config.h 1.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253
  1. #ifndef CLUEBOARD_66_REV3_CONFIG_H
  2. #define CLUEBOARD_66_REV3_CONFIG_H
  3. #include "config_common.h"
  4. #define PRODUCT_ID 0x2390
  5. #define DEVICE_VER 0x0001
  6. /* key matrix size */
  7. #define MATRIX_ROWS 10
  8. #define MATRIX_COLS 8
  9. // ROWS: Top to bottom, COLS: Left to right
  10. /* Row pin configuration
  11. * row: 0 1 2 3 4 5 6 7 8 9
  12. * pin: B2 C7 C6 B6 B5 B0 B3 D5 D3 D2
  13. */
  14. #define MATRIX_ROW_PINS { B2, C7, C6, B6, B5, B0, B3, D5, D3, D2 }
  15. /* Column pin configuration
  16. * col: 0 1 2 3 4 5 6 7
  17. * pin: F0 F1 F4 F5 F6 F7 E6 B1
  18. */
  19. #define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, E6, B1 }
  20. #define UNUSED_PINS
  21. /* Speaker configuration
  22. */
  23. //#define SPEAKER_PIN B7 // FIXME: find the correct name for this define
  24. /* Backlight configuration
  25. */
  26. #define BACKLIGHT_LEVELS 1
  27. /* Underlight configuration
  28. */
  29. #define RGB_DI_PIN D7
  30. #define RGBLED_NUM 26 // Number of LEDs
  31. #define RGBLIGHT_HUE_STEP 32
  32. #define RGBLIGHT_SAT_STEP 17
  33. #define RGBLIGHT_VAL_STEP 17
  34. #define RGBLIGHT_ANIMATIONS
  35. #define RGBLIGHT_EFFECT_BREATHE_CENTER 1
  36. #define RGBLIGHT_EFFECT_BREATHE_MAX 200
  37. #define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 666*2
  38. #define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
  39. #define RGBLIGHT_EFFECT_KNIGHT_LENGTH 4 // How many LEDs wide to light up
  40. #define RGBLIGHT_EFFECT_KNIGHT_OFFSET 16 // The led to start at
  41. #define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 8 // How many LEDs to travel
  42. #define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // How many LEDs wide to light up
  43. #endif