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- #include QMK_KEYBOARD_H
- #include "enums.h"
- // Render Blank Space
- void render_space(void) {
- oled_write_ln_P(PSTR(" "), false);
- }
- // Render separator lines for oled display
- void render_separator(void) {
- switch (get_highest_layer(layer_state)){
- case _GAME:
- case _WEAPON:
- oled_write_ln_P(PSTR("===================="), false);
- break;
- default:
- oled_write_ln_P(PSTR("++++++++++++++++++++"), false);
- }
- }
- // Render current layer state
- void render_layer_state(void){
- // If you want to change the display of OLED, you need to change here
- switch (get_highest_layer(layer_state)){
- case _QWERTY:
- oled_write_ln_P(PSTR("| MODE | QWRTY ]"), false);
- break;
- case _NUM:
- oled_write_ln_P(PSTR("| MODE | NUMBERS ]"), false);
- break;
- case _SYM:
- oled_write_ln_P(PSTR("| MODE | SYMBOLS ]"), false);
- break;
- case _GAME:
- oled_write_ln_P(PSTR("| G A M E ]"), false);
- break;
- case _WEAPON:
- oled_write_ln_P(PSTR("| W E A P O N ]"), false);
- break;
- default:
- oled_write_ln_P(PSTR("| MODE | UNDEF ]"), false);
- }
- }
- // Render USB State
- void render_usb_state(void) {
- switch (USB_DeviceState) {
- case DEVICE_STATE_Unattached:
- oled_write_ln_P(PSTR("| USB | FREE ]"), false);
- break;
- case DEVICE_STATE_Suspended:
- oled_write_ln_P(PSTR("| USB | SLEEP ]"), false);
- break;
- case DEVICE_STATE_Configured:
- oled_write_ln_P(PSTR("| USB | READY ]"), false);
- break;
- case DEVICE_STATE_Powered:
- oled_write_ln_P(PSTR("| USB | PWRD ]"), false);
- break;
- case DEVICE_STATE_Default:
- oled_write_ln_P(PSTR("| USB | DFLT ]"), false);
- break;
- case DEVICE_STATE_Addressed:
- oled_write_ln_P(PSTR("| USB | ADDRS ]"), false);
- break;
- default:
- oled_write_ln_P(PSTR("| USB | INVALID ]"), false);
- }
- }
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