config.h 4.7 KB

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  1. /*
  2. This is the c configuration file for the keymap
  3. Copyright 2012 Jun Wako <wakojun@gmail.com>
  4. Copyright 2015 Jack Humbert
  5. Copyright 2019 Lucas Moreira
  6. This program is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 2 of the License, or
  9. (at your option) any later version.
  10. This program is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #pragma once
  18. //#define USE_MATRIX_I2C
  19. /* Select hand configuration */
  20. #define MASTER_LEFT
  21. // #define MASTER_RIGHT
  22. // #define EE_HANDS
  23. //#define SSD1306OLED
  24. #define USE_SERIAL_PD2
  25. #define TAPPING_FORCE_HOLD
  26. #define TAPPING_TERM 150
  27. #undef PRODUCT
  28. #define PRODUCT CRKBD Loose Transistor Ed.
  29. #ifdef RGBLIGHT_ENABLE
  30. //#undef RGBLED_NUM
  31. //#define RGBLIGHT_ANIMATIONS
  32. #define RGBLIGHT_EFFECT_BREATHING
  33. #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  34. #define RGBLIGHT_EFFECT_KNIGHT
  35. //#define RGBLED_NUM 27
  36. #define RGBLIGHT_LIMIT_VAL 120
  37. #define RGBLIGHT_HUE_STEP 10
  38. #define RGBLIGHT_SAT_STEP 17
  39. #define RGBLIGHT_VAL_STEP 17
  40. #endif
  41. #ifdef RGB_MATRIX_ENABLE
  42. //# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
  43. // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
  44. // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
  45. #define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
  46. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  47. // # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
  48. // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
  49. #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
  50. #define RGB_MATRIX_HUE_STEP 4
  51. #define RGB_MATRIX_SAT_STEP 4
  52. #define RGB_MATRIX_VAL_STEP 4
  53. #define RGB_MATRIX_SPD_STEP 10
  54. /* Disable the animations you don&#39;t want/need. You will need to disable a good number of these *
  55. * because they take up a lot of space. Disable until you can successfully compile your firmware. */
  56. #define DISABLE_RGB_MATRIX_ALPHAS_MODS
  57. #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  58. #define DISABLE_RGB_MATRIX_BREATHING
  59. #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  60. #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  61. #define DISABLE_RGB_MATRIX_BAND_SAT
  62. #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  63. #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  64. #define DISABLE_RGB_MATRIX_BAND_VAL
  65. #define DISABLE_RGB_MATRIX_CYCLE_ALL
  66. #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  67. #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
  68. #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  69. #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
  70. #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
  71. #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
  72. #define DISABLE_RGB_MATRIX_DUAL_BEACON
  73. #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  74. #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  75. #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  76. #define DISABLE_RGB_MATRIX_SOLID_REACTIVE
  77. #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  78. #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  79. #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  80. #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  81. #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  82. #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  83. #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  84. #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  85. #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  86. #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  87. #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  88. #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  89. #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  90. #define DISABLE_RGB_MATRIX_SOLID_SPLASH
  91. #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
  92. #define DISABLE_RGB_MATRIX_SOLID_SPLASH
  93. #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
  94. #define DISABLE_RGB_MATRIX_SPLASH
  95. #define DISABLE_RGB_MATRIX_MULTISPLASH
  96. #define DISABLE_RGB_MATRIX_SPLASH
  97. #define DISABLE_RGB_MATRIX_MULTISPLASH
  98. #endif
  99. // Custom Font path
  100. #define OLED_FONT_H "keyboards/crkbd/keymaps/kidbrazil/glcdfont.c"
  101. #define OLED_DISABLE_TIMEOUT