keymap.c 1.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041
  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  4. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  5. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  6. // entirely and just use numbers.
  7. #define _NP 0
  8. enum custom_keycodes {
  9. NUMPAD = SAFE_RANGE
  10. };
  11. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  12. [_NP] = LAYOUT_numpad_4x4( /* Numpad */
  13. KC_P7, KC_P8, KC_P9, KC_PPLS, \
  14. KC_P4, KC_P5, KC_P6, \
  15. KC_P1, KC_P2, KC_P3, KC_PENT, \
  16. KC_P0, KC_PDOT \
  17. ),
  18. };
  19. void persistent_default_layer_set(uint16_t default_layer) {
  20. eeconfig_update_default_layer(default_layer);
  21. default_layer_set(default_layer);
  22. }
  23. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  24. switch(keycode) {
  25. case NUMPAD:
  26. if (record->event.pressed) {
  27. persistent_default_layer_set(1UL<<_NP);
  28. }
  29. return false;
  30. default:
  31. return true;
  32. }
  33. return true;
  34. };