keymap.c 7.1 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "keymap_german.h"
  3. enum layers {
  4. _QWERTZ,
  5. _SC,
  6. _FN,
  7. _GAMING
  8. };
  9. #define KC_SC MO(_SC)
  10. #define KC_FN MO(_FN)
  11. #define G_1 TO(_GAMING)
  12. #define G_0 TG(_GAMING)
  13. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  14. /* Qwertz
  15. * ,-----------------------------------------------------------------------------------.
  16. * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | ? |
  17. * |------+------+------+------+------+------+------+------+------+------+------+------|
  18. * | ^ ° | Q | W | E | R | T | Z | U | I | O | P | Bspc |
  19. * |------+------+------+------+------+------+------+------+------+------+------+------|
  20. * | Tab | A | S | D | F | G | H | J | K | L | +* ~ | Enter|
  21. * |------+------+------+------+------+------+------+------+------+------+------+------|
  22. * | Shift| Y | X | C | V | B | N | M | , | . | Up | Shift|
  23. * |------+------+------+------+------+------+------+------+------+------+------+------|
  24. * | Ctrl | Sup | Alt | Alt | SpCh | Space | AltGr| Fun | Left | Down | Right|
  25. * `-----------------------------------------------------------------------------------'
  26. */
  27. [_QWERTZ] = LAYOUT(
  28. KC_ESC, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_QST,
  29. KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  30. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_PLUS, KC_ENT,
  31. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSFT,
  32. KC_LCTL, KC_LGUI, KC_LALT, KC_LALT, KC_SC, KC_SPC, KC_ALGR, KC_FN, KC_LEFT, KC_DOWN, KC_RGHT
  33. ),
  34. /* Special characters
  35. * ,-----------------------------------------------------------------------------------.
  36. * | | | | | | | | | | | | |
  37. * |------+------+------+------+------+------+------+------+------+------+------+------|
  38. * | ´ ` | | | | | | | | | | | |
  39. * |------+------+------+------+------+------+------+------+------+------+------+------|
  40. * | | | | | | | | | | | #' | |
  41. * |------+------+------+------+------+------+------+------+------+------+------+------|
  42. * | | <> | | | | | | | | | | -_ | |
  43. * |------+------+------+------+------+------+------+------+------+------+------+------|
  44. * | | | | ---- | ---- | | | ---- | | | |
  45. * `-----------------------------------------------------------------------------------'
  46. */
  47. [_SC] = LAYOUT(
  48. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  49. DE_ACUT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  50. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DE_HASH, _______,
  51. _______, DE_LESS, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______,
  52. _______, _______, _______, XXXXXXX, _______, _______, _______, XXXXXXX, _______, _______, _______
  53. ),
  54. /* Function layer
  55. * ,-----------------------------------------------------------------------------------.
  56. * | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F10 | F11 | F12 |
  57. * |------+------+------+------+------+------+------+------+------+------+------+------|
  58. * | | | | | | | | Ü | F9 | Ö | | Del |
  59. * |------+------+------+------+------+------+------+------+------+------+------+------|
  60. * | Lock | Ä | ß | | | GAME | | RGBS | RGBB | RGBS | | |
  61. * |------+------+------+------+------+------+------+------+------+------+------+------|
  62. * | | | | | | | | RGBH-| RGBT | RGBH+| PgUp | |
  63. * |------+------+------+------+------+------+------+------+------+------+------+------|
  64. * | | | | ---- | ---- | | ---- | ---- | Home | PgDn | End |
  65. * `-----------------------------------------------------------------------------------'
  66. */
  67. [_FN] = LAYOUT(
  68. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F10, KC_F11, KC_F12,
  69. _______, _______, _______, _______, _______, _______, _______, DE_UE, KC_F9, DE_OE, _______, KC_DEL,
  70. KC_LOCK, DE_AE, DE_SS, _______, _______, G_1, _______, RGB_M_P, RGB_M_SW,RGB_M_SN,_______, _______,
  71. _______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_TOG, RGB_HUI, KC_PGUP, _______,
  72. XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDN, KC_END
  73. ),
  74. /* Gaming
  75. * ,-----------------------------------------------------------------------------------.
  76. * | | | | | | | | | | | | |
  77. * |------+------+------+------+------+------+------+------+------+------+------+------|
  78. * | | | | | | | | | | | | |
  79. * |------+------+------+------+------+------+------+------+------+------+------+------|
  80. * | | | | | | | | | | | | |
  81. * |------+------+------+------+------+------+------+------+------+------+------+------|
  82. * | | | | | | | | | | | | |
  83. * |------+------+------+------+------+------+------+------+------+------+------+------|
  84. * | Space| | | | | | | Leave| | | |
  85. * `-----------------------------------------------------------------------------------'
  86. */
  87. [_GAMING] = LAYOUT(
  88. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  89. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  90. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  91. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  92. KC_SPC, XXXXXXX, _______, _______, _______, _______, _______, G_0, _______, _______, _______
  93. )
  94. };
  95. #define MODS_ALGR_MASK (MOD_BIT(KC_ALGR))
  96. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  97. switch (keycode) {
  98. case DE_QST:
  99. if (get_mods() & MODS_ALGR_MASK) {
  100. if (record->event.pressed) {
  101. register_code(DE_SS);
  102. } else {
  103. unregister_code(DE_SS);
  104. }
  105. return false;
  106. }
  107. break;
  108. case KC_Z:
  109. if (get_mods() & MODS_ALGR_MASK) {
  110. if (record->event.pressed) {
  111. register_code(DE_LESS);
  112. } else {
  113. unregister_code(DE_LESS);
  114. }
  115. return false;
  116. }
  117. break;
  118. }
  119. return true;
  120. };