keymap.c 15 KB

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  1. #include QMK_KEYBOARD_H
  2. #ifdef PROTOCOL_LUFA
  3. #include "lufa.h"
  4. #include "split_util.h"
  5. #endif
  6. extern keymap_config_t keymap_config;
  7. #ifdef RGBLIGHT_ENABLE
  8. //Following line allows macro to read current RGB settings
  9. extern rgblight_config_t rgblight_config;
  10. #endif
  11. extern uint8_t is_master;
  12. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  13. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  14. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  15. // entirely and just use numbers.
  16. enum layer_number {
  17. _QWERTY = 0,
  18. _COLEMAK,
  19. _FN,
  20. _ADJ
  21. };
  22. enum custom_keycodes {
  23. QWERTY = SAFE_RANGE,
  24. COLEMAK,
  25. FN,
  26. ADJ,
  27. BACKLIT,
  28. RGBRST
  29. };
  30. enum macro_keycodes {
  31. KC_SAMPLEMACRO,
  32. };
  33. // Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
  34. /* Base Layout
  35. * ,------------------------------------------------. ,------------------------------------------------.
  36. * | Esc | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Del |
  37. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  38. * | Tab | | | | | | [ | | ] | | | | | | Enter|
  39. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  40. * | Caps | | | | | | { | | } | | | | | | ' |
  41. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  42. * |Shift | | | | | | ` | | \ | | | | | |Shift |
  43. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  44. * | Left | Down | Ctrl | Alt | Gui | Bspc | FN | | ADJ | Space| Gui | Alt | Ctrl | Up |Right |
  45. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  46. * | Bspc | FN | | ADJ | Space|
  47. * `-------------' `-------------'
  48. */
  49. #define BASE_LAYOUT( \
  50. _00, _01, _02, _03, _04, _05, _06, _07, _08, _09, \
  51. _10, _11, _12, _13, _14, _15, _16, _17, _18, _19, \
  52. _20, _21, _22, _23, _24, _25, _26, _27, _28, _29 \
  53. ) \
  54. LAYOUT( \
  55. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  56. KC_TAB, _00, _01, _02, _03, _04, KC_LBRC, KC_RBRC, _05, _06, _07, _08, _09, KC_ENT, \
  57. KC_CAPS, _10, _11, _12, _13, _14, KC_LCBR, KC_RCBR, _15, _16, _17, _18, _19, KC_QUOT, \
  58. KC_LSFT, _20, _21, _22, _23, _24, KC_GRV, KC_BSLS, _25, _26, _27, _28, _29, KC_RSFT, \
  59. KC_LEFT, KC_DOWN, KC_LCTRL, KC_LALT, KC_LGUI, KC_BSPC, FN, ADJ, KC_SPC, KC_RGUI, KC_RALT, KC_RCTRL, KC_UP, KC_RIGHT, \
  60. KC_VOLU, KC_VOLD, KC_BSPC, FN, ADJ, KC_SPC, KC_VOLU, KC_VOLD \
  61. )
  62. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  63. /* Qwerty
  64. * ,------------------------------------------------. ,------------------------------------------------.
  65. * | | | | | | | | | | | | | | | |
  66. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  67. * | | Q | W | E | R | T | | | | Y | U | I | O | P | |
  68. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  69. * | | A | S | D | F | G | | | | H | J | K | L | ; | |
  70. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  71. * | | Z | X | C | V | B | | | | N | M | , | . | / | |
  72. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  73. * | | | | | | | | | | | | | | | |
  74. * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  75. * | | | | | |
  76. * `-------------' `-------------'
  77. */
  78. [_QWERTY] = BASE_LAYOUT( \
  79. KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
  80. KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \
  81. KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH \
  82. ),
  83. /* Colemak
  84. * ,------------------------------------------------. ,------------------------------------------------.
  85. * | | | | | | | | | | | | | | | |
  86. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  87. * | | Q | W | F | P | G | | | | J | L | U | Y | ; | |
  88. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  89. * | | A | R | S | T | D | | | | H | N | E | I | O | |
  90. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  91. * | | Z | X | C | V | B | | | | K | M | , | . | / | |
  92. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  93. * | | | | | | | | | | | | | | | |
  94. * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  95. * | | | | | |
  96. * `-------------' `--------=----'
  97. */
  98. [_COLEMAK] = BASE_LAYOUT( \
  99. KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, \
  100. KC_A, KC_R, KC_S, KC_T, KC_G, KC_K, KC_N, KC_E, KC_I, KC_O, \
  101. KC_Z, KC_X, KC_C, KC_D, KC_V, KC_M, KC_H, KC_COMM, KC_DOT, KC_SLSH \
  102. ),
  103. /* FN
  104. * ,------------------------------------------------. ,------------------------------------------------.
  105. * | | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | |
  106. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  107. * | | | | | | | | | | | PGDN | UP | PGUP | PRINT| HOME |
  108. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  109. * | | | | | | | | | | | LEFT | DOWN | RIGHT|INSERT| END |
  110. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  111. * |Shift | | | | | | | | | PLAY | MUTE | VOL- | VOL+ | LAST | NEXT |
  112. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  113. * | | | | | Gui | | | | | | | | | | |
  114. * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  115. * | | | | | |
  116. * `-------------' `-------------'
  117. */
  118. [_FN] = LAYOUT( \
  119. XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, \
  120. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGDN, KC_UP, KC_PGUP, KC_PSCR, KC_HOME, \
  121. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_END, \
  122. _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MRWD, KC_MFFD, \
  123. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  124. XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
  125. ),
  126. /* ADJ
  127. * ,------------------------------------------------. ,------------------------------------------------.
  128. * |RESET | F1 | F2 | F3 | F4 | F5 | F6 | | | = | / | * | - | | |
  129. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  130. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | 7 | 8 | 9 | + | | |
  131. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  132. * | | HUI | VAI | SAI | | |COLEMK| | | 4 | 5 | 6 | Enter| | |
  133. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  134. * | | HUD | VAD | SAD | | |QWERTY| | | 1 | 2 | 3 | Space| | |
  135. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  136. * | |RGBRST|RGBTOG|RGBMOD|RGBSMD| | | | | | 0 | . | Bspc | | |
  137. * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  138. * | | | | | |
  139. * `-------------' `-------------'
  140. */
  141. [_ADJ] = LAYOUT( \
  142. RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, XXXXXXX, KC_PEQL, KC_PSLS, KC_PAST, KC_PMNS, XXXXXXX, XXXXXXX, \
  143. XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PPLS, XXXXXXX, XXXXXXX, \
  144. XXXXXXX, RGB_SAD, RGB_VAI, RGB_SAI, XXXXXXX, XXXXXXX, COLEMAK, XXXXXXX, KC_P4, KC_P5, KC_P6, KC_PENT, XXXXXXX, XXXXXXX, \
  145. XXXXXXX, RGB_HUD, RGB_VAD, RGB_HUI, XXXXXXX, XXXXXXX, QWERTY, XXXXXXX, KC_P1, KC_P2, KC_P3, KC_SPC, XXXXXXX, XXXXXXX, \
  146. XXXXXXX, RGBRST, RGB_TOG, RGB_MOD, RGB_RMOD, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_P0, KC_PDOT, KC_BSPC, XXXXXXX, XXXXXXX, \
  147. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX \
  148. )
  149. };
  150. // define variables for reactive RGB
  151. bool TOG_STATUS = false;
  152. int RGB_current_mode;
  153. // Setting ADJ layer RGB back to default
  154. void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  155. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  156. #ifdef RGBLIGHT_ENABLE
  157. //rgblight_mode(RGB_current_mode);
  158. #endif
  159. layer_on(layer3);
  160. } else {
  161. layer_off(layer3);
  162. }
  163. }
  164. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  165. //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
  166. switch (keycode) {
  167. case QWERTY:
  168. if (record->event.pressed) {
  169. set_single_persistent_default_layer(_QWERTY);
  170. }
  171. return false;
  172. break;
  173. case COLEMAK:
  174. if(record->event.pressed) {
  175. set_single_persistent_default_layer(_COLEMAK);
  176. }
  177. return false;
  178. break;
  179. case FN:
  180. if (record->event.pressed) {
  181. //not sure how to have keyboard check mode and set it to a variable, so my work around
  182. //uses another variable that would be set to true after the first time a reactive key is pressed.
  183. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  184. } else {
  185. TOG_STATUS = !TOG_STATUS;
  186. #ifdef RGBLIGHT_ENABLE
  187. //rgblight_mode(15);
  188. #endif
  189. }
  190. layer_on(_FN);
  191. } else {
  192. #ifdef RGBLIGHT_ENABLE
  193. //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  194. #endif
  195. layer_off(_FN);
  196. TOG_STATUS = false;
  197. }
  198. return false;
  199. break;
  200. case ADJ:
  201. if (record->event.pressed) {
  202. layer_on(_ADJ);
  203. } else {
  204. layer_off(_ADJ);
  205. }
  206. return false;
  207. break;
  208. //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
  209. case RGBRST:
  210. #ifdef RGBLIGHT_ENABLE
  211. if (record->event.pressed) {
  212. eeconfig_update_rgblight_default();
  213. rgblight_enable();
  214. RGB_current_mode = rgblight_config.mode;
  215. }
  216. #endif
  217. break;
  218. }
  219. return true;
  220. }
  221. void matrix_init_user(void) {
  222. #ifdef RGBLIGHT_ENABLE
  223. RGB_current_mode = rgblight_config.mode;
  224. #endif
  225. }
  226. // OLED Driver Logic
  227. #ifdef OLED_DRIVER_ENABLE
  228. oled_rotation_t oled_init_user(oled_rotation_t rotation) {
  229. if (!has_usb())
  230. return OLED_ROTATION_180; // flip 180 for offhand
  231. return rotation;
  232. }
  233. static void render_logo(void) {
  234. static const char PROGMEM sol_logo[] = {
  235. 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
  236. 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
  237. 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
  238. oled_write_P(sol_logo, false);
  239. }
  240. //assign the right code to your layers for OLED display
  241. #define L_BASE 0
  242. #define L_FN (1<<_FN)
  243. #define L_ADJ (1<<_ADJ)
  244. #define L_ADJ_TRI (L_ADJ|L_FN)
  245. static void render_status(void) {
  246. // Render to mode icon
  247. static const char PROGMEM mode_logo[4][4] = {
  248. {0x95,0x96,0x0a,0},
  249. {0xb5,0xb6,0x0a,0},
  250. {0x97,0x98,0x0a,0},
  251. {0xb7,0xb8,0x0a,0} };
  252. if (keymap_config.swap_lalt_lgui != false) {
  253. oled_write_P(mode_logo[0], false);
  254. oled_write_P(mode_logo[1], false);
  255. } else {
  256. oled_write_P(mode_logo[2], false);
  257. oled_write_P(mode_logo[3], false);
  258. }
  259. // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  260. oled_write_P(PSTR("Layer: "), false);
  261. switch (layer_state) {
  262. case L_BASE:
  263. oled_write_P(PSTR("Default\n"), false);
  264. break;
  265. case L_FN:
  266. oled_write_P(PSTR("FN \n"), false);
  267. break;
  268. case L_ADJ:
  269. case L_ADJ_TRI:
  270. oled_write_P(PSTR("ADJ \n"), false);
  271. break;
  272. default:
  273. oled_write_P(PSTR("UNDEF \n"), false);
  274. }
  275. // Host Keyboard LED Status
  276. uint8_t led_usb_state = host_keyboard_leds();
  277. oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLOCK ") : PSTR(" "), false);
  278. oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPS ") : PSTR(" "), false);
  279. oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCLK ") : PSTR(" "), false);
  280. }
  281. void oled_task_user(void) {
  282. if (is_master)
  283. render_status();
  284. else
  285. render_logo();
  286. }
  287. #endif