keymap.c 6.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889
  1. #include QMK_KEYBOARD_H
  2. #include "drashna.h"
  3. #define KC_ALAP ALT_T(KC_APP)
  4. #define KC_OSLG OSM(MOD_LGUI)
  5. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  6. [_QWERTY] = LAYOUT_wrapper(
  7. KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS,
  8. KC_TAB , _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, KC_BSLS,
  9. KC_CCCV, _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_QUOT,
  10. KC_MLSF, _________________QWERTY_L3_________________, KC_ALAP, KC_OSLG, _________________QWERTY_R3_________________, KC_MRSF,
  11. LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE
  12. ),
  13. [_COLEMAK] = LAYOUT_wrapper(
  14. KC_ESC , ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS,
  15. KC_TAB , _________________COLEMAK_L1________________, _________________COLEMAK_R1________________, KC_BSLS,
  16. KC_CCCV, _________________COLEMAK_L2________________, _________________COLEMAK_R2________________, KC_QUOT,
  17. KC_MLSF, _________________COLEMAK_L3________________, KC_ALAP, KC_OSLG, _________________COLEMAK_R3________________, KC_MRSF,
  18. LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE
  19. ),
  20. [_DVORAK] = LAYOUT_wrapper(
  21. KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS,
  22. KC_TAB , _________________DVORAK_L1_________________, _________________DVORAK_R1_________________, KC_BSLS,
  23. KC_CCCV, _________________DVORAK_L2_________________, _________________DVORAK_R2_________________, KC_QUOT,
  24. KC_MLSF, _________________DVORAK_L3_________________, KC_ALAP, KC_OSLG, _________________DVORAK_R3_________________, KC_MRSF,
  25. LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE
  26. ),
  27. [_WORKMAN] = LAYOUT_wrapper(
  28. KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS,
  29. KC_TAB , _________________WORKMAN_L1________________, _________________WORKMAN_R1________________, KC_BSLS,
  30. KC_CCCV, _________________WORKMAN_L2________________, _________________WORKMAN_R2________________, KC_QUOT,
  31. KC_MLSF, _________________WORKMAN_L3________________, KC_ALAP, KC_OSLG, _________________WORKMAN_R3________________, KC_MRSF,
  32. LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE
  33. ),
  34. [_MODS] = LAYOUT_wrapper(
  35. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  36. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  37. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  38. KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT,
  39. _______, _______, _______, _______, _______, _______
  40. ),
  41. [_GAMEPAD] = LAYOUT_wrapper(
  42. KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_P, _______, _______, _______, _______, _______, _______,
  43. KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, _______, _______, _______, _______, _______, _______,
  44. KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, _______, _______, _______, _______, _______,
  45. KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_H, TG_GAME, _______, _______, _______, _______, _______, _______, _______,
  46. LOWER, KC_V, KC_SPC, _______, _______, _______
  47. ),
  48. [_LOWER] = LAYOUT_wrapper(
  49. _______, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, _______,
  50. KC_TILD, _________________LOWER_L1__________________, _________________LOWER_R1__________________, _______,
  51. _______, ___________________BLANK___________________, _________________LOWER_R2__________________, KC_PIPE,
  52. _______, ___________________BLANK___________________, _______, _______, _________________LOWER_R3__________________, _______,
  53. _______, _______, _______, _______, _______, _______
  54. ),
  55. [_RAISE] = LAYOUT_wrapper(
  56. _______, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, _______,
  57. KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, _______,
  58. _______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS,
  59. _______, _________________RAISE_L3__________________, _______, _______, _________________RAISE_R3__________________, _______,
  60. _______, _______, _______, _______, _______, _______
  61. ),
  62. [_ADJUST] = LAYOUT_wrapper(
  63. KC_MAKE, _______, _______, _______, _______, _______, _________________ADJUST_R1_________________, KC_RST,
  64. VRSN, _________________ADJUST_L1_________________, KC_NUKE, _______, _______, _______, _______, EPRM,
  65. _______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, TG_MODS,
  66. _______, _________________ADJUST_L3_________________, TG_GAME, _______, _________________ADJUST_R3_________________, KC_MPLY,
  67. _______, _______, _______, _______, _______, _______
  68. )
  69. };
  70. void matrix_init_keymap(void) {
  71. DDRD &= ~(1<<5);
  72. PORTD &= ~(1<<5);
  73. DDRB &= ~(1<<0);
  74. PORTB &= ~(1<<0);
  75. }