keymap.c 8.9 KB

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  1. #include QMK_KEYBOARD_H
  2. // [Init Variables] ----------------------------------------------------------//
  3. extern uint8_t is_master;
  4. // Oled timer similar to Drashna's
  5. static uint32_t oled_timer = 0;
  6. // Boolean to store LED state
  7. bool user_led_enabled = true;
  8. // Boolean to store the master LED clear so it only runs once.
  9. bool master_oled_cleared = false;
  10. // [CRKBD layers Init] -------------------------------------------------------//
  11. enum crkbd_layers {
  12. _QWERTY,
  13. _NUM,
  14. _SYM,
  15. _GAME,
  16. _WEAPON
  17. };
  18. // [Keymaps] -----------------------------------------------------------------//
  19. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  20. [_QWERTY] = LAYOUT(
  21. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  22. LSFT_T(KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  23. KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
  24. LGUI_T(KC_PGUP), MO(_NUM), KC_SPC, KC_ENT, MO(_SYM), LALT_T(KC_PGDN)
  25. ),
  26. [_NUM] = LAYOUT(
  27. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
  28. LSFT_T(KC_TAB), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_F12, KC_NO,
  29. KC_LCTL, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_PGUP, KC_PGDN, KC_HOME, KC_END, KC_F11, KC_NO,
  30. LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN)
  31. ),
  32. [_SYM] = LAYOUT(
  33. KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
  34. LSFT_T(KC_TAB), RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV,
  35. KC_LCTL, RGB_VAD, RGB_RMOD, RGB_HUD, RGB_SAD, TG(_GAME), KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD,
  36. LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN)
  37. ),
  38. [_GAME] = LAYOUT(
  39. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
  40. KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F7, KC_F8, KC_F9, KC_F10, KC_NO, KC_NO,
  41. KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_TRNS, KC_PGUP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_NO,
  42. KC_TAB, MO(_WEAPON), KC_SPC, KC_ENT, KC_TRNS, KC_NO
  43. ),
  44. [_WEAPON] = LAYOUT(
  45. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  46. KC_TRNS, KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_6, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  47. KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  48. KC_TRNS, KC_TAB, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS
  49. )
  50. };
  51. // [Post Init] --------------------------------------------------------------//
  52. void keyboard_post_init_user(void) {
  53. // Set RGB to known state
  54. rgb_matrix_enable_noeeprom();
  55. rgb_matrix_set_color_all(RGB_GREEN);
  56. user_led_enabled = true;
  57. }
  58. // [Process User Input] ------------------------------------------------------//
  59. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  60. switch (keycode) {
  61. case RGB_TOG:
  62. if (record->event.pressed) {
  63. // Toggle matrix on key press
  64. user_led_enabled ? rgb_matrix_disable_noeeprom() : rgb_matrix_enable_noeeprom();
  65. } else {
  66. // Flip User_led_enabled variable on key release
  67. user_led_enabled = !user_led_enabled;
  68. }
  69. return false; // Skip all further processing of this key
  70. default:
  71. // Use process_record_keymap to reset timer on all other keypresses
  72. if (record->event.pressed) {
  73. #ifdef OLED_DRIVER_ENABLE
  74. oled_timer = timer_read32();
  75. #endif
  76. // Restore LEDs if they are enabled by user
  77. if (user_led_enabled) {
  78. rgb_matrix_enable_noeeprom();
  79. }
  80. }
  81. return true;
  82. }
  83. }
  84. // [OLED Configuration] ------------------------------------------------------//
  85. #ifdef OLED_DRIVER_ENABLE
  86. // Init Oled and Rotate....
  87. oled_rotation_t oled_init_user(oled_rotation_t rotation) {
  88. if (!has_usb())
  89. return OLED_ROTATION_180; // flips the display 180 to see it from my side
  90. return rotation;
  91. }
  92. // Read logo from font file
  93. const char *read_logo(void);
  94. // {OLED helpers} -----------------------------------------------//
  95. // Render Blank Space
  96. void render_space(void) {
  97. oled_write_ln_P(PSTR(" "), false);
  98. }
  99. // Render separator lines for oled display
  100. void render_separator(void) {
  101. switch (get_highest_layer(layer_state)){
  102. case _GAME:
  103. case _WEAPON:
  104. oled_write_ln_P(PSTR("===================="), false);
  105. break;
  106. default:
  107. oled_write_ln_P(PSTR("++++++++++++++++++++"), false);
  108. }
  109. }
  110. // Render current layer state
  111. void render_layer_state(void){
  112. // If you want to change the display of OLED, you need to change here
  113. switch (get_highest_layer(layer_state)){
  114. case _QWERTY:
  115. oled_write_ln_P(PSTR("| MODE | QWRTY ]"), false);
  116. break;
  117. case _NUM:
  118. oled_write_ln_P(PSTR("| MODE | NUMBERS ]"), false);
  119. break;
  120. case _SYM:
  121. oled_write_ln_P(PSTR("| MODE | SYMBOLS ]"), false);
  122. break;
  123. case _GAME:
  124. oled_write_ln_P(PSTR("| G A M E ]"), false);
  125. break;
  126. case _WEAPON:
  127. oled_write_ln_P(PSTR("| W E A P O N ]"), false);
  128. break;
  129. default:
  130. oled_write_ln_P(PSTR("| MODE | UNDEF ]"), false);
  131. }
  132. }
  133. // Render USB State
  134. void render_usb_state(void) {
  135. switch (USB_DeviceState) {
  136. case DEVICE_STATE_Unattached:
  137. oled_write_ln_P(PSTR("| USB | FREE ]"), false);
  138. break;
  139. case DEVICE_STATE_Suspended:
  140. oled_write_ln_P(PSTR("| USB | SLEEP ]"), false);
  141. break;
  142. case DEVICE_STATE_Configured:
  143. oled_write_ln_P(PSTR("| USB | READY ]"), false);
  144. break;
  145. case DEVICE_STATE_Powered:
  146. oled_write_ln_P(PSTR("| USB | PWRD ]"), false);
  147. break;
  148. case DEVICE_STATE_Default:
  149. oled_write_ln_P(PSTR("| USB | DFLT ]"), false);
  150. break;
  151. case DEVICE_STATE_Addressed:
  152. oled_write_ln_P(PSTR("| USB | ADDRS ]"), false);
  153. break;
  154. default:
  155. oled_write_ln_P(PSTR("| USB | INVALID ]"), false);
  156. }
  157. }
  158. // Render Logo
  159. void render_logo(void) {
  160. oled_write(read_logo(), false);
  161. }
  162. // Master OLED Screen (Left Hand )
  163. void render_master_oled(void) {
  164. // Switch display based on Layer
  165. switch (get_highest_layer(layer_state)){
  166. case _GAME:
  167. render_separator();
  168. render_layer_state();
  169. render_separator();
  170. render_separator();
  171. break;
  172. case _WEAPON:
  173. render_separator();
  174. render_separator();
  175. render_layer_state();
  176. render_separator();
  177. break;
  178. default:
  179. render_separator();
  180. render_layer_state();
  181. render_separator();
  182. render_usb_state();
  183. }
  184. }
  185. // Slave OLED scren (Right Hand)
  186. void render_slave_oled(void) {
  187. render_logo();
  188. }
  189. // {OLED Task} -----------------------------------------------//
  190. void oled_task_user(void) {
  191. if (timer_elapsed32(oled_timer) > 80000 && timer_elapsed32(oled_timer) < 479999) {
  192. // Render logo on both halves before full timeout
  193. if (is_master && !master_oled_cleared) {
  194. // Clear master OLED once so the logo renders properly
  195. oled_clear();
  196. master_oled_cleared = true;
  197. }
  198. render_logo();
  199. return;
  200. }
  201. // Drashna style timeout for LED and OLED Roughly 8mins
  202. else if (timer_elapsed32(oled_timer) > 480000) {
  203. oled_off();
  204. rgb_matrix_disable_noeeprom();
  205. return;
  206. }
  207. else {
  208. oled_on();
  209. // Reset OLED Clear flag
  210. master_oled_cleared = false;
  211. // Show logo when USB dormant
  212. switch (USB_DeviceState) {
  213. case DEVICE_STATE_Unattached:
  214. case DEVICE_STATE_Powered:
  215. case DEVICE_STATE_Suspended:
  216. render_logo();
  217. break;
  218. default:
  219. if (is_master) {
  220. render_master_oled();
  221. } else {
  222. render_slave_oled();
  223. }
  224. }
  225. }
  226. }
  227. #endif