keymap.c 8.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233
  1. /*
  2. Copyright 2016 Julien Pecqueur <julien@peclu.net>
  3. Copyright 2016 Felix Uhl <ifreilicht@gmail.com>
  4. This program is free software: you can redistribute it and/or modify
  5. it under the terms of the GNU General Public License as published by
  6. the Free Software Foundation, either version 2 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU General Public License for more details.
  12. You should have received a copy of the GNU General Public License
  13. along with this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. #include QMK_KEYBOARD_H
  16. #define ONESHOT_TAP_TOGGLE 2
  17. #define ONESHOT_TIMEOUT 1
  18. //uncomment to activate dead keys
  19. //#define DONT_REVIVE_DEADKEYS 1
  20. //Function keycodes for better readability
  21. //SpaceFN
  22. //OneShot LeftShift
  23. //GamingMode Lock (disables SpaceFn and OneShot LShift)
  24. //Function
  25. //Mute microphone
  26. #define KC_SPACEFN KC_FN0
  27. #define KC_OSLS KC_FN3
  28. #define KC_GMLK KC_FN1
  29. #define KC_FUNC KC_FN2
  30. #define MICMUTE RCTL(KC_LCTL)
  31. enum function_codes {
  32. F_SPACEFN = 0,
  33. F_OSLS = 3,
  34. F_GMLK = 1,
  35. F_FUNC = 2
  36. };
  37. enum layer_names {
  38. DEFAULT,
  39. GAMING,
  40. FUNCTION
  41. };
  42. enum languages {
  43. GERMAN
  44. };
  45. #define LANGUAGE GERMAN
  46. enum custom_keycodes {
  47. KC_CM_A = SAFE_RANGE,
  48. // KC_CM_B,
  49. KC_CM_C,
  50. // KC_CM_D,
  51. KC_CM_E,
  52. // KC_CM_F,
  53. KC_CM_G,
  54. // KC_CM_H,
  55. KC_CM_I,
  56. // KC_CM_J,
  57. KC_CM_K,
  58. KC_CM_L,
  59. KC_CM_M,
  60. KC_CM_N,
  61. KC_CM_O,
  62. KC_CM_P,
  63. // KC_CM_Q,
  64. KC_CM_R,
  65. KC_CM_S,
  66. // KC_CM_T,
  67. KC_CM_U,
  68. // KC_CM_V,
  69. KC_CM_W,
  70. // KC_CM_X,
  71. KC_CM_Y,
  72. KC_CM_Z
  73. };
  74. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  75. /* Layout 0: Default Layer
  76. * ,-----------------------------------------------------------.
  77. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \|Del|
  78. * |-----------------------------------------------------------|
  79. * |Tab | Q| W| E| R| T| Z| U| I| O| P| [| ]|BckSp|
  80. * |-----------------------------------------------------------|
  81. * |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return |
  82. * |-----------------------------------------------------------|
  83. * |Shift | Y| X| C| V| B| N| M| ,| .| /| Up |RSft|
  84. * |-----------------------------------------------------------|
  85. * |Fn2 |Gui |Alt | SpaceFn |Alt |Left|Down|Right|
  86. * `-----------------------------------------------------------'
  87. */
  88. [DEFAULT] = LAYOUT(
  89. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL, \
  90. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Z, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
  91. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
  92. KC_LSFT, KC_NUBS, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_RSFT, \
  93. KC_FUNC, KC_LGUI, KC_LALT, KC_SPACEFN, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT
  94. ),
  95. /* Layout 1: Gaming Layer, SpaceFn disabled
  96. * ,-----------------------------------------------------------.
  97. * | | | | | | | | | | | | | | | |
  98. * |-----------------------------------------------------------|
  99. * | | | | | | | | | | | | | | |
  100. * |-----------------------------------------------------------|
  101. * | | | | | | | | | | | | | |
  102. * |-----------------------------------------------------------|
  103. * | | | | | | | | | | | | |Fn1 |
  104. * |-----------------------------------------------------------|
  105. * | |RSft| | Space | | | | |
  106. * `-----------------------------------------------------------'
  107. */
  108. [GAMING] = LAYOUT(
  109. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  110. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  111. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  112. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_GMLK, \
  113. _______, KC_RSFT, _______, KC_SPC, _______, _______, _______, _______
  114. ),
  115. /* Layout 2: Function Layer
  116. * MicMute requires special software to be installed. Check readme.md for more information
  117. * ,-----------------------------------------------------------.
  118. * |` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|RES|
  119. * |-----------------------------------------------------------|
  120. * | | | | |Prv|Ply|Nxt| � | | � | |Prt|Slk|Pau |
  121. * |-----------------------------------------------------------|
  122. * | | � | � | |Vl-|Mut|Vl+| | | | | |PEnt |
  123. * |-----------------------------------------------------------|
  124. * | | | | |MicMut|Cal| | | | |Pau |PUp |Fn1 |
  125. * |-----------------------------------------------------------|
  126. * | | | | | |Home|PDn |End |
  127. * `-----------------------------------------------------------'
  128. */
  129. [FUNCTION] = LAYOUT(
  130. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, RESET, \
  131. _______, _______, KC_CM_W, KC_CM_E, KC_MPRV, KC_MPLY, KC_MNXT, KC_CM_U, KC_CM_I, KC_CM_O, KC_CM_P, KC_PSCR, KC_SLCK, KC_PAUS, \
  132. _______, KC_CM_A, KC_CM_S, _______, KC_VOLD, KC_MUTE, KC_VOLU, _______, KC_CM_K, KC_CM_L, _______, _______, _______, KC_PENT, \
  133. _______, _______, KC_CM_Y, _______, KC_CM_C, MICMUTE, KC_CALC, KC_CM_N, KC_CM_M, _______, _______, _______, KC_PGUP, KC_GMLK, \
  134. _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
  135. ),
  136. };
  137. /*
  138. * Fn action definition
  139. */
  140. const uint16_t PROGMEM fn_actions[] = {
  141. [F_SPACEFN] = ACTION_LAYER_TAP_KEY(2, KC_SPACE), // SpaceFn layout 1
  142. [F_GMLK] = ACTION_LAYER_TOGGLE(1), // Disable SpaceFn and Oneshot Shift
  143. [F_FUNC] = ACTION_LAYER_MOMENTARY(2), // SpaceFn layout 1
  144. [F_OSLS] = ACTION_MODS_ONESHOT(MOD_LSFT) // Oneshot Leftshift
  145. };
  146. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  147. {
  148. return MACRO_NONE;
  149. };
  150. void matrix_init_user(void) {
  151. }
  152. void matrix_scan_user(void) {
  153. }
  154. bool process_german(uint16_t keycode, keyrecord_t *record) {
  155. uint16_t send_code = 0;
  156. if (record->event.pressed) {
  157. switch (keycode) {
  158. case KC_CM_A:
  159. send_code = KC_Q;
  160. break;
  161. case KC_CM_O:
  162. send_code = KC_P;
  163. break;
  164. case KC_CM_U:
  165. send_code = KC_Y;
  166. break;
  167. case KC_CM_S:
  168. send_code = KC_S;
  169. break;
  170. }
  171. if (send_code == 0) {
  172. return true;
  173. }
  174. else {
  175. register_code(KC_RALT);
  176. register_code(send_code);
  177. unregister_code(send_code);
  178. unregister_code(KC_RALT);
  179. return false;
  180. }
  181. }
  182. return true;
  183. }
  184. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  185. //revive dead keys
  186. #ifndef DONT_REVIVE_DEADKEYS
  187. bool shift_active = keyboard_report->mods & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_LSFT));
  188. bool altgr_active = keyboard_report->mods & (MOD_BIT(KC_RALT));
  189. if ((keycode == KC_QUOT && !altgr_active) ||
  190. keycode == KC_GRV ||
  191. (keycode == KC_6 && shift_active))
  192. {
  193. if (record->event.pressed) {
  194. register_code(keycode);
  195. unregister_code(keycode);
  196. register_code(KC_SPACE);
  197. unregister_code(KC_SPACE);
  198. }
  199. return false;
  200. }
  201. #endif
  202. #if LANGUAGE == GERMAN
  203. return process_german(keycode, record);
  204. #else
  205. return true;
  206. #endif
  207. }
  208. void led_set_user(uint8_t usb_led) {
  209. }