keymap.c 29 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425
  1. /*
  2. This is the keymap for the keyboard
  3. Copyright 2012 Jun Wako <wakojun@gmail.com>
  4. Copyright 2015 Jack Humbert
  5. Copyright 2017 Art Ortenburger
  6. This program is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 2 of the License, or
  9. (at your option) any later version.
  10. This program is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #include QMK_KEYBOARD_H
  18. #include "drashna.h"
  19. //define layer change stuff for underglow indicator
  20. bool skip_leds = false;
  21. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  22. /* Keymap 0: Basic layer
  23. *
  24. *
  25. * ,--------------------------------------------------. ,--------------------------------------------------.
  26. * | = + | 1 ! | 2 @ | 3 # | 4 $ | 5 % | TG(4)| | TG(4)| 6 ^ | 7 & | 8 * | 9 ( | 0 ) | - _ |
  27. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  28. * | TAB | Q | W | E | R | T | TG(3)| |TG(3) | Y | U | I | O | P | \ | |
  29. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  30. * | Bksp | A | S | D | F | G |------| |------| H | J | K | L | ; | ' " |
  31. * |--------+------+------+------+------+------| TG(2)| | TG(2)|------+------+------+------+------+--------|
  32. * | Shift | Z | X | C | V | B | | | | N | M | , < | . > | ? / | Shift |
  33. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  34. * | `/SYM| ' " | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
  35. * `----------------------------------' `----------------------------------'
  36. * ,--------------. ,--------------.
  37. * |Alt/Ap| Win | | Alt |Ctl/Esc|
  38. * ,------|------|-------| |------+-------+------.
  39. * | | | Home | | PgUp | | |
  40. * | Space| Bksp |-------| |------| DEL |Enter |
  41. * | | | End | | PgDn | | |
  42. * `---------------------' `---------------------'
  43. */
  44. [_QWERTY] = LAYOUT_ergodox_wrapper(
  45. KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TT(_MOUS),
  46. KC_TAB, _________________QWERTY_L1_________________, TG(_DIABLO),
  47. KC_BSPC, _________________QWERTY_L2_________________,
  48. KC_LSFT, _________________QWERTY_L3_________________, TG(_GAMEPAD),
  49. LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________,
  50. ALT_T(KC_APP), KC_LGUI,
  51. KC_HOME,
  52. KC_SPACE,KC_BSPC, KC_END,
  53. TT(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
  54. TG(_DIABLO), _________________QWERTY_R1_________________, KC_BSLS,
  55. _________________QWERTY_R2_________________, GUI_T(KC_QUOT),
  56. TG(_GAMEPAD), _________________QWERTY_R3_________________, KC_RSFT,
  57. ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
  58. KC_RGUI, CTL_T(KC_ESCAPE),
  59. KC_PGUP,
  60. KC_PGDOWN, KC_DELETE, KC_ENTER
  61. ),
  62. /* Keymap 0: Basic layer
  63. *
  64. * ,--------------------------------------------------. ,--------------------------------------------------.
  65. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
  66. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  67. * | Del | Q | W | F | P | G | L1 | | L1 | J | L | U | Y | ; | \ |
  68. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  69. * | BkSp | A | R | S | T | D |------| |------| H | N | E | I |O / L2| ' |
  70. * |--------+------+------+------+------+------| OVER | | Meh |------+------+------+------+------+--------|
  71. * | LShift |Z/Ctrl| X | C | V | B | | | | K | M | , | . |//Ctrl| RShift |
  72. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  73. * |Grv/L1| '" |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
  74. * `----------------------------------' `----------------------------------'
  75. * ,-------------. ,-------------.
  76. * | App | LGui | | Alt |Ctrl/Esc|
  77. * ,------|------|------| |------+--------+------.
  78. * | | | Home | | PgUp | | |
  79. * | Space|Backsp|------| |------| Tab |Enter |
  80. * | |ace | End | | PgDn | | |
  81. * `--------------------' `----------------------'
  82. */
  83. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  84. // Otherwise, it needs KC_*
  85. [_COLEMAK] = LAYOUT_ergodox_wrapper(
  86. // left hand
  87. KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TT(_MOUS),
  88. KC_TAB, _________________COLEMAK_L1________________, TG(_DIABLO),
  89. KC_BSPC, _________________COLEMAK_L2________________,
  90. KC_LSFT, _________________COLEMAK_L3________________, TG(_GAMEPAD),
  91. LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________,
  92. ALT_T(KC_APP), KC_LGUI,
  93. KC_HOME,
  94. KC_SPACE,KC_BSPC, KC_END,
  95. // right hand
  96. TT(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
  97. TG(_DIABLO), _________________COLEMAK_R1________________, KC_BSLS,
  98. _________________COLEMAK_R2________________, GUI_T(KC_QUOT),
  99. TG(_GAMEPAD), _________________COLEMAK_R3________________, KC_RSFT,
  100. ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
  101. KC_RGUI, CTL_T(KC_ESCAPE),
  102. KC_PGUP,
  103. KC_PGDOWN, KC_DELETE, KC_ENTER
  104. ),
  105. /* Keymap 0: Basic layer
  106. *
  107. * ,--------------------------------------------------. ,--------------------------------------------------.
  108. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | \ |
  109. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  110. * | Del | ' | , | . | P | Y | L1 | | L1 | F | G | C | R | L | / |
  111. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  112. * | BkSp | A | O | E | U | I |------| |------| D | H | T | N |S / L2| - |
  113. * |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
  114. * | LShift |:/Ctrl| Q | J | K | X | | | | B | M | W | V |Z/Ctrl| RShift |
  115. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  116. * |Grv/L1| '" |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
  117. * `----------------------------------' `----------------------------------'
  118. * ,-------------. ,-------------.
  119. * | App | LGui | | Alt |Ctrl/Esc|
  120. * ,------|------|------| |------+--------+------.
  121. * | | | Home | | PgUp | | |
  122. * | Space|Backsp|------| |------| Tab |Enter |
  123. * | |ace | End | | PgDn | | |
  124. * `--------------------' `----------------------'
  125. */
  126. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  127. // Otherwise, it needs KC_*
  128. [_DVORAK] = LAYOUT_ergodox_wrapper(
  129. // left hand
  130. KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TT(_MOUS),
  131. KC_TAB, _________________DVORAK_L1_________________, TG(_DIABLO),
  132. KC_BSPC, _________________DVORAK_L2_________________,
  133. KC_LSFT, _________________DVORAK_L3_________________, TG(_GAMEPAD),
  134. LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________,
  135. ALT_T(KC_APP), KC_LGUI,
  136. KC_HOME,
  137. KC_SPACE,KC_BSPC, KC_END,
  138. // right hand
  139. TT(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
  140. TG(_DIABLO), _________________DVORAK_R1_________________, KC_SLSH,
  141. _________________DVORAK_R2_________________, GUI_T(KC_MINS),
  142. TG(_GAMEPAD), _________________DVORAK_R3_________________, KC_RSFT,
  143. ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
  144. KC_RGUI, CTL_T(KC_ESCAPE),
  145. KC_PGUP,
  146. KC_PGDOWN, KC_DELETE, KC_ENTER
  147. ),
  148. /* Keymap 0: Basic layer
  149. *
  150. * ,--------------------------------------------------. ,--------------------------------------------------.
  151. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
  152. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  153. * | Del | Q | D | R | W | B | L1 | | L1 | J | F | U | P | ; | \ |
  154. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  155. * | BkSp | A | S | H | T | D |------| |------| Y | N | E | O | I | ' |
  156. * |--------+------+------+------+------+------| OVER | | Meh |------+------+------+------+------+--------|
  157. * | LShift |Z/Ctrl| X | M | C | V | | | | K | L | , | . |//Ctrl| RShift |
  158. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  159. * |Grv/L1| '" |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
  160. * `----------------------------------' `----------------------------------'
  161. * ,-------------. ,-------------.
  162. * | App | LGui | | Alt |Ctrl/Esc|
  163. * ,------|------|------| |------+--------+------.
  164. * | | | Home | | PgUp | | |
  165. * | Space|Backsp|------| |------| Tab |Enter |
  166. * | |ace | End | | PgDn | | |
  167. * `--------------------' `----------------------'
  168. */
  169. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  170. // Otherwise, it needs KC_*
  171. [_WORKMAN] = LAYOUT_ergodox_wrapper(
  172. // left hand
  173. KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TT(_MOUS),
  174. KC_TAB, _________________WORKMAN_L1________________, TG(_DIABLO),
  175. KC_BSPC, _________________WORKMAN_L2________________,
  176. KC_LSFT, _________________WORKMAN_L3________________, TG(_GAMEPAD),
  177. LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________,
  178. ALT_T(KC_APP), KC_LGUI,
  179. KC_HOME,
  180. KC_SPACE,KC_BSPC, KC_END,
  181. // right hand
  182. TT(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
  183. TG(_DIABLO), _________________WORKMAN_R1________________, KC_BSLS,
  184. _________________WORKMAN_R2________________, GUI_T(KC_QUOT),
  185. TG(_GAMEPAD), _________________WORKMAN_R3________________, KC_RSFT,
  186. ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
  187. KC_RGUI, CTL_T(KC_ESCAPE),
  188. KC_PGUP,
  189. KC_PGDOWN, KC_DELETE, KC_ENTER
  190. ),
  191. [_MODS] = LAYOUT_ergodox(
  192. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  193. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  194. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  195. OSM(MOD_LSFT),KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  196. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  197. KC_TRNS, KC_TRNS,
  198. KC_TRNS,
  199. KC_TRNS, KC_TRNS, KC_TRNS,
  200. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  201. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  202. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  203. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, OSM(MOD_RSFT),
  204. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  205. KC_TRNS, KC_TRNS,
  206. KC_TRNS,
  207. KC_TRNS, KC_TRNS, KC_TRNS
  208. ),
  209. /* Keymap 3: Symbol Layer
  210. *
  211. * ,--------------------------------------------------. ,--------------------------------------------------.
  212. * | ESC | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
  213. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  214. * | VERSION| ! | @ | { | } | | | | | | + | 7 | 8 | 9 | * | F12 |
  215. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  216. * | MAKE | # | $ | ( | ) | ` |------| |------| - | 4 | 5 | 6 | / | PrtSc |
  217. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  218. * | RESET | % | ^ | [ | ] | ~ | | | | NUM | 1 | 2 | 3 | = | PAUSE |
  219. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  220. * | LT0 | & | * | : | ; | | | 0 | NUM. | ENT | ENT |
  221. * `----------------------------------' `----------------------------------'
  222. * ,-------------. ,-------------.
  223. * | RGBM | RED | | OFF | SOLID|
  224. * ,------|------|------| |------+------+------.
  225. * | | | GREEN| | | | |
  226. * | RGB | RGB |------| |------| NUM0 | NUME |
  227. * | DARK |BRITE | BLUE | | | | |
  228. * `--------------------' `--------------------'
  229. */
  230. [_SYMB] = LAYOUT_ergodox(
  231. EPRM, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, TG(_MODS),
  232. VRSN, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_WORKMAN,
  233. KC_MAKE, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRAVE,
  234. KC_RESET, KC_PERC, KC_CIRC, KC_LBRACKET,KC_RBRACKET,KC_TILD, KC_COLEMAK,
  235. KC_TRNS, KC_AMPR, KC_ASTR, KC_COLN, KC_SCOLON,
  236. RGB_SMOD, KC_RGB_T,
  237. RGB_HUI,
  238. RGB_M_R, RGB_M_SW, RGB_HUD,
  239. KC_QWERTY, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
  240. KC_DVORAK, KC_KP_PLUS, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_ASTERISK, KC_F12,
  241. KC_KP_MINUS,KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_SLASH, KC_PSCREEN,
  242. KC_COLEMAK, KC_NUMLOCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_EQUAL, KC_PAUSE,
  243. KC_KP_0, KC_KP_0, KC_KP_DOT, KC_KP_ENTER, KC_TRNS,
  244. KC_TRNS, KC_TRNS,
  245. KC_TRNS,
  246. KC_KP_DOT, KC_KP_0, KC_KP_ENTER
  247. ),
  248. /* Keymap 4: Customized Overwatch Layout
  249. *
  250. * ,--------------------------------------------------. ,--------------------------------------------------.
  251. * | ESC | | | | | | | | | F9 | F10 | F11 | F12 | | |
  252. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  253. * | F1 | K | Q | W | E | R | T | | | | | | | | |
  254. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  255. * | TAB | G | A | S | D | F |------| |------| | | | | | |
  256. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  257. * | LCTR | LSHFT| Z | X | C | V | | | | N | M | | | | |
  258. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  259. * | J | U | I | Y | T | | | | | | |
  260. * `----------------------------------' `----------------------------------'
  261. * ,-------------. ,-------------.
  262. * | O | P | | | |
  263. * ,------|------|------| |------+------+------.
  264. * | | | LGUI | | | | |
  265. * | V | SPACE|------ |------| | Enter|
  266. * | | | H | | | | |
  267. * `--------------------' `--------------------'
  268. */
  269. [_GAMEPAD] = LAYOUT_ergodox(
  270. KC_ESCAPE, KC_TRNS, KC_TRNS, KC_TRNS, HYPR(KC_D), HYPR(KC_Q), HYPR(KC_GRV),
  271. KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T,
  272. KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F,
  273. KC_LCTL, KC_LSHIFT, KC_Z, KC_X, KC_C, KC_V, KC_TRNS,
  274. KC_G, KC_U, KC_I, KC_Y, KC_T,
  275. KC_O, KC_P,
  276. KC_LGUI,
  277. KC_V, KC_SPACE, KC_H,
  278. KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
  279. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  280. KC_I, KC_O, KC_NO, KC_NO, KC_NO, KC_NO,
  281. TG(_GAMEPAD), KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
  282. KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_NO,
  283. KC_HYPR, MAGIC_TOGGLE_NKRO,
  284. KC_NO,
  285. KC_PGDOWN, KC_DELETE, KC_ENTER
  286. ),
  287. /* Keymap 3:
  288. *
  289. * ,--------------------------------------------------. ,--------------------------------------------------.
  290. * | ESC | V | D | ALT | | | | | | | | | | | |
  291. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  292. * | TAB | S | I | F | M | T | | | | | | | | | |
  293. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  294. * | Q | 1 | 2 | 3 | 4 | G |------| |------| | | | | | |
  295. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  296. * | NUMLOCK| NUM1 | NUM2 | NUM3 | NUM4 | Z | | | | | | | | | |
  297. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  298. * | LCTL | MAC1 | MAC2 | MAC3 | MAC4 | | | | | | |
  299. * `----------------------------------' `----------------------------------'
  300. * ,-------------. ,-------------.
  301. * | L | J | | | |
  302. * ,------|------|------| |------+------+------.
  303. * | | | G | | | | |
  304. * | SPACE| Q |------ |------| | |
  305. * | SHIFT| ALT | 0MAC | | | | |
  306. * `--------------------' `--------------------'
  307. */
  308. [_DIABLO] = LAYOUT_ergodox(
  309. KC_ESCAPE, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO,
  310. KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, KC_TRNS,
  311. KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G,
  312. KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_NO,
  313. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  314. KC_L, KC_J,
  315. KC_F,
  316. SFT_T(KC_SPACE), ALT_T(KC_Q), KC_DIABLO_CLEAR,
  317. KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
  318. KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  319. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  320. KC_NO, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
  321. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  322. KC_NO, KC_NO,
  323. KC_NO,
  324. KC_PGDOWN, KC_DELETE, KC_ENTER
  325. ),
  326. /* Keymap 4: Media and mouse keys
  327. *
  328. * ,--------------------------------------------------. ,--------------------------------------------------.
  329. * | | | | | | | | | | | | | | | |
  330. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  331. * | | | MsUp | | | | | | | | | | | | |
  332. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  333. * | |MsLeft|MsDown|MsRght| | |------| |------| | | Acc0 | Acc1 | Acc2 | |
  334. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  335. * | | Acc0 | Acc1 | Acc2 | | | | | | | Mute |VolDn |VolUp | | |
  336. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  337. * | | | | | | | Play | Stop | | | |
  338. * `----------------------------------' `----------------------------------'
  339. * ,-------------. ,-------------.
  340. * | | | | | |
  341. * ,------|------|------| |------+------+------.
  342. * | | | MWUp | | | | |
  343. * | Lclk | Rclk |------| |------| MBn4 | MBn5 |
  344. * | | | MWDn | | Mclk | | |
  345. * `--------------------' `--------------------'
  346. */
  347. [_MOUS] = LAYOUT_ergodox(
  348. KC_NO, KC_SECRET_1,KC_SECRET_2,KC_SECRET_3,KC_SECRET_4,KC_SECRET_5,KC_TRNS,
  349. KC_NO, KC_NO, KC_MS_U, KC_NO, KC_NO, KC_NO, KC_TRNS,
  350. KC_NO, KC_MS_L, KC_MS_D, KC_MS_R, KC_NO, KC_NO,
  351. KC_NO, KC_ACL0, KC_ACL1, KC_ACL2, KC_NO, KC_NO, KC_TRNS,
  352. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  353. KC_NO, KC_NO,
  354. KC_WH_U,
  355. KC_BTN1, KC_BTN2, KC_WH_D,
  356. KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  357. KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  358. KC_NO, KC_ACL0, KC_ACL1, KC_ACL2, KC_NO, KC_NO,
  359. KC_TRNS, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, KC_NO,
  360. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  361. KC_NO,KC_NO,
  362. KC_NO,
  363. KC_MS_BTN3,KC_MS_BTN4,KC_MS_BTN5
  364. ),
  365. };
  366. bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
  367. return true;
  368. }
  369. void matrix_init_keymap(void) { // Runs boot tasks for keyboard
  370. };
  371. void matrix_scan_keymap(void) { // runs frequently to update info
  372. uint8_t modifiders = get_mods();
  373. if (!skip_leds) {
  374. ergodox_board_led_off();
  375. ergodox_right_led_1_off();
  376. ergodox_right_led_2_off();
  377. ergodox_right_led_3_off();
  378. // Since we're not using the LEDs here for layer indication anymore,
  379. // then lets use them for modifier indicators. Shame we don't have 4...
  380. // Also, no "else", since we want to know each, independantly.
  381. if (modifiders & MODS_SHIFT_MASK) {
  382. ergodox_right_led_2_on();
  383. }
  384. if (modifiders & MODS_CTRL_MASK) {
  385. ergodox_right_led_1_on();
  386. }
  387. if (modifiders & MODS_ALT_MASK) {
  388. ergodox_right_led_3_on();
  389. }
  390. }
  391. };