keymap.c 34 KB

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  1. /*
  2. This is the keymap for the keyboard
  3. Copyright 2012 Jun Wako <wakojun@gmail.com>
  4. Copyright 2015 Jack Humbert
  5. Copyright 2017 Art Ortenburger
  6. This program is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 2 of the License, or
  9. (at your option) any later version.
  10. This program is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #include QMK_KEYBOARD_H
  18. #include "drashna.h"
  19. //enum more_custom_keycodes {
  20. // KC_P00 = NEW_SAFE_RANGE
  21. //};
  22. //define layer change stuff for underglow indicator
  23. bool skip_leds = false;
  24. #ifdef KEYBOARD_ergodox_ez
  25. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  26. /* Keymap 0: QWERTY Layer
  27. *
  28. *
  29. * ,--------------------------------------------------. ,--------------------------------------------------.
  30. * | = + | 1 ! | 2 @ | 3 # | 4 $ | 5 % | TG(4)| | TG(4)| 6 ^ | 7 & | 8 * | 9 ( | 0 ) | - _ |
  31. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  32. * | TAB | Q | W | E | R | T | TG(3)| |TG(3) | Y | U | I | O | P | \ | |
  33. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  34. * | Bksp | A | S | D | F | G |------| |------| H | J | K | L | ; | ' " |
  35. * |--------+------+------+------+------+------| TG(2)| | TG(2)|------+------+------+------+------+--------|
  36. * | Shift | Z | X | C | V | B | | | | N | M | , < | . > | ? / | Shift |
  37. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  38. * | `/SYM| MEH | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
  39. * `----------------------------------' `----------------------------------'
  40. * ,--------------. ,--------------.
  41. * |Alt/Ap| Win | | Alt |Ctl/Esc|
  42. * ,------|------|-------| |------+-------+------.
  43. * | | | Home | | PgUp | | |
  44. * | Space| Bksp |-------| |------| DEL |Enter |
  45. * | | | End | | PgDn | | |
  46. * `---------------------' `---------------------'
  47. */
  48. [_QWERTY] = LAYOUT_ergodox_pretty_wrapper(
  49. // left hand // right hand
  50. KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS), OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
  51. KC_TAB, _________________QWERTY_L1_________________, TG(_DIABLO), TG(_DIABLO), _________________QWERTY_R1_________________, KC_BSLS,
  52. SH_TT, _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_QUOT,
  53. KC_MLSF, _________________QWERTY_L3_________________, TG(_GAMEPAD), TG(_GAMEPAD), _________________QWERTY_R3_________________, KC_MRSF,
  54. LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________, ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
  55. __________________ERGODOX_THUMB_CLUSTER_____________________
  56. ),
  57. /* Keymap 0: COLEMAK layer
  58. *
  59. * ,--------------------------------------------------. ,--------------------------------------------------.
  60. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
  61. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  62. * | Del | Q | W | F | P | G | L1 | | L1 | J | L | U | Y | ; | \ |
  63. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  64. * | BkSp | A | R | S | T | D |------| |------| H | N | E | I |O / L2| ' |
  65. * |--------+------+------+------+------+------| OVER | | Meh |------+------+------+------+------+--------|
  66. * | LShift |Z/Ctrl| X | C | V | B | | | | K | M | , | . |//Ctrl| RShift |
  67. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  68. * | `/SYM| MEH | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
  69. * `----------------------------------' `----------------------------------'
  70. * ,-------------. ,-------------.
  71. * | App | LGui | | Alt |Ctrl/Esc|
  72. * ,------|------|------| |------+--------+------.
  73. * | | | Home | | PgUp | | |
  74. * | Space|Backsp|------| |------| Tab |Enter |
  75. * | |ace | End | | PgDn | | |
  76. * `--------------------' `----------------------'
  77. */
  78. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  79. // Otherwise, it needs KC_*
  80. [_COLEMAK] = LAYOUT_ergodox_pretty_wrapper(
  81. // left hand // right hand
  82. KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS), OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
  83. KC_TAB, _________________COLEMAK_L1________________, TG(_DIABLO), TG(_DIABLO), _________________COLEMAK_R1________________, KC_BSLS,
  84. SH_TT, _________________COLEMAK_L2________________, _________________COLEMAK_R2________________, KC_QUOT,
  85. KC_MLSF, _________________COLEMAK_L3________________, TG(_GAMEPAD), TG(_GAMEPAD), _________________COLEMAK_R3________________, KC_MRSF,
  86. LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________, ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
  87. __________________ERGODOX_THUMB_CLUSTER_____________________
  88. ),
  89. /* Keymap 0: DVORAK Layout
  90. *
  91. * ,--------------------------------------------------. ,--------------------------------------------------.
  92. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | \ |
  93. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  94. * | Del | ' | , | . | P | Y | L1 | | L1 | F | G | C | R | L | / |
  95. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  96. * | BkSp | A | O | E | U | I |------| |------| D | H | T | N |S / L2| - |
  97. * |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
  98. * | LShift |:/Ctrl| Q | J | K | X | | | | B | M | W | V |Z/Ctrl| RShift |
  99. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  100. * | `/SYM| MEH | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
  101. * `----------------------------------' `----------------------------------'
  102. * ,-------------. ,-------------.
  103. * | App | LGui | | Alt |Ctrl/Esc|
  104. * ,------|------|------| |------+--------+------.
  105. * | | | Home | | PgUp | | |
  106. * | Space|Backsp|------| |------| Tab |Enter |
  107. * | |ace | End | | PgDn | | |
  108. * `--------------------' `----------------------'
  109. */
  110. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  111. // Otherwise, it needs KC_*
  112. [_DVORAK] = LAYOUT_ergodox_pretty_wrapper(
  113. // left hand // right hand
  114. KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS), OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
  115. KC_TAB, _________________DVORAK_L1_________________, TG(_DIABLO), TG(_DIABLO), _________________DVORAK_R1_________________, KC_SLSH,
  116. SH_TT, _________________DVORAK_L2_________________, _________________DVORAK_R2_________________, KC_MINS,
  117. KC_MLSF, _________________DVORAK_L3_________________, TG(_GAMEPAD), TG(_GAMEPAD), _________________DVORAK_R3_________________, KC_MRSF,
  118. LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________, ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
  119. __________________ERGODOX_THUMB_CLUSTER_____________________
  120. ),
  121. /* Keymap 0: WORKMAN layer
  122. *
  123. * ,--------------------------------------------------. ,--------------------------------------------------.
  124. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
  125. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  126. * | Del | Q | D | R | W | B | L1 | | L1 | J | F | U | P | ; | \ |
  127. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  128. * | BkSp | A | S | H | T | D |------| |------| Y | N | E | O | I | ' |
  129. * |--------+------+------+------+------+------| OVER | | Meh |------+------+------+------+------+--------|
  130. * | LShift |Z/Ctrl| X | M | C | V | | | | K | L | , | . |//Ctrl| RShift |
  131. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  132. * | `/SYM| MEH | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
  133. * `----------------------------------' `----------------------------------'
  134. * ,-------------. ,-------------.
  135. * | App | LGui | | Alt |Ctrl/Esc|
  136. * ,------|------|------| |------+--------+------.
  137. * | | | Home | | PgUp | | |
  138. * | Space|Backsp|------| |------| Tab |Enter |
  139. * | |ace | End | | PgDn | | |
  140. * `--------------------' `----------------------'
  141. */
  142. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  143. // Otherwise, it needs KC_*
  144. [_WORKMAN] = LAYOUT_ergodox_pretty_wrapper(
  145. // left hand
  146. KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS), OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
  147. KC_TAB, _________________WORKMAN_L1________________, TG(_DIABLO), TG(_DIABLO), _________________WORKMAN_R1________________, KC_BSLS,
  148. SH_TT, _________________WORKMAN_L2________________, _________________WORKMAN_R2________________, KC_QUOT,
  149. KC_MLSF, _________________WORKMAN_L3________________, TG(_GAMEPAD), TG(_GAMEPAD), _________________WORKMAN_R3________________, KC_MRSF,
  150. LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________, ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
  151. __________________ERGODOX_THUMB_CLUSTER_____________________
  152. ),
  153. // Reverts OSM(Shift) to normal Shifts. However, may not need since we fixed the issue with RDP (LOCAL RESOURCES)
  154. [_MODS] = LAYOUT_ergodox_pretty(
  155. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  156. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  157. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  158. KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT,
  159. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  160. _______, _______, _______, _______,
  161. _______, _______,
  162. _______, _______, _______, _______, _______, _______
  163. ),
  164. /* Keymap 3: Symbol Layer
  165. *
  166. * ,--------------------------------------------------. ,--------------------------------------------------.
  167. * | ESC | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
  168. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  169. * | RESET | ! | @ | { | } | | | | | | + | 7 | 8 | 9 | * | F12 |
  170. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  171. * | MAKE | # | $ | ( | ) | ` |------| |------| - | 4 | 5 | 6 | / | PrtSc |
  172. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  173. * | VRSN | % | ^ | [ | ] | ~ | | | | NUM | 1 | 2 | 3 | = | PAUSE |
  174. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  175. * | LT0 | & | * | : | ; | | | 0 | NUM. | ENT | ENT |
  176. * `----------------------------------' `----------------------------------'
  177. * ,-------------. ,-------------.
  178. * | RGBM | RED | | OFF | SOLID|
  179. * ,------|------|------| |------+------+------.
  180. * | | | GREEN| | | | |
  181. * | RGB | RGB |------| |------| NUM0 | NUME |
  182. * | DARK |BRITE | BLUE | | | | |
  183. * `--------------------' `--------------------'
  184. */
  185. [_SYMB] = LAYOUT_ergodox_pretty(
  186. EPRM, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_QWERTY, KC_QWERTY, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
  187. KC_RST, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_COLEMAK, KC_WORKMAN, KC_PPLS, KC_KP_7, KC_KP_8, KC_KP_9, KC_PAST, KC_F12,
  188. KC_MAKE, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRAVE, KC_PMNS, KC_KP_4, KC_KP_5, KC_KP_6, KC_PSLS, KC_PSCREEN,
  189. VRSN, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_DVORAK, TG(_MODS), KC_NLCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_PEQL, KC_PAUSE,
  190. KC_TRNS, KC_AMPR, KC_ASTR, KC_COLN, KC_SCLN, KC_KP_0, KC_KP_0, KC_PDOT, KC_PENT, KC_TRNS,
  191. RGB_SMOD, KC_RGB_T, KC_TRNS, KC_TRNS,
  192. RGB_HUI, KC_TRNS,
  193. RGB_M_R, RGB_M_SW, RGB_HUD, KC_PDOT, KC_KP_0, KC_PENT
  194. ),
  195. /* Keymap 4: Customized Overwatch Layout
  196. *
  197. * ,--------------------------------------------------. ,--------------------------------------------------.
  198. * | ESC | | | | | | | | | F9 | F10 | F11 | F12 | | |
  199. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  200. * | F1 | K | Q | W | E | R | T | | | | | | | | |
  201. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  202. * | TAB | G | A | S | D | F |------| |------| | | | | | |
  203. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  204. * | LCTR | LSHFT| Z | X | C | V | | | | N | M | | | | |
  205. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  206. * | J | U | I | Y | T | | | | | | |
  207. * `----------------------------------' `----------------------------------'
  208. * ,-------------. ,-------------.
  209. * | O | P | | | |
  210. * ,------|------|------| |------+------+------.
  211. * | | | LGUI | | | | |
  212. * | V | SPACE|------ |------| | Enter|
  213. * | | | H | | | | |
  214. * `--------------------' `--------------------'
  215. */
  216. [_GAMEPAD] = LAYOUT_ergodox_pretty(
  217. KC_ESC, KC_TRNS, KC_TRNS, KC_TRNS, HYPR(KC_D), HYPR(KC_Q), HYPR(KC_GRV), KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
  218. KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  219. KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, KC_I, KC_O, KC_NO, KC_NO, KC_NO, KC_NO,
  220. KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_TRNS, TG(_GAMEPAD), KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
  221. KC_GRV, KC_U, KC_I, KC_Y, KC_T, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO,
  222. KC_O, KC_P, KC_HYPR, MAGIC_TOGGLE_NKRO,
  223. KC_LGUI, KC_NO,
  224. KC_V, KC_SPC, KC_H, KC_PGDN, KC_DEL, KC_ENTER
  225. ),
  226. /* Keymap 3:
  227. *
  228. * ,--------------------------------------------------. ,--------------------------------------------------.
  229. * | ESC | V | D | ALT | | | | | | | | | | | |
  230. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  231. * | TAB | S | I | F | M | T | | | | | | | | | |
  232. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  233. * | Q | 1 | 2 | 3 | 4 | G |------| |------| | | | | | |
  234. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  235. * | NUMLOCK| NUM1 | NUM2 | NUM3 | NUM4 | Z | | | | | | | | | |
  236. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  237. * | LCTL | MAC1 | MAC2 | MAC3 | MAC4 | | | | | | |
  238. * `----------------------------------' `----------------------------------'
  239. * ,-------------. ,-------------.
  240. * | L | J | | | |
  241. * ,------|------|------| |------+------+------.
  242. * | | | G | | | | |
  243. * | SPACE| Q |------ |------| | |
  244. * | SHIFT| ALT | 0MAC | | | | |
  245. * `--------------------' `--------------------'
  246. */
  247. [_DIABLO] = LAYOUT_ergodox_pretty(
  248. KC_ESC, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
  249. KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  250. KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  251. KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_NO, KC_NO, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
  252. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  253. KC_L, KC_J, KC_NO, KC_NO,
  254. KC_F, KC_NO,
  255. SFT_T(KC_SPACE), ALT_T(KC_Q), KC_DIABLO_CLEAR, KC_PGDN, KC_DEL, KC_ENT
  256. ),
  257. /* Keymap 4: Media and mouse keys
  258. *
  259. * ,--------------------------------------------------. ,--------------------------------------------------.
  260. * | | | | | | | | | | | | | | | |
  261. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  262. * | | | MsUp | | | | | | | | | | | | |
  263. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  264. * | |MsLeft|MsDown|MsRght| | |------| |------| | | Acc0 | Acc1 | Acc2 | |
  265. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  266. * | | Acc0 | Acc1 | Acc2 | | | | | | | Mute |VolDn |VolUp | | |
  267. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  268. * | | | | | | | Play | Stop | | | |
  269. * `----------------------------------' `----------------------------------'
  270. * ,-------------. ,-------------.
  271. * | | | | | |
  272. * ,------|------|------| |------+------+------.
  273. * | | | MWUp | | | | |
  274. * | Lclk | Rclk |------| |------| MBn4 | MBn5 |
  275. * | | | MWDn | | Mclk | | |
  276. * `--------------------' `--------------------'
  277. */
  278. [_MOUS] = LAYOUT_ergodox_pretty(
  279. KC_NO, KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  280. KC_NO, KC_NO, KC_MS_U, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  281. KC_NO, KC_MS_L, KC_MS_D, KC_MS_R, KC_NO, KC_NO, KC_NO, KC_ACL0, KC_ACL1, KC_ACL2, KC_NO, KC_NO,
  282. KC_NO, KC_ACL0, KC_ACL1, KC_ACL2, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, KC_NO,
  283. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  284. KC_NO, KC_NO, KC_NO, KC_NO,
  285. KC_WH_U, KC_NO,
  286. KC_BTN1, KC_BTN2, KC_WH_D, KC_BTN3, KC_BTN4, KC_BTN5
  287. ),
  288. };
  289. #else // KEYBOARD_ergodox_ez
  290. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  291. [_QWERTY] = LAYOUT_ergodox_wrapper(KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS), KC_TAB, _________________QWERTY_L1_________________, TG(_DIABLO), KC_BSPC, _________________QWERTY_L2_________________, KC_MLSF, _________________QWERTY_L3_________________, TG(_GAMEPAD), LT(_SYMB, KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________, ALT_T(KC_APP), KC_LGUI, KC_HOME, KC_SPACE, KC_BSPC, KC_END, OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, TG(_DIABLO), _________________QWERTY_R1_________________, KC_BSLS, _________________QWERTY_R2_________________, GUI_T(KC_QUOT), TG(_GAMEPAD), _________________QWERTY_R3_________________, KC_MRSF, ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB), KC_RGUI, CTL_T(KC_ESCAPE), KC_PGUP, KC_PGDOWN, KC_DELETE, KC_ENTER),
  292. [_COLEMAK] = LAYOUT_ergodox_wrapper(KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS), KC_TAB, _________________COLEMAK_L1________________, TG(_DIABLO), KC_BSPC, _________________COLEMAK_L2________________, KC_MLSF, _________________COLEMAK_L3________________, TG(_GAMEPAD), LT(_SYMB, KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________, ALT_T(KC_APP), KC_LGUI, KC_HOME, KC_SPACE, KC_BSPC, KC_END, OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, TG(_DIABLO), _________________COLEMAK_R1________________, KC_BSLS, _________________COLEMAK_R2________________, GUI_T(KC_QUOT), TG(_GAMEPAD), _________________COLEMAK_R3________________, KC_MRSF, ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB), KC_RGUI, CTL_T(KC_ESCAPE), KC_PGUP, KC_PGDOWN, KC_DELETE, KC_ENTER),
  293. [_DVORAK] = LAYOUT_ergodox_wrapper(KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS), KC_TAB, _________________DVORAK_L1_________________, TG(_DIABLO), KC_BSPC, _________________DVORAK_L2_________________, KC_MLSF, _________________DVORAK_L3_________________, TG(_GAMEPAD), LT(_SYMB, KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________, ALT_T(KC_APP), KC_LGUI, KC_HOME, KC_SPACE, KC_BSPC, KC_END, OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, TG(_DIABLO), _________________DVORAK_R1_________________, KC_SLSH, _________________DVORAK_R2_________________, GUI_T(KC_MINS), TG(_GAMEPAD), _________________DVORAK_R3_________________, KC_MRSF, ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB), KC_RGUI, CTL_T(KC_ESCAPE), KC_PGUP, KC_PGDOWN, KC_DELETE, KC_ENTER),
  294. [_WORKMAN] = LAYOUT_ergodox_wrapper(KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS), KC_TAB, _________________WORKMAN_L1________________, TG(_DIABLO), KC_BSPC, _________________WORKMAN_L2________________, KC_MLSF, _________________WORKMAN_L3________________, TG(_GAMEPAD), LT(_SYMB, KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________, ALT_T(KC_APP), KC_LGUI, KC_HOME, KC_SPACE, KC_BSPC, KC_END, OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, TG(_DIABLO), _________________WORKMAN_R1________________, KC_BSLS, _________________WORKMAN_R2________________, GUI_T(KC_QUOT), TG(_GAMEPAD), _________________WORKMAN_R3________________, KC_MRSF, ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB), KC_RGUI, CTL_T(KC_ESCAPE), KC_PGUP, KC_PGDOWN, KC_DELETE, KC_ENTER),
  295. [_MODS] = LAYOUT_ergodox(KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LSFT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_RSFT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
  296. [_SYMB] = LAYOUT_ergodox(EPRM, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, TG(_MODS), KC_RESET, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_WORKMAN, KC_MAKE, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRAVE, VRSN, KC_PERC, KC_CIRC, KC_LBRACKET, KC_RBRACKET, KC_TILD, KC_COLEMAK, KC_TRNS, KC_AMPR, KC_ASTR, KC_COLN, KC_SCOLON, RGB_SMOD, KC_RGB_T, RGB_HUI, RGB_M_R, RGB_M_SW, RGB_HUD, KC_QWERTY, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_DVORAK, KC_KP_PLUS, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_ASTERISK, KC_F12, KC_KP_MINUS, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_SLASH, KC_PSCREEN, KC_COLEMAK, KC_NUMLOCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_EQUAL, KC_PAUSE, KC_KP_0, KC_KP_0, KC_KP_DOT, KC_KP_ENTER, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_KP_DOT, KC_KP_0, KC_KP_ENTER),
  297. [_GAMEPAD] = LAYOUT_ergodox(KC_ESC, KC_TRNS, KC_TRNS, KC_TRNS, HYPR(KC_D), HYPR(KC_Q), HYPR(KC_GRV), KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO, KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, KC_I, KC_O, KC_NO, KC_NO, KC_NO, KC_NO, KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_TRNS, TG(_GAMEPAD), KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO, KC_GRV, KC_U, KC_I, KC_Y, KC_T, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_O, KC_P, KC_HYPR, MAGIC_TOGGLE_NKRO, KC_LGUI, KC_NO, KC_V, KC_SPC, KC_H, KC_PGDN, KC_DEL, KC_ENTER),
  298. [_DIABLO] = LAYOUT_ergodox(KC_ESC, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO, KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_NO, KC_NO, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_L, KC_J, KC_NO, KC_NO, KC_F, KC_NO, SFT_T(KC_SPACE), ALT_T(KC_Q), KC_DIABLO_CLEAR, KC_PGDN, KC_DEL, KC_ENT),
  299. [_MOUS] = LAYOUT_ergodox(KC_NO, KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MS_U, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MS_L, KC_MS_D, KC_MS_R, KC_NO, KC_NO, KC_NO, KC_ACL0, KC_ACL1, KC_ACL2, KC_NO, KC_NO, KC_NO, KC_ACL0, KC_ACL1, KC_ACL2, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_WH_U, KC_NO, KC_BTN1, KC_BTN2, KC_WH_D, KC_BTN3, KC_BTN4, KC_BTN5),
  300. };
  301. #endif // KEYBOARD_ergodox_ez
  302. bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
  303. //switch (keycode) {
  304. // case KC_P00:
  305. // if (!record->event.pressed) {
  306. // register_code(KC_KP_0);
  307. // unregister_code(KC_KP_0);
  308. // register_code(KC_KP_0);
  309. // unregister_code(KC_KP_0);
  310. // }
  311. // return false;
  312. // break;
  313. //}
  314. return true;
  315. }
  316. void matrix_init_keymap(void) { // Runs boot tasks for keyboard
  317. };
  318. void matrix_scan_keymap(void) { // runs frequently to update info
  319. uint8_t modifiders = get_mods();
  320. uint8_t led_usb_state = host_keyboard_leds();
  321. uint8_t one_shot = get_oneshot_mods();
  322. if (!skip_leds) {
  323. ergodox_board_led_off();
  324. ergodox_right_led_1_off();
  325. ergodox_right_led_2_off();
  326. ergodox_right_led_3_off();
  327. // Since we're not using the LEDs here for layer indication anymore,
  328. // then lets use them for modifier indicators. Shame we don't have 4...
  329. // Also, no "else", since we want to know each, independently.
  330. if (modifiders & MODS_SHIFT_MASK || led_usb_state & (1<<USB_LED_CAPS_LOCK) || one_shot & MODS_SHIFT_MASK) {
  331. ergodox_right_led_2_on();
  332. ergodox_right_led_2_set( 50 );
  333. }
  334. if (modifiders & MODS_CTRL_MASK || one_shot & MODS_CTRL_MASK) {
  335. ergodox_right_led_1_on();
  336. ergodox_right_led_1_set( 10 );
  337. }
  338. if (modifiders & MODS_ALT_MASK || one_shot & MODS_ALT_MASK) {
  339. ergodox_right_led_3_on();
  340. ergodox_right_led_3_set( 10 );
  341. }
  342. }
  343. };