keymap.c 8.2 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "enums.h"
  3. #include "layer.h"
  4. // [Init Variables] ----------------------------------------------------------//
  5. extern uint8_t is_master;
  6. // Oled timer similar to Drashna's
  7. static uint32_t oled_timer = 0;
  8. // Boolean to store LED state
  9. bool user_led_enabled = true;
  10. // Boolean to store the master LED clear so it only runs once.
  11. bool master_oled_cleared = false;
  12. // [Keymaps] -----------------------------------------------------------------//
  13. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  14. [_QWERTY] = LAYOUT(
  15. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  16. LSFT_T(KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  17. KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
  18. LGUI_T(KC_PGUP), MO(_NUM), KC_SPC, KC_ENT, MO(_SYM), LALT_T(KC_PGDN)
  19. ),
  20. [_NUM] = LAYOUT(
  21. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
  22. LSFT_T(KC_TAB), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_F12, KC_NO,
  23. KC_LCTL, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_PGUP, KC_PGDN, KC_HOME, KC_END, KC_F11, KC_NO,
  24. LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN)
  25. ),
  26. [_SYM] = LAYOUT(
  27. KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
  28. LSFT_T(KC_TAB), RGB_TOG, KC_MPLY, KC_MUTE, KC_VOLU, KC_VOLD, KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV,
  29. KC_LCTL, KC_CALC, KC_MYCM, KC_MPRV, KC_MNXT, TG(_GAME), KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD,
  30. LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN)
  31. ),
  32. [_GAME] = LAYOUT(
  33. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
  34. KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F7, KC_F8, KC_F9, KC_F10, KC_NO, KC_NO,
  35. KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_TRNS, KC_PGUP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_NO,
  36. KC_TAB, MO(_WEAPON), KC_SPC, KC_ENT, KC_TRNS, KC_NO
  37. ),
  38. [_WEAPON] = LAYOUT(
  39. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  40. KC_TRNS, KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_6, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  41. KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, EEP_RST,
  42. KC_TRNS, KC_TAB, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS
  43. )
  44. };
  45. // [Post Init] --------------------------------------------------------------//
  46. void keyboard_post_init_user(void) {
  47. // Set RGB to known state
  48. rgb_matrix_enable_noeeprom();
  49. rgb_matrix_set_color_all(RGB_GREEN);
  50. rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
  51. user_led_enabled = true;
  52. }
  53. // [Process User Input] ------------------------------------------------------//
  54. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  55. switch (keycode) {
  56. // Handle RGB Changes sans eeprom - necessary due to the layer dependent RGB color
  57. // changes in marrix_scan_user
  58. case RGB_TOG:
  59. if (record->event.pressed) {
  60. // Toggle matrix on key press
  61. user_led_enabled ? rgb_matrix_disable_noeeprom() : rgb_matrix_enable_noeeprom();
  62. // Toggle boolean flag
  63. user_led_enabled = !user_led_enabled;
  64. }
  65. return false;
  66. default:
  67. // Use process_record_keymap to reset timer on all other keypresses to awaken from idle.
  68. if (record->event.pressed) {
  69. #ifdef OLED_DRIVER_ENABLE
  70. oled_timer = timer_read32();
  71. #endif
  72. // Restore LEDs if they are enabled by user
  73. if (user_led_enabled) {
  74. rgb_matrix_enable_noeeprom();
  75. }
  76. }
  77. return true;
  78. }
  79. }
  80. // [Matrix Scan] ------------------------------------------------------------//
  81. void matrix_scan_user(void) {
  82. // Iddle timer to return to default layer if left on game layer
  83. if (timer_elapsed32(oled_timer) > 380000 && timer_elapsed32(oled_timer) < 479999) {
  84. // Reset layer in case it got left on _GAME
  85. // This prevents the issue where the master side sometimes wont switch off as expected
  86. // in the next step.
  87. if (get_highest_layer(layer_state) == _GAME) {
  88. layer_off(_GAME);
  89. layer_on(_QWERTY);
  90. }
  91. return;
  92. }
  93. // Timeout to turn off LEDs
  94. else if (timer_elapsed32(oled_timer) > 480000) {
  95. rgb_matrix_disable_noeeprom();
  96. return;
  97. }
  98. // Set RGB Matrix color based on layers
  99. if (user_led_enabled) {
  100. switch (get_highest_layer(layer_state)){
  101. case _GAME:
  102. rgb_matrix_set_color_all(RGB_PURPLE);
  103. break;
  104. case _NUM:
  105. case _SYM:
  106. case _QWERTY:
  107. rgb_matrix_set_color_all(RGB_GREEN);
  108. break;
  109. default:
  110. rgb_matrix_set_color_all(RGB_GREEN);
  111. break;
  112. }
  113. } else {
  114. rgb_matrix_disable_noeeprom();
  115. return;
  116. }
  117. }
  118. // [OLED Configuration] ------------------------------------------------------//
  119. #ifdef OLED_DRIVER_ENABLE
  120. // Init Oled and Rotate....
  121. oled_rotation_t oled_init_user(oled_rotation_t rotation) {
  122. if (!has_usb())
  123. return OLED_ROTATION_180; // flips the display 180 to see it from my side
  124. return rotation;
  125. }
  126. // Read logo from font file
  127. const char *read_logo(void);
  128. // {OLED helpers} -----------------------------------------------//
  129. // Render Logo
  130. void render_logo(void) {
  131. oled_write(read_logo(), false);
  132. }
  133. // Master OLED Screen (Left Hand )
  134. void render_master_oled(void) {
  135. // Switch display based on Layer
  136. switch (get_highest_layer(layer_state)){
  137. case _GAME:
  138. render_separator();
  139. render_layer_state();
  140. render_separator();
  141. render_separator();
  142. break;
  143. case _WEAPON:
  144. render_separator();
  145. render_separator();
  146. render_layer_state();
  147. render_separator();
  148. break;
  149. default:
  150. render_separator();
  151. render_layer_state();
  152. render_separator();
  153. render_usb_state();
  154. }
  155. }
  156. // Slave OLED scren (Right Hand)
  157. void render_slave_oled(void) {
  158. render_logo();
  159. }
  160. // {OLED Task} -----------------------------------------------//
  161. void oled_task_user(void) {
  162. // First time out switches to logo as first indication of iddle.
  163. if (timer_elapsed32(oled_timer) > 100000 && timer_elapsed32(oled_timer) < 479999) {
  164. // Render logo on both halves before full timeout
  165. if (is_master && !master_oled_cleared) {
  166. // Clear master OLED once so the logo renders properly
  167. oled_clear();
  168. master_oled_cleared = true;
  169. }
  170. render_logo();
  171. return;
  172. }
  173. // Drashna style timeout for LED and OLED Roughly 8mins
  174. else if (timer_elapsed32(oled_timer) > 480000) {
  175. oled_off();
  176. rgb_matrix_disable_noeeprom();
  177. return;
  178. }
  179. else {
  180. oled_on();
  181. // Reset OLED Clear flag
  182. master_oled_cleared = false;
  183. // Show logo when USB dormant
  184. switch (USB_DeviceState) {
  185. case DEVICE_STATE_Unattached:
  186. case DEVICE_STATE_Powered:
  187. case DEVICE_STATE_Suspended:
  188. render_logo();
  189. break;
  190. default:
  191. if (is_master) {
  192. render_master_oled();
  193. } else {
  194. render_slave_oled();
  195. }
  196. }
  197. }
  198. }
  199. #endif