backlight.c 1.4 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849
  1. #include <avr/io.h>
  2. #include "backlight.h"
  3. #define CHANNEL OCR1C
  4. void backlight_init_ports()
  5. {
  6. // Setup PB7 as output and output low.
  7. // DDRB |= (1<<7);
  8. // PORTB &= ~(1<<7);
  9. // // Use full 16-bit resolution.
  10. // ICR1 = 0xFFFF;
  11. // // I could write a wall of text here to explain... but TL;DW
  12. // // Go read the ATmega32u4 datasheet.
  13. // // And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
  14. // // Pin PB7 = OCR1C (Timer 1, Channel C)
  15. // // Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
  16. // // (i.e. start high, go low when counter matches.)
  17. // // WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
  18. // // Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
  19. // TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
  20. // TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
  21. backlight_init();
  22. }
  23. void backlight_set(uint8_t level)
  24. {
  25. // if ( level == 0 )
  26. // {
  27. // // Turn off PWM control on PB7, revert to output low.
  28. // TCCR1A &= ~(_BV(COM1C1));
  29. // // CHANNEL = level << OFFSET | 0x0FFF;
  30. // CHANNEL = ((1 << level) - 1);
  31. // }
  32. // else
  33. // {
  34. // // Turn on PWM control of PB7
  35. // TCCR1A |= _BV(COM1C1);
  36. // // CHANNEL = level << OFFSET | 0x0FFF;
  37. // CHANNEL = ((1 << level) - 1);
  38. // }
  39. }