jj4x4.h 1.2 KB

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  1. /*
  2. Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. #include "quantum.h"
  16. /* This a shortcut to help you visually see your layout.
  17. *
  18. * The first section contains all of the arguments representing the physical
  19. * layout of the board and position of the keys.
  20. *
  21. * The second converts the arguments into a two-dimensional array which
  22. * represents the switch matrix.
  23. */
  24. #define LAYOUT_ortho_4x4( \
  25. K01, K02, K03, K04, \
  26. K11, K12, K13, K14, \
  27. K21, K22, K23, K24, \
  28. K31, K32, K33, K34 \
  29. ) \
  30. { \
  31. { K01, K02, K03, K04 }, \
  32. { K11, K12, K13, K14 }, \
  33. { K21, K22, K23, K24 }, \
  34. { K31, K32, K33, K34 } \
  35. }