keymap.c 2.5 KB

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  1. #include QMK_KEYBOARD_H
  2. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  3. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  4. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  5. // entirely and just use numbers.
  6. enum layer_number {
  7. _BASE,
  8. _ARROW,
  9. _ADJUST,
  10. };
  11. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  12. [_BASE] = LAYOUT(
  13. //,-----------------------------------|
  14. LT(_ADJUST,KC_ESC), KC_F2, KC_EQL, KC_DEL,
  15. //|--------+--------+--------+--------|
  16. KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
  17. //|--------+--------+--------+--------+--------|
  18. KC_P7, KC_P8, KC_P9, KC_ESC,
  19. //|--------+--------+--------+--------+--------|
  20. KC_P4, KC_P5, KC_P6, KC_PPLS, KC_F2,
  21. //|--------+--------+--------+--------+--------|
  22. KC_P1, KC_P2, KC_P3, KC_DEL,
  23. //|--------+--------+--------+--------+--------|
  24. LT(_ARROW, KC_P0), KC_PDOT, KC_PENT, KC_BSPC
  25. //`--------------------------------------------'
  26. ),
  27. [_ARROW] = LAYOUT(
  28. //,-----------------------------------|
  29. _______, _______, _______, _______,
  30. //|--------+--------+--------+--------|
  31. XXXXXXX, _______, _______, _______,
  32. //|--------+--------+--------+--------+--------|
  33. XXXXXXX, KC_UP, XXXXXXX, _______,
  34. //|--------+--------+--------+--------+--------|
  35. KC_LEFT, KC_DOWN,KC_RIGHT, _______, _______,
  36. //|--------+--------+--------+--------+--------|
  37. XXXXXXX, KC_DOWN, XXXXXXX, _______,
  38. //|--------+--------+--------+--------+--------|
  39. MO(_ARROW), _______, _______, _______
  40. //`--------------------------------------------'
  41. ),
  42. [_ADJUST] = LAYOUT( /* Base */
  43. //,-----------------------------------|
  44. MO(_ADJUST), _______, _______, _______,
  45. //|--------+--------+--------+--------|
  46. XXXXXXX, XXXXXXX, XXXXXXX, _______,
  47. //|--------+--------+--------+--------+--------|
  48. RGB_SAD, RGB_SAI, XXXXXXX, _______,
  49. //|--------+--------+--------+--------+--------|
  50. RGB_HUD, RGB_HUI, XXXXXXX, RGB_TOG, _______,
  51. //|--------+--------+--------+--------+--------|
  52. RGB_VAD, RGB_VAI, XXXXXXX, _______,
  53. //|--------+--------+--------+--------+--------|
  54. _______, _______, RGB_MOD, _______
  55. //`--------------------------------------------'
  56. )
  57. };