keymap.c 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361
  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include "planck.h"
  4. #include "action_layer.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #endif
  8. #include "eeconfig.h"
  9. extern keymap_config_t keymap_config;
  10. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  11. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  12. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  13. // entirely and just use numbers.
  14. #define _QWERTY 0
  15. #define _COLEMAK 1
  16. #define _DVORAK 2
  17. #define _LOWER 3
  18. #define _RAISE 4
  19. #define _PLOVER 5
  20. #define _TOUCHCURSOR 6
  21. #define _MOUSE 7
  22. #define _ADJUST 16
  23. enum planck_keycodes {
  24. QWERTY = SAFE_RANGE,
  25. COLEMAK,
  26. DVORAK,
  27. PLOVER,
  28. LOWER,
  29. RAISE,
  30. BACKLIT,
  31. EXT_PLV
  32. };
  33. // Fillers to make layering more clear
  34. #define _______ KC_TRNS
  35. #define XXXXXXX KC_NO
  36. // Custom macros
  37. #define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
  38. #define LT_TC LT(_TOUCHCURSOR, KC_SPC) // L-ayer T-ap T-ouch C-ursor
  39. // ^-- Requires KC_TRNS / _______ for the trigger key in the destination layer
  40. #define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
  41. #define LT_ML LT(_MOUSE, KC_A) // L-ayer T-ap M-ouse C-ursor (on A)
  42. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  43. /* Qwerty
  44. * ,-----------------------------------------------------------------------------------------.
  45. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  46. * |----------+------+------+------+------+-------------+------+------+------+------+--------|
  47. * | Ctrl/Esc | ML/A | S | D | F | G | H | J | K | L | ; | " |
  48. * |----------+------+------+------+------+------|------+------+------+------+------+--------|
  49. * | Shift | Z | X | C | V | B | N | M | , | . | / |Sft/Ent |
  50. * |----------+------+------+------+------+------+------+------+------+------+------+--------|
  51. * | PrntScrn | RGUI | Alt | GUI |Lower | TC/Space |Raise | Next | Vol- | Vol+ | Play |
  52. * `-----------------------------------------------------------------------------------------'
  53. */
  54. [_QWERTY] = {
  55. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  56. {CTL_ESC, LT_ML, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  57. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT},
  58. {KC_PSCR, KC_RGUI, KC_LALT, KC_LGUI, LOWER, LT_TC, LT_TC, RAISE, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  59. },
  60. /* Colemak
  61. * ,-----------------------------------------------------------------------------------------.
  62. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  63. * |----------+------+------+------+------+-------------+------+------+------+------+--------|
  64. * | Ctrl/Esc | ML/A | R | S | T | D | H | N | E | I | O | " |
  65. * |----------+------+------+------+------+------|------+------+------+------+------+--------|
  66. * | Shift | Z | X | C | V | B | K | M | , | . | / |Sft/Ent |
  67. * |----------+------+------+------+------+------+------+------+------+------+------+--------|
  68. * | PrntScrn | RGUI | Alt | GUI |Lower | TC/Space |Raise | Next | Vol- | Vol+ | Play |
  69. * `-----------------------------------------------------------------------------------------'
  70. */
  71. [_COLEMAK] = {
  72. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  73. {CTL_ESC, LT_ML, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  74. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT},
  75. {KC_PSCR, KC_RGUI, KC_LALT, KC_LGUI, LOWER, LT_TC, LT_TC, RAISE, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  76. },
  77. /* Dvorak
  78. * ,-----------------------------------------------------------------------------------------.
  79. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  80. * |----------+------+------+------+------+-------------+------+------+------+------+--------|
  81. * | Ctrl/Esc | ML/A | O | E | U | I | D | H | T | N | S | / |
  82. * |----------+------+------+------+------+------|------+------+------+------+------+--------|
  83. * | Shift | ; | Q | J | K | X | B | M | W | V | Z |Sft/Ent |
  84. * |----------+------+------+------+------+------+------+------+------+------+------+--------|
  85. * | PrntScrn | RGUI | Alt | GUI |Lower | TC/Space |Raise | Next | Vol- | Vol+ | Play |
  86. * `-----------------------------------------------------------------------------------------'
  87. */
  88. [_DVORAK] = {
  89. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  90. {CTL_ESC, LT_ML, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  91. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_ENT},
  92. {KC_PSCR, KC_RGUI, KC_LALT, KC_LGUI, LOWER, LT_TC, LT_TC, RAISE, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  93. },
  94. /* Lower
  95. * ,-----------------------------------------------------------------------------------.
  96. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  97. * |------+------+------+------+------+-------------+------+------+------+------+------|
  98. * | [ | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  99. * |------+------+------+------+------+------|------+------+------+------+------+------|
  100. * | ] | F7 | F8 | F9 | F10 | F11 | F12 | - | = | [ | ] | \ |
  101. * |------+------+------+------+------+------+------+------+------+------+------+------|
  102. * |Brite | | | | | | | Prev | Stop | Slct | Mute |
  103. * `-----------------------------------------------------------------------------------'
  104. */
  105. [_LOWER] = {
  106. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  107. {KC_LBRC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  108. {KC_RBRC, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  109. {BACKLIT, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MSTP, KC_MSEL, KC_MUTE}
  110. },
  111. /* Raise
  112. * ,-----------------------------------------------------------------------------------.
  113. * | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  114. * |------+------+------+------+------+-------------+------+------+------+------+------|
  115. * | $ | 4 | 5 | 6 | . | + | * | 4 | 5 | 6 | - | | |
  116. * |------+------+------+------+------+------|------+------+------+------+------+------|
  117. * | = | 7 | 8 | 9 | 0 | - | / | 1 | 2 | 3 | . | \ |
  118. * |------+------+------+------+------+------+------+------+------+------+------+------|
  119. * |Brite | | | | | | | Prev | Stop | Slct | Mute |
  120. * `-----------------------------------------------------------------------------------'
  121. */
  122. [_RAISE] = {
  123. {KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  124. {KC_DLR, KC_4, KC_5, KC_6, KC_DOT, KC_PLUS, KC_ASTR, KC_4, KC_5, KC_6, KC_MINS, KC_PIPE},
  125. {KC_EQL, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_SLSH, KC_1, KC_2, KC_3, KC_DOT, KC_BSLS},
  126. {BACKLIT, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MSTP, KC_MSEL, KC_MUTE}
  127. },
  128. /* TouchCursor layer (http://martin-stone.github.io/touchcursor/) plus personal customizations
  129. * ,-----------------------------------------------------------------------------------.
  130. * | | | |Shift | GUI | ~ |Insert| Home | Up | End | Bksp | |
  131. * |------+------+------+------+------+-------------+------+------+------+------+------|
  132. * | | Alt |Space | | | | PgUp | Left | Down |Right | | |
  133. * |------+------+------+------+------+------|------+------+------+------+------+------|
  134. * | | | | | | ` | PgDn | Del | | | | |
  135. * |------+------+------+------+------+------+------+------+------+------+------+------|
  136. * | | | | | | | | | | | |
  137. * `-----------------------------------------------------------------------------------'
  138. */
  139. [_TOUCHCURSOR] = {
  140. {_______, _______, _______, KC_LSFT, KC_LGUI, KC_TILD, KC_INS, KC_HOME, KC_UP, KC_END, KC_BSPC, _______},
  141. {_______, KC_LALT, KC_SPC, _______, _______, _______, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______},
  142. {_______, _______, _______, _______, _______, KC_GRV, KC_PGDN, KC_DEL, _______, _______, _______, _______},
  143. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  144. },
  145. /* Mouse Layer
  146. * ,-----------------------------------------------------------------------------------.
  147. * | | |ACCL0 |ACCL1 |ACCL2 |ACCL2 | |WHL_L | Up |WHL_R | BTN2 | |
  148. * |------+------+------+------+------+-------------+------+------+------+------+------|
  149. * | | | | BTN3 | BTN1 | BTN4 |WHL_Up| Left | Down |Right | | |
  150. * |------+------+------+------+------+------|------+------+------+------+------+------|
  151. * | | | | | BTN2 | BTN5 |WHL_Dn| BTN1 | | | | |
  152. * |------+------+------+------+------+------+------+------+------+------+------+------|
  153. * | | | | | | | | | | | |
  154. * `-----------------------------------------------------------------------------------'
  155. */
  156. [_MOUSE] = {
  157. {_______, _______, KC_ACL0, KC_ACL1, KC_ACL2, KC_ACL2, _______, KC_WH_L, KC_MS_U, KC_WH_R, KC_BTN2, _______},
  158. {_______, _______, _______, KC_BTN3, KC_BTN1, KC_BTN4, KC_WH_U, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______},
  159. {_______, _______, _______, _______, KC_BTN2, KC_BTN5, KC_WH_D, KC_BTN1, _______, _______, _______, _______},
  160. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  161. },
  162. /* Plover layer (http://opensteno.org)
  163. * ,-----------------------------------------------------------------------------------.
  164. * | # | # | # | # | # | # | # | # | # | # | # | # |
  165. * |------+------+------+------+------+-------------+------+------+------+------+------|
  166. * | | S | T | P | H | * | * | F | P | L | T | D |
  167. * |------+------+------+------+------+------|------+------+------+------+------+------|
  168. * |TogOut| S | K | W | R | * | * | R | B | G | S | Z |
  169. * |------+------+------+------+------+------+------+------+------+------+------+------|
  170. * | Exit | | | A | O | | E | U | | | |
  171. * `-----------------------------------------------------------------------------------'
  172. */
  173. [_PLOVER] = {
  174. {KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
  175. {XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
  176. {XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  177. {EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
  178. },
  179. /* Adjust (Lower + Raise)
  180. * ,-----------------------------------------------------------------------------------.
  181. * | | | | | | | | | | | | Del |
  182. * |------+------+------+------+------+-------------+------+------+------+------+------|
  183. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
  184. * |------+------+------+------+------+------|------+------+------+------+------+------|
  185. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  186. * |------+------+------+------+------+------+------+------+------+------+------+------|
  187. * | | | | | | | | | | |Reset |
  188. * `-----------------------------------------------------------------------------------'
  189. */
  190. [_ADJUST] = {
  191. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  192. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
  193. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  194. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET}
  195. }
  196. };
  197. #ifdef AUDIO_ENABLE
  198. float tone_startup[][2] = SONG(STARTUP_SOUND);
  199. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  200. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  201. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  202. float tone_plover[][2] = SONG(PLOVER_SOUND);
  203. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  204. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  205. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  206. #endif
  207. void persistant_default_layer_set(uint16_t default_layer) {
  208. eeconfig_update_default_layer(default_layer);
  209. default_layer_set(default_layer);
  210. }
  211. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  212. switch (keycode) {
  213. case QWERTY:
  214. if (record->event.pressed) {
  215. #ifdef AUDIO_ENABLE
  216. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  217. #endif
  218. default_layer_set(1UL<<_QWERTY);
  219. }
  220. return false;
  221. break;
  222. case COLEMAK:
  223. if (record->event.pressed) {
  224. #ifdef AUDIO_ENABLE
  225. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  226. #endif
  227. default_layer_set(1UL<<_COLEMAK);
  228. }
  229. return false;
  230. break;
  231. case DVORAK:
  232. if (record->event.pressed) {
  233. #ifdef AUDIO_ENABLE
  234. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  235. #endif
  236. default_layer_set(1UL<<_DVORAK);
  237. }
  238. return false;
  239. break;
  240. case LOWER:
  241. if (record->event.pressed) {
  242. layer_on(_LOWER);
  243. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  244. } else {
  245. layer_off(_LOWER);
  246. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  247. }
  248. return false;
  249. break;
  250. case RAISE:
  251. if (record->event.pressed) {
  252. layer_on(_RAISE);
  253. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  254. } else {
  255. layer_off(_RAISE);
  256. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  257. }
  258. return false;
  259. break;
  260. case BACKLIT:
  261. if (record->event.pressed) {
  262. register_code(KC_RSFT);
  263. #ifdef BACKLIGHT_ENABLE
  264. backlight_step();
  265. #endif
  266. } else {
  267. unregister_code(KC_RSFT);
  268. }
  269. return false;
  270. break;
  271. case PLOVER:
  272. if (record->event.pressed) {
  273. #ifdef AUDIO_ENABLE
  274. stop_all_notes();
  275. PLAY_NOTE_ARRAY(tone_plover, false, 0);
  276. #endif
  277. layer_off(_RAISE);
  278. layer_off(_LOWER);
  279. layer_off(_ADJUST);
  280. layer_on(_PLOVER);
  281. if (!eeconfig_is_enabled()) {
  282. eeconfig_init();
  283. }
  284. keymap_config.raw = eeconfig_read_keymap();
  285. keymap_config.nkro = 1;
  286. eeconfig_update_keymap(keymap_config.raw);
  287. }
  288. return false;
  289. break;
  290. case EXT_PLV:
  291. if (record->event.pressed) {
  292. #ifdef AUDIO_ENABLE
  293. PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
  294. #endif
  295. layer_off(_PLOVER);
  296. }
  297. return false;
  298. break;
  299. }
  300. return true;
  301. }
  302. void matrix_init_user(void) {
  303. #ifdef AUDIO_ENABLE
  304. startup_user();
  305. #endif
  306. }
  307. #ifdef AUDIO_ENABLE
  308. void startup_user()
  309. {
  310. _delay_ms(20); // gets rid of tick
  311. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  312. }
  313. void shutdown_user()
  314. {
  315. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  316. _delay_ms(150);
  317. stop_all_notes();
  318. }
  319. void music_on_user(void)
  320. {
  321. music_scale_user();
  322. }
  323. void music_scale_user(void)
  324. {
  325. PLAY_NOTE_ARRAY(music_scale, false, 0);
  326. }
  327. #endif