keymap.c 4.0 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061
  1. /* A standard layout for the Dactyl Manuform 5x6 Keyboard */
  2. #include QMK_KEYBOARD_H
  3. #include "rishka.h"
  4. enum layers {
  5. BASE, // default layer
  6. WIN, // Switch keys that are needed in windows
  7. SYMB, // symbols
  8. MDIA // media keys
  9. };
  10. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  11. [BASE] = LAYOUT_5x6_wrapper(
  12. KC_EQL , ________________NUMBERS_L__________________, ________________NUMBERS_R__________________, KC_MINS,
  13. KC_ESC , _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, KC_BSLS,
  14. KC_F1 , _____________MOD_QWERTY_L2_________________, _____________MOD_QWERTY_R2_________________, KC_QUOT,
  15. OS_LSFT, _________________QWERTY_L3_________________, _________________QWERTY_R3_________________, OS_RSFT,
  16. KC_LEFT,KC_RGHT, KC_UP, KC_DOWN,
  17. KC_BSPC, KC_SPC, KC_TAB, KC_ENT,
  18. KC_LGUI, MO(SYMB), MO(SYMB), TT(MDIA),
  19. KC_DEL, KC_GRV, TT(WIN), KC_LALT
  20. ),
  21. [WIN] = LAYOUT_5x6_wrapper(
  22. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  23. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  24. _______, _________________QWERTY_L2_________________, _______, _______, _______, _______, _______, _______,
  25. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  26. _______, _______, _______, _______,
  27. _______, _______, _______, _______,
  28. KC_LCTL, _______, _______, _______,
  29. _______, _______, _______, _______
  30. ),
  31. [SYMB] = LAYOUT_5x6_wrapper(
  32. KC_F12 , ______________________F_L__________________, ______________________F_R__________________, KC_F11,
  33. _______, _________________SYMBOL_L1_________________, _________________SYMBOL_R1_________________, KC_NLCK,
  34. _______, _________________SYMBOL_L2_________________, _________________SYMBOL_R2_________________, _______,
  35. _______, _________________SYMBOL_L3_________________, _________________SYMBOL_R3_________________, _______,
  36. _______, _______, KC_P0 , KC_PDOT,
  37. _______, _______, _______, _______,
  38. RESET , _______, _______, _______,
  39. RGB_TOG, _______, _______, _______
  40. ),
  41. [MDIA] = LAYOUT_5x6_wrapper(
  42. RGB_MOD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  43. RGB_M_SN, RGB_HUD, _______, KC_MS_U, _______, KC_WH_U, _______, _______, KC_WH_U, _______, _______, _______,
  44. RGB_VAI, RGB_SAI, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, MOUSE_L, KC_WH_D, MOUSE_R, _______, _______,
  45. RGB_VAD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  46. _______, _______, _______, _______,
  47. KC_BTN1, KC_BTN2, _______, _______,
  48. KC_BTN3, KC_BTN4, _______, _______,
  49. KC_BTN5, _______, _______, _______
  50. ),
  51. };