keymap.c 3.3 KB

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  1. /* Copyright 2017 REPLACE_WITH_YOUR_NAME
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "woodpad.h"
  17. #include "drashna.h"
  18. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  19. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  20. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  21. // entirely and just use numbers.
  22. // Fillers to make layering more clear
  23. #define _______ KC_TRNS
  24. #define XXXXXXX KC_NO
  25. #ifdef TAP_DANCE_ENABLE
  26. #define KC_D3_1 TD(TD_D3_1)
  27. #define KC_D3_2 TD(TD_D3_2)
  28. #define KC_D3_3 TD(TD_D3_3)
  29. #define KC_D3_4 TD(TD_D3_4)
  30. #else
  31. #define KC_D3_1 KC_1
  32. #define KC_D3_2 KC_2
  33. #define KC_D3_3 KC_3
  34. #define KC_D3_4 KC_4
  35. #endif
  36. //define layer change stuff for underglow indicator
  37. bool skip_leds = false;
  38. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  39. [_NUMLOCK] = KEYMAP( /* Base */
  40. TG(_NAV), TG(_DIABLO), TG(_MACROS), KC_PSLS,\
  41. KC_P7, KC_P8, KC_P9, KC_PAST, \
  42. KC_P4, KC_P5, KC_P6, KC_PMNS, \
  43. KC_P1, KC_P2, KC_P3, KC_PPLS, \
  44. LT(_MEDIA,KC_P0), KC_PDOT, KC_COLN, KC_PENT \
  45. ),
  46. [_NAV] = KEYMAP( /* Base */
  47. _______, _______, _______, _______,\
  48. KC_HOME, KC_UP, KC_PGUP, _______, \
  49. KC_LEFT, XXXXXXX, KC_RIGHT, _______, \
  50. KC_END, KC_DOWN, KC_PGDN, _______, \
  51. KC_INS, KC_DEL, _______, _______ \
  52. ),
  53. [_DIABLO] = KEYMAP( /* Base */
  54. KC_ESC, _______, XXXXXXX, _______,\
  55. KC_S, KC_I, KC_F, KC_M, \
  56. KC_1, KC_2, KC_3, KC_4, \
  57. KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, \
  58. XXXXXXX, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
  59. ),
  60. [_MACROS] = KEYMAP( /* Base */
  61. KC_OVERWATCH, XXXXXXX, _______, XXXXXXX,\
  62. KC_JUSTGAME, XXXXXXX, XXXXXXX, KC_C9, \
  63. XXXXXXX, XXXXXXX, KC_AIM, KC_GGEZ, \
  64. KC_SYMM, KC_TORB, XXXXXXX, KC_GOODGAME, \
  65. KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \
  66. ),
  67. [_MEDIA] = KEYMAP( /* Base */
  68. KC_RESET, KC_MUTE, KC_VOLD, KC_VOLU,\
  69. KC_MAKE, _______, RGB_HUI, RGB_HUD, \
  70. KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \
  71. RGB_TOG, RGB_SMOD, RGB_SAI, RGB_VAI, \
  72. _______, KC_RGB_T, RGB_SAD, RGB_VAD \
  73. ),
  74. };
  75. void numlock_led_on(void) {
  76. PORTF |= (1 << 7);
  77. }
  78. void numlock_led_off(void) {
  79. PORTF &= ~(1 << 7);
  80. }
  81. void matrix_init_keymap(void) {
  82. // set Numlock LED to output and low
  83. DDRF |= (1 << 7);
  84. PORTF &= ~(1 << 7);
  85. if (!(host_keyboard_leds() & (1 << USB_LED_NUM_LOCK))) {
  86. register_code(KC_NUMLOCK);
  87. unregister_code(KC_NUMLOCK);
  88. }
  89. }
  90. void matrix_scan_keymap(void) {
  91. numlock_led_off();
  92. if ((is_overwatch && biton32(layer_state) == _MACROS) || (biton32(layer_state) == _NUMLOCK)) {
  93. numlock_led_on();
  94. }
  95. // Run Diablo 3 macro checking code.
  96. }