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- /*
- Copyright 2017 Fred Sundvik
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "./simple_visualizer.h"
- #include "util.h"
- #include "layers.h"
- // This function should be implemented by the keymap visualizer
- // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
- // that the simple_visualizer assumes that you are updating
- // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
- // stopped. This can be done by either double buffering it or by using constant strings
- static void get_visualizer_layer_and_color(visualizer_state_t* state) {
- switch(biton32(default_layer_state)) {
- case _QWERTY:
- state->layer_text = "QWERTY";
- state->target_lcd_color = LCD_COLOR(0, 255, 128);
- break;
- case _WORKMAN:
- state->layer_text = "Workman";
- state->target_lcd_color = LCD_COLOR(80, 255, 128);
- break;
- case _DVORAK:
- state->layer_text = "Dvorak";
- state->target_lcd_color = LCD_COLOR(194, 255, 128);
- break;
- case _COLEMAK:
- state->layer_text = "Colemak";
- state->target_lcd_color = LCD_COLOR(18, 255, 128);
- break;
- }
- switch(biton32(state->status.layer)) {
- case _LOWER:
- state->layer_text = "Lower";
- state->target_lcd_color = LCD_COLOR(141, 255, 255);
- break;
- case _RAISE:
- state->layer_text = "Raise";
- state->target_lcd_color = LCD_COLOR(18, 255, 255);
- break;
- case _ADJUST:
- state->layer_text = "Adjust";
- state->target_lcd_color = LCD_COLOR(194, 255, 255);
- break;
- case _NUM:
- state->layer_text = "Numpad";
- state->target_lcd_color = LCD_COLOR(80, 255, 255);
- break;
- case _MOUSE:
- state->layer_text = "Mouse";
- state->target_lcd_color = LCD_COLOR(300, 255, 255);
- break;
- case _GAME:
- state->layer_text = "Game";
- state->target_lcd_color = LCD_COLOR(300, 255, 255);
- break;
- case _QWERTY: case _WORKMAN: case _DVORAK: case _COLEMAK:
- break;
- default:
- state->layer_text = "NONE";
- state->target_lcd_color = LCD_COLOR(0, 255, 255);
- break;
- }
- }
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