keymap.c 9.3 KB

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  1. /* Copyright 2017 Wunder
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #include "keymap_hungarian.h"
  18. enum XD75_layers {
  19. _QWERTY,
  20. _GAME,
  21. _LOWER,
  22. _RAISE
  23. };
  24. // Defines the keycodes used by our macros in process_record_user
  25. enum custom_keycodes {
  26. QWERTY = SAFE_RANGE,
  27. GAME,
  28. LOWER,
  29. RAISE,
  30. };
  31. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  32. /* Qwerty
  33. * ,--------------------------------------------------------------------------------------------------------.
  34. * | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö | Ü | Ó | | |
  35. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  36. * | TAB | Q | W | E | R | T | Z | U | I | O | P | Ő | Ú | | |
  37. * |------+------+------+------+------+-------------+------+------+------+------+------+------+------+------|
  38. * | Esc | A | S | D | F | G | H | J | K | L | É | Á | Ű | | |
  39. * |------+------+------+------+------+------|------+------+------+------+------+------+------+------+------|
  40. * | Shift| Y | X | C | V | B | N | M | , | . | - | Shift| | | |
  41. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  42. * | Ctrl | GUI | ALt |Lower | Space | Enter| Bksp |AltGr | Raise| | | | | |
  43. * `--------------------------------------------------------------------------------------------------------'
  44. */
  45. [_QWERTY] = LAYOUT_ortho_5x15( \
  46. HU_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, HU_OE, HU_UE, HU_OO, KC_INS, KC_PGUP, \
  47. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, HU_Z, KC_U, KC_I, KC_O, KC_P, HU_OEE, HU_UU, KC_DEL, KC_PGDN, \
  48. KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, HU_EE, HU_AA, HU_UEE, _______, KC_HOME, \
  49. MT(MOD_LSFT, KC_NUBS), HU_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, HU_COMM, HU_DOT, HU_MINS, KC_RSFT, HU_EQL, KC_UP, KC_END, \
  50. KC_LCTL, KC_LGUI, KC_LALT, TT(_LOWER), KC_SPC, _______, KC_ENT, KC_BSPC, KC_RALT, TT(_RAISE), _______, _______, KC_LEFT, KC_DOWN, KC_RIGHT \
  51. ),
  52. /* Game
  53. * ,--------------------------------------------------------------------------------------------------------.
  54. * | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö | Ü | Ó | | |
  55. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  56. * | TAB | Q | W | E | R | T | Z | U | I | O | P | Ő | Ú | | |
  57. * |------+------+------+------+------+-------------+------+------+------+------+------+------+------+------|
  58. * | Esc | A | S | D | F | G | H | J | K | L | É | Á | Ű | | |
  59. * |------+------+------+------+------+------|------+------+------+------+------+------+------+------+------|
  60. * | Shift| Y | X | C | V | B | N | M | , | . | - | Shift| | | |
  61. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  62. * | Ctrl | GUI | ALt |Raise | Space | Enter| Bksp |AltGr | Lower| | | | | |
  63. * `--------------------------------------------------------------------------------------------------------'
  64. */
  65. [_GAME] = LAYOUT_ortho_5x15( \
  66. HU_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, HU_OE, HU_UE, HU_OO, KC_INS, KC_PGUP, \
  67. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, HU_Z, KC_U, KC_I, KC_O, KC_P, HU_OEE, HU_UU, KC_DEL, KC_PGDN, \
  68. KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, HU_EE, HU_AA, HU_UEE, _______, KC_HOME, \
  69. KC_LSFT, HU_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, HU_COMM, HU_DOT, HU_MINS, KC_RSFT, HU_EQL, KC_UP, KC_END, \
  70. KC_LCTL, KC_LGUI, KC_LALT, TT(_RAISE), KC_SPC, _______, KC_ENT, KC_BSPC, KC_RALT, TT(_LOWER), _______, _______, KC_LEFT, KC_DOWN, KC_RIGHT \
  71. ),
  72. /* Lower
  73. * ,--------------------------------------------------------------------------------------------------------.
  74. * | | | | | | | | 7 | 8 | 9 | + | | | | |
  75. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  76. * | | | Up | | | | | 4 | 5 | 6 | - | | | | |
  77. * |------+------+------+------+------+-------------+------+------+------+------+------+------+------+------|
  78. * | | Left | Down | Right| | | | 1 | 2 | 3 | * | | | | |
  79. * |------+------+------+------+------+------|------+------+------+------+------+------+------+------+------|
  80. * | | | |Lnxcpy|Lnxpst| | | 0 | | | / | = | | | |
  81. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  82. * | | | | | | | | Home |PageDn|PageUp| End | | | |
  83. * `--------------------------------------------------------------------------------------------------------'
  84. */
  85. [_LOWER] = LAYOUT_ortho_5x15( \
  86. _______, _______, _______, _______, _______, _______, _______, HU_7, HU_8, HU_9, HU_PLUS, _______, _______, _______, _______, \
  87. _______, _______, KC_UP, _______, _______, _______, _______, HU_4, HU_5, HU_6, HU_MINS, _______, _______, _______, _______, \
  88. _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, HU_1, HU_2, HU_3, HU_ASTR, _______, _______, _______, _______, \
  89. _______, _______, _______, _______, _______, _______, _______, HU_0, _______, _______, HU_SLSH, HU_EQL, _______, _______, _______, \
  90. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAME), TO(_QWERTY), _______, _______, _______ \
  91. ),
  92. /* Raise
  93. * ,--------------------------------------------------------------------------------------------------------.
  94. * | F12 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | | | |
  95. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  96. * | | | Up | | | | | | | | | | | | |
  97. * |------+------+------+------+------+-------------+------+------+------+------+------+------+------+------|
  98. * | | Left | Down | Right| | | | | | | | | | | |
  99. * |------+------+------+------+------+------|------+------+------+------+------+------+------+------+------|
  100. * | | | | | | | | | | | | | | | |
  101. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  102. * | | | | | | | | Home |PageDn|PageUp| End | | | |
  103. * `--------------------------------------------------------------------------------------------------------'
  104. */
  105. [_RAISE] = LAYOUT_ortho_5x15( \
  106. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, \
  107. _______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  108. _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  109. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  110. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAME), TO(_QWERTY), _______, _______, _______ \
  111. ),
  112. };
  113. layer_state_t layer_state_set_user(layer_state_t state) {
  114. switch (get_highest_layer(state)) {
  115. case _RAISE:
  116. rgblight_setrgb (0xC3, 0xFF, 0xFF);
  117. rgblight_mode(5);
  118. break;
  119. case _LOWER:
  120. rgblight_setrgb (0xFF, 0xFF, 0xFF);
  121. rgblight_mode(5);
  122. break;
  123. case _GAME:
  124. rgblight_mode(8);
  125. break;
  126. default: // for any other layers, or the default layer
  127. rgblight_mode(14);
  128. break;
  129. }
  130. return state;
  131. }