keymap.c 7.2 KB

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  1. /*
  2. This is the keymap for the keyboard
  3. Copyright 2012 Jun Wako <wakojun@gmail.com>
  4. Copyright 2015 Jack Humbert
  5. Copyright 2017 Art Ortenburger
  6. This program is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 2 of the License, or
  9. (at your option) any later version.
  10. This program is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #include "orthodox.h"
  18. #include "action_layer.h"
  19. #include "eeconfig.h"
  20. extern keymap_config_t keymap_config;
  21. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  22. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  23. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  24. // entirely and just use numbers.
  25. #define _QWERTY 0
  26. #define _COLEMAK 1
  27. #define _DVORAK 2
  28. #define _LOWER 3
  29. #define _RAISE 4
  30. #define _ADJUST 16
  31. enum custom_keycodes {
  32. QWERTY = SAFE_RANGE,
  33. COLEMAK,
  34. DVORAK,
  35. LOWER,
  36. RAISE,
  37. ADJUST,
  38. };
  39. // Fillers to make layering more clear
  40. #define _______ KC_TRNS
  41. #define XXXXXXX KC_NO
  42. #ifdef TAP_DANCE_ENABLE
  43. enum {
  44. TD_FLSH = 0,
  45. };
  46. // on the fourth tap, set the keyboard on flash state
  47. // and set the underglow to red, because red == bad
  48. void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
  49. if (state->count >= 4) {
  50. #ifdef RGBLIGHT_ENABLE
  51. rgblight_mode(1);
  52. rgblight_setrgb(0xff, 0x00, 0x00);
  53. #endif
  54. reset_keyboard();
  55. reset_tap_dance(state);
  56. }
  57. }
  58. //Tap Dance Definitions
  59. qk_tap_dance_action_t tap_dance_actions[] = {
  60. //Once for Blue, Twice for Green, Thrice for Red, and four to flash
  61. [TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_flsh_finished, NULL),
  62. };
  63. #endif
  64. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  65. [_QWERTY] = KEYMAP( \
  66. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  67. KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  68. KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \
  69. ),
  70. [_COLEMAK] = KEYMAP(\
  71. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
  72. KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
  73. KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \
  74. ),
  75. [_DVORAK] = KEYMAP(\
  76. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
  77. KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
  78. KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_LGUI \
  79. ),
  80. [_LOWER] = KEYMAP( \
  81. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
  82. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, XXXXXXX, KC_F12, _______, XXXXXXX, KC_RCTL, KC_F11, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  83. TD(TD_FLSH),KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, KC_F12, KC_HOME, KC_COMM, KC_DOT, KC_END, _______ \
  84. ),
  85. [_RAISE] = KEYMAP( \
  86. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  87. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, XXXXXXX, KC_F12, _______, XXXXXXX, _______, KC_F11, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
  88. _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, KC_F12, KC_PGUP, KC_COMM, KC_DOT, KC_PGDN, _______ \
  89. ),
  90. [_ADJUST] = KEYMAP( \
  91. _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
  92. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, QWERTY , COLEMAK, DVORAK, _______, _______, \
  93. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  94. )
  95. };
  96. #ifdef AUDIO_ENABLE
  97. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  98. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  99. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  100. #endif
  101. void persistent_default_layer_set(uint16_t default_layer) {
  102. eeconfig_update_default_layer(default_layer);
  103. default_layer_set(default_layer);
  104. }
  105. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  106. switch (keycode) {
  107. case QWERTY:
  108. if (record->event.pressed) {
  109. #ifdef AUDIO_ENABLE
  110. PLAY_SONG(tone_qwerty);
  111. #endif
  112. persistent_default_layer_set(1UL<<_QWERTY);
  113. }
  114. return false;
  115. break;
  116. case COLEMAK:
  117. if (record->event.pressed) {
  118. #ifdef AUDIO_ENABLE
  119. PLAY_SONG(tone_colemak);
  120. #endif
  121. persistent_default_layer_set(1UL<<_COLEMAK);
  122. }
  123. return false;
  124. break;
  125. case DVORAK:
  126. if (record->event.pressed) {
  127. #ifdef AUDIO_ENABLE
  128. PLAY_SONG(tone_dvorak);
  129. #endif
  130. persistent_default_layer_set(1UL<<_DVORAK);
  131. }
  132. return false;
  133. break;
  134. case LOWER:
  135. if (record->event.pressed) {
  136. layer_on(_LOWER);
  137. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  138. } else {
  139. layer_off(_LOWER);
  140. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  141. }
  142. return false;
  143. break;
  144. case RAISE:
  145. if (record->event.pressed) {
  146. layer_on(_RAISE);
  147. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  148. } else {
  149. layer_off(_RAISE);
  150. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  151. }
  152. return false;
  153. break;
  154. case ADJUST:
  155. if (record->event.pressed) {
  156. layer_on(_ADJUST);
  157. } else {
  158. layer_off(_ADJUST);
  159. }
  160. return false;
  161. break;
  162. }
  163. return true;
  164. }