j01.h 2.9 KB

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  1. /* Copyright 2019 Maarten Dekkers <maartenwut@gmail.com>
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. #include "quantum.h"
  18. /* This is a shortcut to help you visually see your layout.
  19. *
  20. * The first section contains all of the arguments representing the physical
  21. * layout of the board and position of the keys.
  22. *
  23. * The second converts the arguments into a two-dimensional array which
  24. * represents the switch matrix.
  25. */
  26. #define XXX KC_NO
  27. #define LAYOUT_ansi( \
  28. k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, k0f, k1f, k0g, \
  29. k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, k2e, k1g, \
  30. k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, k2f, k2g, \
  31. k30, k31, k32, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e, k3f, k3g, \
  32. k42, k43, k44, k48, k4c, k4d, k4e, k4f, k4g \
  33. ) \
  34. { \
  35. {k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, k0f, k0g}, \
  36. {k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, k1f, k1g}, \
  37. {k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, k2e, k2f, k2g}, \
  38. {k30, k31, k32, XXX, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e, k3f, k3g}, \
  39. {XXX, XXX, k42, k43, k44, XXX, XXX, XXX, k48, XXX, XXX, XXX, k4c, k4d, k4e, k4f, k4g} \
  40. }
  41. #define LAYOUT_iso( \
  42. k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, k0f, k1f, k0g, \
  43. k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, k1g, \
  44. k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, k2e, k2f, k2g, \
  45. k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e, k3f, k3g, \
  46. k42, k43, k44, k48, k4c, k4d, k4e, k4f, k4g \
  47. ) \
  48. { \
  49. {k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, k0f, k0g}, \
  50. {k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, k1f, k1g}, \
  51. {k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, k2e, k2f, k2g}, \
  52. {k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e, k3f, k3g}, \
  53. {XXX, XXX, k42, k43, k44, XXX, XXX, XXX, k48, XXX, XXX, XXX, k4c, k4d, k4e, k4f, k4g} \
  54. }