| 1234567891011121314151617181920212223242526272829303132333435363738394041424344 |
- #include QMK_KEYBOARD_H
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- #define _QWERTY 0
- #define _SYMB 1
- // Shortcut to make keymap more readable
- #define SYM_L MO(_SYMB)
- #define KC_ALEN LALT_T(KC_ENT)
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_QWERTY] = LAYOUT(
- //┌────────┬────────┬────────┬────────┬────────┬────────┐
- KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
- //└────────┼────────┼────────┼────────┼────────┼────────┤
- KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,
- //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
- KC_LGUI ,KC_ALEN ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
- //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
- KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,
- //├────────┼────────┘ └────────┴────────┼────────┼────────┐
- KC_LCTL ,SYM_L ,KC_SPC
- //└────────┘ └────────┴────────┘
- ),
- [_SYMB] = LAYOUT(
- //┌────────┬────────┬────────┬────────┬────────┬────────┐
- _______ ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,
- //└────────┼────────┼────────┼────────┼────────┼────────┤
- KC_GRV ,KC_UP ,KC_PIPE ,KC_LCBR ,KC_RCBR ,
- //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
- _______ ,_______ ,KC_LEFT ,KC_DOWN ,KC_RIGHT,KC_LBRC ,KC_RBRC ,
- //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
- _______ ,KC_BSPC ,KC_CIRC ,KC_LPRN ,KC_RPRN ,
- //├────────┼────────┘ └────────┴────────┼────────┼────────┐
- _______ ,_______ ,_______
- //└────────┘ └────────┴────────┘
- )
- };
|