rev1.h 4.1 KB

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  1. /* Copyright 2019 Jack Humbert <jmdaly@gmail.com>
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. #include "quantum.h"
  18. #include "backlight.h"
  19. // This a shortcut to help you visually see your layout.
  20. // There are a number of variations depending on the layout of your bottom row.
  21. // The arrow variant adds an additional key on the bottom-right, while the
  22. // command variant adds an additional key on the bottom-left. arrow-command is a
  23. // combination of both of those, having an additional key on both sides.
  24. //
  25. // Please note that the numbering of the macro arguments are based on the
  26. // numbers of the keys on the PCB.
  27. #define LAYOUT_standard( \
  28. K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
  29. K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
  30. K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
  31. K30, K31, K33, K34, K36, K38, K39, K3B \
  32. ) \
  33. { \
  34. { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \
  35. { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \
  36. { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \
  37. { K30, K31, KC_NO, K33, K34, KC_NO, K36, KC_NO, K38, K39, KC_NO, K3B } \
  38. }
  39. #define LAYOUT_arrow( \
  40. K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
  41. K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
  42. K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
  43. K30, K31, K33, K34, K36, K38, K39, K3A, K3B \
  44. ) \
  45. { \
  46. { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \
  47. { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \
  48. { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \
  49. { K30, K31, KC_NO, K33, K34, KC_NO, K36, KC_NO, K38, K39, K3A, K3B } \
  50. }
  51. #define LAYOUT_command( \
  52. K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
  53. K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
  54. K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
  55. K30, K31, K32, K33, K34, K36, K38, K39, K3B \
  56. ) \
  57. { \
  58. { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \
  59. { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \
  60. { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \
  61. { K30, K31, K32, K33, K34, KC_NO, K36, KC_NO, K38, K39, KC_NO, K3B } \
  62. }
  63. #define LAYOUT_arrow_command( \
  64. K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
  65. K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
  66. K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
  67. K30, K31, K32, K33, K34, K36, K38, K39, K3A, K3B \
  68. ) \
  69. { \
  70. { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \
  71. { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \
  72. { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \
  73. { K30, K31, K32, K33, K34, KC_NO, K36, KC_NO, K38, K39, K3A, K3B } \
  74. }
  75. // Backlighting
  76. extern backlight_config_t kb_backlight_config;
  77. extern bool kb_backlight_breathing;
  78. void backlight_init_ports(void);
  79. void backlight_set(uint8_t level);
  80. bool is_breathing(void);
  81. void breathing_enable(void);
  82. void breathing_disable(void);