61. KC_LCTL, KC_LGUI, KC_LALT, KC_SPACE, KC_SPACE, KC_SPACE, KC_FN1, KC_LCTL, KC_NUBS, KC_ENTER
  62. ),
  63. [_FN1] = LAYOUT_kc(
  64. // ,----+----+----+----+----+----|----+----+----+----+----+----+----.
  65. // | | | UP | | | | | | | | | | |
  66. // |----`----`----`----`----`----|----`----`----`----`----`----`----|
  67. // | | LT | DN | RT | | | | | | | ' | DEL |
  68. // |-----`----`----`----`----`----|----`----`----`----`----`--------|
  69. // | | | | | | | | | | |PIPE| |
  70. // |-------`----`----`----`----`----|----`----`----`----`----`------|
  71. // | | | | | | | | | | |
  72. // `-----+----+-----+----+--------|--------+-----+------+----+------'
  73. , , UP, , , , , , , , , , , \
  74. , LEFT, DOWN, RIGHT, , , , , , , QUOT, DEL, \
  75. , , , , , , , , , , NUBS, , \
  76. , , , , , , , , ,
  77. ),
  78. [_FN2] = LAYOUT_kc(
  79. // ,----+----+----+----+----+----|----+----+----+----+----+----+----.
  80. // | | | | | | | | | | | | | |
  81. // |----`----`----`----`----`----|----`----`----`----`----`----`----|
  82. // | | | | | | | | | | | | |
  83. // |-----`----`----`----`----`----|----`----`----`----`----`--------|
  84. // | | | | | | | | | | | | |
  85. // |-------`----`----`----`----`----|----`----`----`----`----`------|
  86. // | | | | | | | | | | |
  87. // `-----+----+-----+----+--------|--------+-----+------+----+------'
  88. , , , , , , , , , , , , , \
  89. , , , , , , , , , , , , \
  90. , , , , , , , , , , , , \
  91. , , , , , , , , ,
  92. )
  93. };
  94. void esc_gr_finished (qk_tap_dance_state_t *state, void *user_data) {
  95. if (state->count == 1) {
  96. register_code (KC_ESC);
  97. } else if (state->count == 2) {
  98. register_code (KC_GRV);
  99. } else {
  100. register_code (KC_LSFT);
  101. register_code (KC_GRV);
  102. }
  103. }
  104. void esc_gr_reset (qk_tap_dance_state_t *state, void *user_data) {
  105. if (state->count == 1) {
  106. unregister_code (KC_ESC);
  107. } else if (state->count == 2) {
  108. unregister_code (KC_GRV);
  109. } else {
  110. unregister_code (KC_LSFT);
  111. unregister_code (KC_GRV);
  112. }
  113. }
  114. //Tap Dance Definitions
  115. qk_tap_dance_action_t tap_dance_actions[] = {
  116. [ESC_GR] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, esc_gr_finished, esc_gr_reset), //Tap once for ESC, twice for `, thrice for ~
  117. [Q_1] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_1), //Tap once for Q, twice for 1/!
  118. [W_2] = ACTION_TAP_DANCE_DOUBLE(KC_W, KC_2), //Tap once for W, twice for 2/@
  119. [E_3] = ACTION_TAP_DANCE_DOUBLE(KC_E, KC_3), //Tap once for E, twice for 3/#
  120. [R_4] = ACTION_TAP_DANCE_DOUBLE(KC_R, KC_4), //Tap once for R, twice for 4/$
  121. [T_5] = ACTION_TAP_DANCE_DOUBLE(KC_T, KC_5), //Tap once for T, twice for 5/%
  122. [Y_6] = ACTION_TAP_DANCE_DOUBLE(KC_Y, KC_6), //Tap once for Y, twice for 6/^
  123. [U_7] = ACTION_TAP_DANCE_DOUBLE(KC_U, KC_7), //Tap once for U, twice for 7/&
  124. [I_8] = ACTION_TAP_DANCE_DOUBLE(KC_I, KC_8), //Tap once for I, twice for 8/*
  125. [O_9] = ACTION_TAP_DANCE_DOUBLE(KC_O, KC_9), //Tap once for O, twice for 9/(
  126. [P_0] = ACTION_TAP_DANCE_DOUBLE(KC_P, KC_0), //Tap once for P, twice for 0/)
  127. [MIN_LB] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_LBRC), //Tap once for -, twice for [/{
  128. [EQL_RB] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_RBRC), //Tap once for =, twice for ]/}
  129. [SCL_QUO] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT) //Tap once for ;, '/"
  130. // Other declarations would go here, separated by commas, if you have them
  131. };