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- #pragma once
- #include "../kudox_game.h"
- #include "quantum.h"
- #define LAYOUT( \
- k00, k01, k02, k03, k04, k05, \
- k11, k12, k13, k14, k15, \
- k20, k21, k22, k23, k24, k25, k26, \
- k30, k31, k34, k35, k36, \
- k40, k45, k46 \
- ) \
- { \
- { k00, k01, k02, k03, k04, k05, KC_NO }, \
- { KC_NO, k11, k12, k13, k14, k15, KC_NO }, \
- { k20, k21, k22, k23, k24, k25, k26 }, \
- { k30, k31, KC_NO, KC_NO, k34, k35, k36 }, \
- { k40, KC_NO, KC_NO, KC_NO, KC_NO, k45, k46 } \
- }
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