keymap.c 1.7 KB

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  1. #include QMK_KEYBOARD_H
  2. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  3. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  4. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  5. // entirely and just use numbers.
  6. enum layers {
  7. _BL = 0,
  8. _FL
  9. };
  10. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  11. /* Keymap _BL: (Base Layer) Default Layer
  12. * ,-------------------.
  13. * |Esc |TAB | FN | BS |
  14. * |----|----|----|----|
  15. * | NL | / | * | - |
  16. * |----|----|----|----|
  17. * | 7 | 8 | 9 | |
  18. * |----|----|----| + |
  19. * | 4 | 5 | 6 | |
  20. * |----|----|----|----|
  21. * | 1 | 2 | 3 | |
  22. * |----|----|----| En |
  23. * | 0 | . | |
  24. * `-------------------'
  25. */
  26. [_BL] = LAYOUT_numpad_6x4(
  27. KC_ESC, KC_TAB, MO(_FL), KC_BSPC, \
  28. KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
  29. KC_P7, KC_P8, KC_P9, \
  30. KC_P4, KC_P5, KC_P6, KC_PPLS, \
  31. KC_P1, KC_P2, KC_P3, \
  32. KC_P0, KC_PDOT, KC_PENT
  33. ),
  34. /* Keymap _FL: Function Layer
  35. * ,-------------------.
  36. * |RGBT| | | |
  37. * |----|----|----|----|
  38. * |RGBM|RGBP|BTOG| |
  39. * |----|----|----|----|
  40. * |HUD |HUI |BON | |
  41. * |----|----|----| |
  42. * |SAD |SAI |BOFF| |
  43. * |----|----|----|----|
  44. * |VAD |VAS |BSTP| |
  45. * |----|----|----| |
  46. * | |RST | |
  47. * `-------------------'
  48. */
  49. [_FL] = LAYOUT_numpad_6x4(
  50. RGB_TOG, _______, _______, _______, \
  51. RGB_MOD, RGB_M_P, BL_TOGG, _______, \
  52. RGB_HUD, RGB_HUI, BL_ON, \
  53. RGB_SAD, RGB_SAI, BL_OFF, _______, \
  54. RGB_VAD, RGB_VAI, BL_STEP, \
  55. _______, RESET, _______
  56. ),
  57. };