quantum.c 37 KB

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  1. /* Copyright 2016-2017 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "quantum.h"
  17. #if !defined(RGBLIGHT_ENABLE) && !defined(RGB_MATRIX_ENABLE)
  18. # include "rgb.h"
  19. #endif
  20. #ifdef PROTOCOL_LUFA
  21. # include "outputselect.h"
  22. #endif
  23. #ifdef BACKLIGHT_ENABLE
  24. # include "backlight.h"
  25. extern backlight_config_t backlight_config;
  26. #endif
  27. #ifdef FAUXCLICKY_ENABLE
  28. # include "fauxclicky.h"
  29. #endif
  30. #ifdef API_ENABLE
  31. # include "api.h"
  32. #endif
  33. #ifdef MIDI_ENABLE
  34. # include "process_midi.h"
  35. #endif
  36. #ifdef VELOCIKEY_ENABLE
  37. # include "velocikey.h"
  38. #endif
  39. #ifdef HAPTIC_ENABLE
  40. # include "haptic.h"
  41. #endif
  42. #ifdef ENCODER_ENABLE
  43. # include "encoder.h"
  44. #endif
  45. #ifdef AUDIO_ENABLE
  46. # ifndef GOODBYE_SONG
  47. # define GOODBYE_SONG SONG(GOODBYE_SOUND)
  48. # endif
  49. # ifndef AG_NORM_SONG
  50. # define AG_NORM_SONG SONG(AG_NORM_SOUND)
  51. # endif
  52. # ifndef AG_SWAP_SONG
  53. # define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
  54. # endif
  55. # ifndef CG_NORM_SONG
  56. # define CG_NORM_SONG SONG(AG_NORM_SOUND)
  57. # endif
  58. # ifndef CG_SWAP_SONG
  59. # define CG_SWAP_SONG SONG(AG_SWAP_SOUND)
  60. # endif
  61. float goodbye_song[][2] = GOODBYE_SONG;
  62. float ag_norm_song[][2] = AG_NORM_SONG;
  63. float ag_swap_song[][2] = AG_SWAP_SONG;
  64. float cg_norm_song[][2] = CG_NORM_SONG;
  65. float cg_swap_song[][2] = CG_SWAP_SONG;
  66. # ifdef DEFAULT_LAYER_SONGS
  67. float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
  68. # endif
  69. #endif
  70. static void do_code16(uint16_t code, void (*f)(uint8_t)) {
  71. switch (code) {
  72. case QK_MODS ... QK_MODS_MAX:
  73. break;
  74. default:
  75. return;
  76. }
  77. uint8_t mods_to_send = 0;
  78. if (code & QK_RMODS_MIN) { // Right mod flag is set
  79. if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_RCTL);
  80. if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_RSFT);
  81. if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_RALT);
  82. if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_RGUI);
  83. } else {
  84. if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_LCTL);
  85. if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_LSFT);
  86. if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_LALT);
  87. if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_LGUI);
  88. }
  89. f(mods_to_send);
  90. }
  91. void register_code16(uint16_t code) {
  92. if (IS_MOD(code) || code == KC_NO) {
  93. do_code16(code, register_mods);
  94. } else {
  95. do_code16(code, register_weak_mods);
  96. }
  97. register_code(code);
  98. }
  99. void unregister_code16(uint16_t code) {
  100. unregister_code(code);
  101. if (IS_MOD(code) || code == KC_NO) {
  102. do_code16(code, unregister_mods);
  103. } else {
  104. do_code16(code, unregister_weak_mods);
  105. }
  106. }
  107. void tap_code16(uint16_t code) {
  108. register_code16(code);
  109. #if TAP_CODE_DELAY > 0
  110. wait_ms(TAP_CODE_DELAY);
  111. #endif
  112. unregister_code16(code);
  113. }
  114. __attribute__((weak)) bool process_action_kb(keyrecord_t *record) { return true; }
  115. __attribute__((weak)) bool process_record_kb(uint16_t keycode, keyrecord_t *record) { return process_record_user(keycode, record); }
  116. __attribute__((weak)) bool process_record_user(uint16_t keycode, keyrecord_t *record) { return true; }
  117. void reset_keyboard(void) {
  118. clear_keyboard();
  119. #if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
  120. process_midi_all_notes_off();
  121. #endif
  122. #ifdef AUDIO_ENABLE
  123. # ifndef NO_MUSIC_MODE
  124. music_all_notes_off();
  125. # endif
  126. uint16_t timer_start = timer_read();
  127. PLAY_SONG(goodbye_song);
  128. shutdown_user();
  129. while (timer_elapsed(timer_start) < 250) wait_ms(1);
  130. stop_all_notes();
  131. #else
  132. shutdown_user();
  133. wait_ms(250);
  134. #endif
  135. #ifdef HAPTIC_ENABLE
  136. haptic_shutdown();
  137. #endif
  138. // this is also done later in bootloader.c - not sure if it's neccesary here
  139. #ifdef BOOTLOADER_CATERINA
  140. *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
  141. #endif
  142. bootloader_jump();
  143. }
  144. /* Convert record into usable keycode via the contained event. */
  145. uint16_t get_record_keycode(keyrecord_t *record) { return get_event_keycode(record->event); }
  146. /* Convert event into usable keycode. Checks the layer cache to ensure that it
  147. * retains the correct keycode after a layer change, if the key is still pressed.
  148. */
  149. uint16_t get_event_keycode(keyevent_t event) {
  150. #if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
  151. /* TODO: Use store_or_get_action() or a similar function. */
  152. if (!disable_action_cache) {
  153. uint8_t layer;
  154. if (event.pressed) {
  155. layer = layer_switch_get_layer(event.key);
  156. update_source_layers_cache(event.key, layer);
  157. } else {
  158. layer = read_source_layers_cache(event.key);
  159. }
  160. return keymap_key_to_keycode(layer, event.key);
  161. } else
  162. #endif
  163. return keymap_key_to_keycode(layer_switch_get_layer(event.key), event.key);
  164. }
  165. /* Main keycode processing function. Hands off handling to other functions,
  166. * then processes internal Quantum keycodes, then processes ACTIONs.
  167. */
  168. bool process_record_quantum(keyrecord_t *record) {
  169. uint16_t keycode = get_record_keycode(record);
  170. // This is how you use actions here
  171. // if (keycode == KC_LEAD) {
  172. // action_t action;
  173. // action.code = ACTION_DEFAULT_LAYER_SET(0);
  174. // process_action(record, action);
  175. // return false;
  176. // }
  177. #ifdef VELOCIKEY_ENABLE
  178. if (velocikey_enabled() && record->event.pressed) {
  179. velocikey_accelerate();
  180. }
  181. #endif
  182. #ifdef TAP_DANCE_ENABLE
  183. preprocess_tap_dance(keycode, record);
  184. #endif
  185. if (!(
  186. #if defined(KEY_LOCK_ENABLE)
  187. // Must run first to be able to mask key_up events.
  188. process_key_lock(&keycode, record) &&
  189. #endif
  190. #if defined(DYNAMIC_MACRO_ENABLE) && !defined(DYNAMIC_MACRO_USER_CALL)
  191. // Must run asap to ensure all keypresses are recorded.
  192. process_dynamic_macro(keycode, record) &&
  193. #endif
  194. #if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
  195. process_clicky(keycode, record) &&
  196. #endif // AUDIO_CLICKY
  197. #ifdef HAPTIC_ENABLE
  198. process_haptic(keycode, record) &&
  199. #endif // HAPTIC_ENABLE
  200. #if defined(RGB_MATRIX_ENABLE)
  201. process_rgb_matrix(keycode, record) &&
  202. #endif
  203. process_record_kb(keycode, record) &&
  204. #if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
  205. process_midi(keycode, record) &&
  206. #endif
  207. #ifdef AUDIO_ENABLE
  208. process_audio(keycode, record) &&
  209. #endif
  210. #ifdef STENO_ENABLE
  211. process_steno(keycode, record) &&
  212. #endif
  213. #if (defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
  214. process_music(keycode, record) &&
  215. #endif
  216. #ifdef TAP_DANCE_ENABLE
  217. process_tap_dance(keycode, record) &&
  218. #endif
  219. #if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
  220. process_unicode_common(keycode, record) &&
  221. #endif
  222. #ifdef LEADER_ENABLE
  223. process_leader(keycode, record) &&
  224. #endif
  225. #ifdef COMBO_ENABLE
  226. process_combo(keycode, record) &&
  227. #endif
  228. #ifdef PRINTING_ENABLE
  229. process_printer(keycode, record) &&
  230. #endif
  231. #ifdef AUTO_SHIFT_ENABLE
  232. process_auto_shift(keycode, record) &&
  233. #endif
  234. #ifdef TERMINAL_ENABLE
  235. process_terminal(keycode, record) &&
  236. #endif
  237. #ifdef SPACE_CADET_ENABLE
  238. process_space_cadet(keycode, record) &&
  239. #endif
  240. true)) {
  241. return false;
  242. }
  243. if (record->event.pressed) {
  244. switch (keycode) {
  245. case RESET:
  246. reset_keyboard();
  247. return false;
  248. #ifndef NO_DEBUG
  249. case DEBUG:
  250. debug_enable ^= 1;
  251. if (debug_enable) {
  252. print("DEBUG: enabled.\n");
  253. } else {
  254. print("DEBUG: disabled.\n");
  255. }
  256. #endif
  257. return false;
  258. case EEPROM_RESET:
  259. eeconfig_init();
  260. return false;
  261. #ifdef FAUXCLICKY_ENABLE
  262. case FC_TOG:
  263. FAUXCLICKY_TOGGLE;
  264. return false;
  265. case FC_ON:
  266. FAUXCLICKY_ON;
  267. return false;
  268. case FC_OFF:
  269. FAUXCLICKY_OFF;
  270. return false;
  271. #endif
  272. #ifdef VELOCIKEY_ENABLE
  273. case VLK_TOG:
  274. velocikey_toggle();
  275. return false;
  276. #endif
  277. #ifdef BLUETOOTH_ENABLE
  278. case OUT_AUTO:
  279. set_output(OUTPUT_AUTO);
  280. return false;
  281. case OUT_USB:
  282. set_output(OUTPUT_USB);
  283. return false;
  284. case OUT_BT:
  285. set_output(OUTPUT_BLUETOOTH);
  286. return false;
  287. #endif
  288. }
  289. }
  290. #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
  291. # ifndef SPLIT_KEYBOARD
  292. if (record->event.pressed) {
  293. # else
  294. // Split keyboards need to trigger on key-up for edge-case issue
  295. if (!record->event.pressed) {
  296. # endif
  297. uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
  298. switch (keycode) {
  299. case RGB_TOG:
  300. rgblight_toggle();
  301. return false;
  302. case RGB_MODE_FORWARD:
  303. if (shifted) {
  304. rgblight_step_reverse();
  305. } else {
  306. rgblight_step();
  307. }
  308. return false;
  309. case RGB_MODE_REVERSE:
  310. if (shifted) {
  311. rgblight_step();
  312. } else {
  313. rgblight_step_reverse();
  314. }
  315. return false;
  316. case RGB_HUI:
  317. if (shifted) {
  318. rgblight_decrease_hue();
  319. } else {
  320. rgblight_increase_hue();
  321. }
  322. return false;
  323. case RGB_HUD:
  324. if (shifted) {
  325. rgblight_increase_hue();
  326. } else {
  327. rgblight_decrease_hue();
  328. }
  329. return false;
  330. case RGB_SAI:
  331. if (shifted) {
  332. rgblight_decrease_sat();
  333. } else {
  334. rgblight_increase_sat();
  335. }
  336. return false;
  337. case RGB_SAD:
  338. if (shifted) {
  339. rgblight_increase_sat();
  340. } else {
  341. rgblight_decrease_sat();
  342. }
  343. return false;
  344. case RGB_VAI:
  345. if (shifted) {
  346. rgblight_decrease_val();
  347. } else {
  348. rgblight_increase_val();
  349. }
  350. return false;
  351. case RGB_VAD:
  352. if (shifted) {
  353. rgblight_increase_val();
  354. } else {
  355. rgblight_decrease_val();
  356. }
  357. return false;
  358. case RGB_SPI:
  359. if (shifted) {
  360. rgblight_decrease_speed();
  361. } else {
  362. rgblight_increase_speed();
  363. }
  364. return false;
  365. case RGB_SPD:
  366. if (shifted) {
  367. rgblight_increase_speed();
  368. } else {
  369. rgblight_decrease_speed();
  370. }
  371. return false;
  372. case RGB_MODE_PLAIN:
  373. rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
  374. return false;
  375. case RGB_MODE_BREATHE:
  376. # ifdef RGBLIGHT_EFFECT_BREATHING
  377. if ((RGBLIGHT_MODE_BREATHING <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_BREATHING_end)) {
  378. rgblight_step();
  379. } else {
  380. rgblight_mode(RGBLIGHT_MODE_BREATHING);
  381. }
  382. # endif
  383. return false;
  384. case RGB_MODE_RAINBOW:
  385. # ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
  386. if ((RGBLIGHT_MODE_RAINBOW_MOOD <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_RAINBOW_MOOD_end)) {
  387. rgblight_step();
  388. } else {
  389. rgblight_mode(RGBLIGHT_MODE_RAINBOW_MOOD);
  390. }
  391. # endif
  392. case RGB_MODE_SWIRL:
  393. # ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
  394. if ((RGBLIGHT_MODE_RAINBOW_SWIRL <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_RAINBOW_SWIRL_end)) {
  395. rgblight_step();
  396. } else {
  397. rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
  398. }
  399. # endif
  400. return false;
  401. case RGB_MODE_SNAKE:
  402. # ifdef RGBLIGHT_EFFECT_SNAKE
  403. if ((RGBLIGHT_MODE_SNAKE <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_SNAKE_end)) {
  404. rgblight_step();
  405. } else {
  406. rgblight_mode(RGBLIGHT_MODE_SNAKE);
  407. }
  408. # endif
  409. return false;
  410. case RGB_MODE_KNIGHT:
  411. # ifdef RGBLIGHT_EFFECT_KNIGHT
  412. if ((RGBLIGHT_MODE_KNIGHT <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_KNIGHT_end)) {
  413. rgblight_step();
  414. } else {
  415. rgblight_mode(RGBLIGHT_MODE_KNIGHT);
  416. }
  417. # endif
  418. return false;
  419. case RGB_MODE_XMAS:
  420. # ifdef RGBLIGHT_EFFECT_CHRISTMAS
  421. rgblight_mode(RGBLIGHT_MODE_CHRISTMAS);
  422. # endif
  423. return false;
  424. case RGB_MODE_GRADIENT:
  425. # ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  426. if ((RGBLIGHT_MODE_STATIC_GRADIENT <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_STATIC_GRADIENT_end)) {
  427. rgblight_step();
  428. } else {
  429. rgblight_mode(RGBLIGHT_MODE_STATIC_GRADIENT);
  430. }
  431. # endif
  432. return false;
  433. case RGB_MODE_RGBTEST:
  434. # ifdef RGBLIGHT_EFFECT_RGB_TEST
  435. rgblight_mode(RGBLIGHT_MODE_RGB_TEST);
  436. # endif
  437. return false;
  438. #if defined(BACKLIGHT_ENABLE) && defined(BACKLIGHT_BREATHING)
  439. case BL_BRTG:
  440. backlight_toggle_breathing();
  441. return false;
  442. #endif
  443. }
  444. }
  445. #endif
  446. // keycodes that depend on both pressed and non-pressed state
  447. switch (keycode) {
  448. case MAGIC_SWAP_CONTROL_CAPSLOCK ... MAGIC_TOGGLE_ALT_GUI:
  449. case MAGIC_SWAP_LCTL_LGUI ... MAGIC_EE_HANDS_RIGHT:
  450. if (record->event.pressed) {
  451. // MAGIC actions (BOOTMAGIC without the boot)
  452. if (!eeconfig_is_enabled()) {
  453. eeconfig_init();
  454. }
  455. /* keymap config */
  456. keymap_config.raw = eeconfig_read_keymap();
  457. switch (keycode) {
  458. case MAGIC_SWAP_CONTROL_CAPSLOCK:
  459. keymap_config.swap_control_capslock = true;
  460. break;
  461. case MAGIC_CAPSLOCK_TO_CONTROL:
  462. keymap_config.capslock_to_control = true;
  463. break;
  464. case MAGIC_SWAP_LALT_LGUI:
  465. keymap_config.swap_lalt_lgui = true;
  466. break;
  467. case MAGIC_SWAP_RALT_RGUI:
  468. keymap_config.swap_ralt_rgui = true;
  469. break;
  470. case MAGIC_SWAP_LCTL_LGUI:
  471. keymap_config.swap_lctl_lgui = true;
  472. break;
  473. case MAGIC_SWAP_RCTL_RGUI:
  474. keymap_config.swap_rctl_rgui = true;
  475. break;
  476. case MAGIC_NO_GUI:
  477. keymap_config.no_gui = true;
  478. break;
  479. case MAGIC_SWAP_GRAVE_ESC:
  480. keymap_config.swap_grave_esc = true;
  481. break;
  482. case MAGIC_SWAP_BACKSLASH_BACKSPACE:
  483. keymap_config.swap_backslash_backspace = true;
  484. break;
  485. case MAGIC_HOST_NKRO:
  486. clear_keyboard(); // clear first buffer to prevent stuck keys
  487. keymap_config.nkro = true;
  488. break;
  489. case MAGIC_SWAP_ALT_GUI:
  490. keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = true;
  491. #ifdef AUDIO_ENABLE
  492. PLAY_SONG(ag_swap_song);
  493. #endif
  494. break;
  495. case MAGIC_SWAP_CTL_GUI:
  496. keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = true;
  497. #ifdef AUDIO_ENABLE
  498. PLAY_SONG(cg_swap_song);
  499. #endif
  500. break;
  501. case MAGIC_UNSWAP_CONTROL_CAPSLOCK:
  502. keymap_config.swap_control_capslock = false;
  503. break;
  504. case MAGIC_UNCAPSLOCK_TO_CONTROL:
  505. keymap_config.capslock_to_control = false;
  506. break;
  507. case MAGIC_UNSWAP_LALT_LGUI:
  508. keymap_config.swap_lalt_lgui = false;
  509. break;
  510. case MAGIC_UNSWAP_RALT_RGUI:
  511. keymap_config.swap_ralt_rgui = false;
  512. break;
  513. case MAGIC_UNSWAP_LCTL_LGUI:
  514. keymap_config.swap_lctl_lgui = false;
  515. break;
  516. case MAGIC_UNSWAP_RCTL_RGUI:
  517. keymap_config.swap_rctl_rgui = false;
  518. break;
  519. case MAGIC_UNNO_GUI:
  520. keymap_config.no_gui = false;
  521. break;
  522. case MAGIC_UNSWAP_GRAVE_ESC:
  523. keymap_config.swap_grave_esc = false;
  524. break;
  525. case MAGIC_UNSWAP_BACKSLASH_BACKSPACE:
  526. keymap_config.swap_backslash_backspace = false;
  527. break;
  528. case MAGIC_UNHOST_NKRO:
  529. clear_keyboard(); // clear first buffer to prevent stuck keys
  530. keymap_config.nkro = false;
  531. break;
  532. case MAGIC_UNSWAP_ALT_GUI:
  533. keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = false;
  534. #ifdef AUDIO_ENABLE
  535. PLAY_SONG(ag_norm_song);
  536. #endif
  537. break;
  538. case MAGIC_UNSWAP_CTL_GUI:
  539. keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = false;
  540. #ifdef AUDIO_ENABLE
  541. PLAY_SONG(cg_norm_song);
  542. #endif
  543. break;
  544. case MAGIC_TOGGLE_ALT_GUI:
  545. keymap_config.swap_lalt_lgui = !keymap_config.swap_lalt_lgui;
  546. keymap_config.swap_ralt_rgui = keymap_config.swap_lalt_lgui;
  547. #ifdef AUDIO_ENABLE
  548. if (keymap_config.swap_ralt_rgui) {
  549. PLAY_SONG(ag_swap_song);
  550. } else {
  551. PLAY_SONG(ag_norm_song);
  552. }
  553. #endif
  554. break;
  555. case MAGIC_TOGGLE_CTL_GUI:
  556. keymap_config.swap_lctl_lgui = !keymap_config.swap_lctl_lgui;
  557. keymap_config.swap_rctl_rgui = keymap_config.swap_lctl_lgui;
  558. #ifdef AUDIO_ENABLE
  559. if (keymap_config.swap_rctl_rgui) {
  560. PLAY_SONG(cg_swap_song);
  561. } else {
  562. PLAY_SONG(cg_norm_song);
  563. }
  564. #endif
  565. break;
  566. case MAGIC_TOGGLE_NKRO:
  567. clear_keyboard(); // clear first buffer to prevent stuck keys
  568. keymap_config.nkro = !keymap_config.nkro;
  569. break;
  570. case MAGIC_EE_HANDS_LEFT:
  571. eeconfig_update_handedness(true);
  572. break;
  573. case MAGIC_EE_HANDS_RIGHT:
  574. eeconfig_update_handedness(false);
  575. break;
  576. default:
  577. break;
  578. }
  579. eeconfig_update_keymap(keymap_config.raw);
  580. clear_keyboard(); // clear to prevent stuck keys
  581. return false;
  582. }
  583. break;
  584. case GRAVE_ESC: {
  585. /* true if the last press of GRAVE_ESC was shifted (i.e. GUI or SHIFT were pressed), false otherwise.
  586. * Used to ensure that the correct keycode is released if the key is released.
  587. */
  588. static bool grave_esc_was_shifted = false;
  589. uint8_t shifted = get_mods() & ((MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT) | MOD_BIT(KC_LGUI) | MOD_BIT(KC_RGUI)));
  590. #ifdef GRAVE_ESC_ALT_OVERRIDE
  591. // if ALT is pressed, ESC is always sent
  592. // this is handy for the cmd+opt+esc shortcut on macOS, among other things.
  593. if (get_mods() & (MOD_BIT(KC_LALT) | MOD_BIT(KC_RALT))) {
  594. shifted = 0;
  595. }
  596. #endif
  597. #ifdef GRAVE_ESC_CTRL_OVERRIDE
  598. // if CTRL is pressed, ESC is always sent
  599. // this is handy for the ctrl+shift+esc shortcut on windows, among other things.
  600. if (get_mods() & (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL))) {
  601. shifted = 0;
  602. }
  603. #endif
  604. #ifdef GRAVE_ESC_GUI_OVERRIDE
  605. // if GUI is pressed, ESC is always sent
  606. if (get_mods() & (MOD_BIT(KC_LGUI) | MOD_BIT(KC_RGUI))) {
  607. shifted = 0;
  608. }
  609. #endif
  610. #ifdef GRAVE_ESC_SHIFT_OVERRIDE
  611. // if SHIFT is pressed, ESC is always sent
  612. if (get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT))) {
  613. shifted = 0;
  614. }
  615. #endif
  616. if (record->event.pressed) {
  617. grave_esc_was_shifted = shifted;
  618. add_key(shifted ? KC_GRAVE : KC_ESCAPE);
  619. } else {
  620. del_key(grave_esc_was_shifted ? KC_GRAVE : KC_ESCAPE);
  621. }
  622. send_keyboard_report();
  623. return false;
  624. }
  625. }
  626. return process_action_kb(record);
  627. }
  628. __attribute__((weak)) const bool ascii_to_shift_lut[128] PROGMEM = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  629. 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0};
  630. __attribute__((weak)) const bool ascii_to_altgr_lut[128] PROGMEM = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  631. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
  632. __attribute__((weak)) const uint8_t ascii_to_keycode_lut[128] PROGMEM = {// NUL SOH STX ETX EOT ENQ ACK BEL
  633. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  634. // BS TAB LF VT FF CR SO SI
  635. KC_BSPC, KC_TAB, KC_ENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  636. // DLE DC1 DC2 DC3 DC4 NAK SYN ETB
  637. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  638. // CAN EM SUB ESC FS GS RS US
  639. XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  640. // ! " # $ % & '
  641. KC_SPC, KC_1, KC_QUOT, KC_3, KC_4, KC_5, KC_7, KC_QUOT,
  642. // ( ) * + , - . /
  643. KC_9, KC_0, KC_8, KC_EQL, KC_COMM, KC_MINS, KC_DOT, KC_SLSH,
  644. // 0 1 2 3 4 5 6 7
  645. KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7,
  646. // 8 9 : ; < = > ?
  647. KC_8, KC_9, KC_SCLN, KC_SCLN, KC_COMM, KC_EQL, KC_DOT, KC_SLSH,
  648. // @ A B C D E F G
  649. KC_2, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G,
  650. // H I J K L M N O
  651. KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O,
  652. // P Q R S T U V W
  653. KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W,
  654. // X Y Z [ \ ] ^ _
  655. KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_6, KC_MINS,
  656. // ` a b c d e f g
  657. KC_GRV, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G,
  658. // h i j k l m n o
  659. KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O,
  660. // p q r s t u v w
  661. KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W,
  662. // x y z { | } ~ DEL
  663. KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_GRV, KC_DEL};
  664. void send_string(const char *str) { send_string_with_delay(str, 0); }
  665. void send_string_P(const char *str) { send_string_with_delay_P(str, 0); }
  666. void send_string_with_delay(const char *str, uint8_t interval) {
  667. while (1) {
  668. char ascii_code = *str;
  669. if (!ascii_code) break;
  670. if (ascii_code == SS_TAP_CODE) {
  671. // tap
  672. uint8_t keycode = *(++str);
  673. register_code(keycode);
  674. unregister_code(keycode);
  675. } else if (ascii_code == SS_DOWN_CODE) {
  676. // down
  677. uint8_t keycode = *(++str);
  678. register_code(keycode);
  679. } else if (ascii_code == SS_UP_CODE) {
  680. // up
  681. uint8_t keycode = *(++str);
  682. unregister_code(keycode);
  683. } else {
  684. send_char(ascii_code);
  685. }
  686. ++str;
  687. // interval
  688. {
  689. uint8_t ms = interval;
  690. while (ms--) wait_ms(1);
  691. }
  692. }
  693. }
  694. void send_string_with_delay_P(const char *str, uint8_t interval) {
  695. while (1) {
  696. char ascii_code = pgm_read_byte(str);
  697. if (!ascii_code) break;
  698. if (ascii_code == SS_TAP_CODE) {
  699. // tap
  700. uint8_t keycode = pgm_read_byte(++str);
  701. register_code(keycode);
  702. unregister_code(keycode);
  703. } else if (ascii_code == SS_DOWN_CODE) {
  704. // down
  705. uint8_t keycode = pgm_read_byte(++str);
  706. register_code(keycode);
  707. } else if (ascii_code == SS_UP_CODE) {
  708. // up
  709. uint8_t keycode = pgm_read_byte(++str);
  710. unregister_code(keycode);
  711. } else {
  712. send_char(ascii_code);
  713. }
  714. ++str;
  715. // interval
  716. {
  717. uint8_t ms = interval;
  718. while (ms--) wait_ms(1);
  719. }
  720. }
  721. }
  722. void send_char(char ascii_code) {
  723. uint8_t keycode = pgm_read_byte(&ascii_to_keycode_lut[(uint8_t)ascii_code]);
  724. bool is_shifted = pgm_read_byte(&ascii_to_shift_lut[(uint8_t)ascii_code]);
  725. bool is_altgred = pgm_read_byte(&ascii_to_altgr_lut[(uint8_t)ascii_code]);
  726. if (is_shifted) {
  727. register_code(KC_LSFT);
  728. }
  729. if (is_altgred) {
  730. register_code(KC_RALT);
  731. }
  732. tap_code(keycode);
  733. if (is_altgred) {
  734. unregister_code(KC_RALT);
  735. }
  736. if (is_shifted) {
  737. unregister_code(KC_LSFT);
  738. }
  739. }
  740. void set_single_persistent_default_layer(uint8_t default_layer) {
  741. #if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS)
  742. PLAY_SONG(default_layer_songs[default_layer]);
  743. #endif
  744. eeconfig_update_default_layer(1U << default_layer);
  745. default_layer_set(1U << default_layer);
  746. }
  747. layer_state_t update_tri_layer_state(layer_state_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  748. layer_state_t mask12 = (1UL << layer1) | (1UL << layer2);
  749. layer_state_t mask3 = 1UL << layer3;
  750. return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3);
  751. }
  752. void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) { layer_state_set(update_tri_layer_state(layer_state, layer1, layer2, layer3)); }
  753. void tap_random_base64(void) {
  754. #if defined(__AVR_ATmega32U4__)
  755. uint8_t key = (TCNT0 + TCNT1 + TCNT3 + TCNT4) % 64;
  756. #else
  757. uint8_t key = rand() % 64;
  758. #endif
  759. switch (key) {
  760. case 0 ... 25:
  761. register_code(KC_LSFT);
  762. register_code(key + KC_A);
  763. unregister_code(key + KC_A);
  764. unregister_code(KC_LSFT);
  765. break;
  766. case 26 ... 51:
  767. register_code(key - 26 + KC_A);
  768. unregister_code(key - 26 + KC_A);
  769. break;
  770. case 52:
  771. register_code(KC_0);
  772. unregister_code(KC_0);
  773. break;
  774. case 53 ... 61:
  775. register_code(key - 53 + KC_1);
  776. unregister_code(key - 53 + KC_1);
  777. break;
  778. case 62:
  779. register_code(KC_LSFT);
  780. register_code(KC_EQL);
  781. unregister_code(KC_EQL);
  782. unregister_code(KC_LSFT);
  783. break;
  784. case 63:
  785. register_code(KC_SLSH);
  786. unregister_code(KC_SLSH);
  787. break;
  788. }
  789. }
  790. __attribute__((weak)) void bootmagic_lite(void) {
  791. // The lite version of TMK's bootmagic based on Wilba.
  792. // 100% less potential for accidentally making the
  793. // keyboard do stupid things.
  794. // We need multiple scans because debouncing can't be turned off.
  795. matrix_scan();
  796. #if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0
  797. wait_ms(DEBOUNCING_DELAY * 2);
  798. #elif defined(DEBOUNCE) && DEBOUNCE > 0
  799. wait_ms(DEBOUNCE * 2);
  800. #else
  801. wait_ms(30);
  802. #endif
  803. matrix_scan();
  804. // If the Esc and space bar are held down on power up,
  805. // reset the EEPROM valid state and jump to bootloader.
  806. // Assumes Esc is at [0,0].
  807. // This isn't very generalized, but we need something that doesn't
  808. // rely on user's keymaps in firmware or EEPROM.
  809. if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
  810. eeconfig_disable();
  811. // Jump to bootloader.
  812. bootloader_jump();
  813. }
  814. }
  815. void matrix_init_quantum() {
  816. #ifdef BOOTMAGIC_LITE
  817. bootmagic_lite();
  818. #endif
  819. if (!eeconfig_is_enabled()) {
  820. eeconfig_init();
  821. }
  822. #ifdef BACKLIGHT_ENABLE
  823. # ifdef LED_MATRIX_ENABLE
  824. led_matrix_init();
  825. # else
  826. backlight_init_ports();
  827. # endif
  828. #endif
  829. #ifdef AUDIO_ENABLE
  830. audio_init();
  831. #endif
  832. #ifdef RGB_MATRIX_ENABLE
  833. rgb_matrix_init();
  834. #endif
  835. #ifdef ENCODER_ENABLE
  836. encoder_init();
  837. #endif
  838. #if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
  839. unicode_input_mode_init();
  840. #endif
  841. #ifdef HAPTIC_ENABLE
  842. haptic_init();
  843. #endif
  844. #ifdef OUTPUT_AUTO_ENABLE
  845. set_output(OUTPUT_AUTO);
  846. #endif
  847. #ifdef DIP_SWITCH_ENABLE
  848. dip_switch_init();
  849. #endif
  850. matrix_init_kb();
  851. }
  852. void matrix_scan_quantum() {
  853. #if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE)
  854. matrix_scan_music();
  855. #endif
  856. #ifdef TAP_DANCE_ENABLE
  857. matrix_scan_tap_dance();
  858. #endif
  859. #ifdef COMBO_ENABLE
  860. matrix_scan_combo();
  861. #endif
  862. #if defined(BACKLIGHT_ENABLE)
  863. # if defined(LED_MATRIX_ENABLE)
  864. led_matrix_task();
  865. # elif defined(BACKLIGHT_PIN) || defined(BACKLIGHT_PINS)
  866. backlight_task();
  867. # endif
  868. #endif
  869. #ifdef RGB_MATRIX_ENABLE
  870. rgb_matrix_task();
  871. #endif
  872. #ifdef ENCODER_ENABLE
  873. encoder_read();
  874. #endif
  875. #ifdef HAPTIC_ENABLE
  876. haptic_task();
  877. #endif
  878. #ifdef DIP_SWITCH_ENABLE
  879. dip_switch_read(false);
  880. #endif
  881. matrix_scan_kb();
  882. }
  883. #ifdef HD44780_ENABLED
  884. # include "hd44780.h"
  885. #endif
  886. // Functions for spitting out values
  887. //
  888. void send_dword(uint32_t number) { // this might not actually work
  889. uint16_t word = (number >> 16);
  890. send_word(word);
  891. send_word(number & 0xFFFFUL);
  892. }
  893. void send_word(uint16_t number) {
  894. uint8_t byte = number >> 8;
  895. send_byte(byte);
  896. send_byte(number & 0xFF);
  897. }
  898. void send_byte(uint8_t number) {
  899. uint8_t nibble = number >> 4;
  900. send_nibble(nibble);
  901. send_nibble(number & 0xF);
  902. }
  903. void send_nibble(uint8_t number) {
  904. switch (number) {
  905. case 0:
  906. register_code(KC_0);
  907. unregister_code(KC_0);
  908. break;
  909. case 1 ... 9:
  910. register_code(KC_1 + (number - 1));
  911. unregister_code(KC_1 + (number - 1));
  912. break;
  913. case 0xA ... 0xF:
  914. register_code(KC_A + (number - 0xA));
  915. unregister_code(KC_A + (number - 0xA));
  916. break;
  917. }
  918. }
  919. __attribute__((weak)) uint16_t hex_to_keycode(uint8_t hex) {
  920. hex = hex & 0xF;
  921. if (hex == 0x0) {
  922. return KC_0;
  923. } else if (hex < 0xA) {
  924. return KC_1 + (hex - 0x1);
  925. } else {
  926. return KC_A + (hex - 0xA);
  927. }
  928. }
  929. void api_send_unicode(uint32_t unicode) {
  930. #ifdef API_ENABLE
  931. uint8_t chunk[4];
  932. dword_to_bytes(unicode, chunk);
  933. MT_SEND_DATA(DT_UNICODE, chunk, 5);
  934. #endif
  935. }
  936. /** \brief Lock LED set callback - keymap/user level
  937. *
  938. * \deprecated Use led_update_user() instead.
  939. */
  940. __attribute__((weak)) void led_set_user(uint8_t usb_led) {}
  941. /** \brief Lock LED set callback - keyboard level
  942. *
  943. * \deprecated Use led_update_kb() instead.
  944. */
  945. __attribute__((weak)) void led_set_kb(uint8_t usb_led) { led_set_user(usb_led); }
  946. /** \brief Lock LED update callback - keymap/user level
  947. *
  948. * \return True if led_update_kb() should run its own code, false otherwise.
  949. */
  950. __attribute__((weak)) bool led_update_user(led_t led_state) { return true; }
  951. /** \brief Lock LED update callback - keyboard level
  952. *
  953. * \return Ignored for now.
  954. */
  955. __attribute__((weak)) bool led_update_kb(led_t led_state) { return led_update_user(led_state); }
  956. __attribute__((weak)) void led_init_ports(void) {}
  957. __attribute__((weak)) void led_set(uint8_t usb_led) {
  958. #if defined(BACKLIGHT_CAPS_LOCK) && defined(BACKLIGHT_ENABLE)
  959. // Use backlight as Caps Lock indicator
  960. uint8_t bl_toggle_lvl = 0;
  961. if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK) && !backlight_config.enable) {
  962. // Turning Caps Lock ON and backlight is disabled in config
  963. // Toggling backlight to the brightest level
  964. bl_toggle_lvl = BACKLIGHT_LEVELS;
  965. } else if (IS_LED_OFF(usb_led, USB_LED_CAPS_LOCK) && backlight_config.enable) {
  966. // Turning Caps Lock OFF and backlight is enabled in config
  967. // Toggling backlight and restoring config level
  968. bl_toggle_lvl = backlight_config.level;
  969. }
  970. // Set level without modify backlight_config to keep ability to restore state
  971. backlight_set(bl_toggle_lvl);
  972. #endif
  973. led_set_kb(usb_led);
  974. led_update_kb((led_t)usb_led);
  975. }
  976. //------------------------------------------------------------------------------
  977. // Override these functions in your keymap file to play different tunes on
  978. // different events such as startup and bootloader jump
  979. __attribute__((weak)) void startup_user() {}
  980. __attribute__((weak)) void shutdown_user() {}
  981. //------------------------------------------------------------------------------