rev1.h 575 B

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  1. #pragma once
  2. #include "../kudox_game.h"
  3. #include "quantum.h"
  4. #define LAYOUT( \
  5. k00, k01, k02, k03, k04, k05, \
  6. k11, k12, k13, k14, k15, \
  7. k20, k21, k22, k23, k24, k25, k26, \
  8. k30, k31, k34, k35, k36, \
  9. k40, k45, k46 \
  10. ) \
  11. { \
  12. { k00, k01, k02, k03, k04, k05, KC_NO }, \
  13. { KC_NO, k11, k12, k13, k14, k15, KC_NO }, \
  14. { k20, k21, k22, k23, k24, k25, k26 }, \
  15. { k30, k31, KC_NO, KC_NO, k34, k35, k36 }, \
  16. { k40, KC_NO, KC_NO, KC_NO, KC_NO, k45, k46 } \
  17. }