voices.c 2.6 KB

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  1. #include "voices.h"
  2. // these are imported from audio.c
  3. extern uint16_t envelope_index;
  4. extern float note_timbre;
  5. extern float polyphony_rate;
  6. voice_type voice = duty_osc;
  7. void set_voice(voice_type v) {
  8. voice = v;
  9. }
  10. void voice_iterate() {
  11. voice = (voice + 1) % number_of_voices;
  12. }
  13. void voice_deiterate() {
  14. voice = (voice - 1) % number_of_voices;
  15. }
  16. float voice_envelope(float frequency) {
  17. // envelope_index ranges from 0 to 0xFFFF, which is preserved at 880.0 Hz
  18. uint16_t compensated_index = (uint16_t)((float)envelope_index * (880.0 / frequency));
  19. switch (voice) {
  20. case default_voice:
  21. note_timbre = TIMBRE_50;
  22. polyphony_rate = 0;
  23. break;
  24. case butts_fader:
  25. polyphony_rate = 0;
  26. switch (compensated_index) {
  27. case 0 ... 9:
  28. frequency = frequency / 4;
  29. note_timbre = TIMBRE_12;
  30. break;
  31. case 10 ... 19:
  32. frequency = frequency / 2;
  33. note_timbre = TIMBRE_12;
  34. break;
  35. case 20 ... 200:
  36. note_timbre = .125 - pow(((float)compensated_index - 20) / (200 - 20), 2)*.125;
  37. break;
  38. default:
  39. note_timbre = 0;
  40. break;
  41. }
  42. break;
  43. case octave_crunch:
  44. polyphony_rate = 0;
  45. switch (compensated_index) {
  46. case 0 ... 9:
  47. case 20 ... 24:
  48. case 30 ... 32:
  49. frequency = frequency / 2;
  50. note_timbre = TIMBRE_12;
  51. break;
  52. case 10 ... 19:
  53. case 25 ... 29:
  54. case 33 ... 35:
  55. frequency = frequency * 2;
  56. note_timbre = TIMBRE_12;
  57. break;
  58. default:
  59. note_timbre = TIMBRE_12;
  60. break;
  61. }
  62. break;
  63. case duty_osc:
  64. // This slows the loop down a substantial amount, so higher notes may freeze
  65. polyphony_rate = 0;
  66. switch (compensated_index) {
  67. default:
  68. #define SPEED 10
  69. #define AMP .75
  70. // sine wave is slow
  71. // note_timbre = (sin((float)compensated_index/10000*SPEED) * AMP / 2) + .5;
  72. // triangle wave is a bit faster
  73. note_timbre = (float)abs((compensated_index*SPEED % 3000) - 1500) * ( AMP / 1500 ) + (1 - AMP) / 2;
  74. break;
  75. }
  76. break;
  77. }
  78. return frequency;
  79. }