rev1.h 7.4 KB

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  1. #pragma once
  2. #include "../helix.h"
  3. #include "quantum.h"
  4. #ifdef USE_I2C
  5. #include <stddef.h>
  6. #ifdef __AVR__
  7. #include <avr/io.h>
  8. #include <avr/interrupt.h>
  9. #endif
  10. #endif
  11. #if MATRIX_ROWS == 6 // HELIX_ROWS == 3
  12. #ifndef FLIP_HALF
  13. // Standard Keymap
  14. // (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
  15. #define LAYOUT( \
  16. L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
  17. L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
  18. L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25 \
  19. ) \
  20. { \
  21. { L00, L01, L02, L03, L04, L05 }, \
  22. { L10, L11, L12, L13, L14, L15 }, \
  23. { L20, L21, L22, L23, L24, L25 }, \
  24. { R05, R04, R03, R02, R01, R00 }, \
  25. { R15, R14, R13, R12, R11, R10 }, \
  26. { R25, R24, R23, R22, R21, R20 }, \
  27. }
  28. #else
  29. // Keymap with right side flipped
  30. // (TRRS jack on both halves are to the right)
  31. #define LAYOUT( \
  32. L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
  33. L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
  34. L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25 \
  35. ) \
  36. { \
  37. { L00, L01, L02, L03, L04, L05 }, \
  38. { L10, L11, L12, L13, L14, L15 }, \
  39. { L20, L21, L22, L23, L24, L25 }, \
  40. { R00, R01, R02, R03, R04, R05 }, \
  41. { R10, R11, R12, R13, R14, R15 }, \
  42. { R20, R21, R22, R23, R24, R25 }, \
  43. }
  44. #endif
  45. #elif MATRIX_ROWS == 8 // HELIX_ROWS == 4
  46. #ifndef FLIP_HALF
  47. // Standard Keymap
  48. // (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
  49. #define LAYOUT( \
  50. L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
  51. L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
  52. L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
  53. L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35 \
  54. ) \
  55. { \
  56. { L00, L01, L02, L03, L04, L05 }, \
  57. { L10, L11, L12, L13, L14, L15 }, \
  58. { L20, L21, L22, L23, L24, L25 }, \
  59. { L30, L31, L32, L33, L34, L35 }, \
  60. { R05, R04, R03, R02, R01, R00 }, \
  61. { R15, R14, R13, R12, R11, R10 }, \
  62. { R25, R24, R23, R22, R21, R20 }, \
  63. { R35, R34, R33, R32, R31, R30 } \
  64. }
  65. #else
  66. // Keymap with right side flipped
  67. // (TRRS jack on both halves are to the right)
  68. #define LAYOUT( \
  69. L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
  70. L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
  71. L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
  72. L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35 \
  73. ) \
  74. { \
  75. { L00, L01, L02, L03, L04, L05 }, \
  76. { L10, L11, L12, L13, L14, L15 }, \
  77. { L20, L21, L22, L23, L24, L25 }, \
  78. { L30, L31, L32, L33, L34, L35 }, \
  79. { R00, R01, R02, R03, R04, R05 }, \
  80. { R10, R11, R12, R13, R14, R15 }, \
  81. { R20, R21, R22, R23, R24, R25 }, \
  82. { R30, R31, R32, R33, R34, R35 } \
  83. }
  84. #endif
  85. #elif MATRIX_ROWS == 10 // HELIX_ROWS == 5
  86. #ifndef FLIP_HALF
  87. // Standard Keymap
  88. // (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
  89. #define LAYOUT( \
  90. L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
  91. L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
  92. L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
  93. L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35, \
  94. L40, L41, L42, L43, L44, L45, R40, R41, R42, R43, R44, R45 \
  95. ) \
  96. { \
  97. { L00, L01, L02, L03, L04, L05 }, \
  98. { L10, L11, L12, L13, L14, L15 }, \
  99. { L20, L21, L22, L23, L24, L25 }, \
  100. { L30, L31, L32, L33, L34, L35 }, \
  101. { L40, L41, L42, L43, L44, L45 }, \
  102. { R05, R04, R03, R02, R01, R00 }, \
  103. { R15, R14, R13, R12, R11, R10 }, \
  104. { R25, R24, R23, R22, R21, R20 }, \
  105. { R35, R34, R33, R32, R31, R30 }, \
  106. { R45, R44, R43, R42, R41, R40 } \
  107. }
  108. #else
  109. // Keymap with right side flipped
  110. // (TRRS jack on both halves are to the right)
  111. #define LAYOUT( \
  112. L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
  113. L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
  114. L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
  115. L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35, \
  116. L40, L41, L42, L43, L44, L45, R40, R41, R42, R43, R44, R45 \
  117. ) \
  118. { \
  119. { L00, L01, L02, L03, L04, L05 }, \
  120. { L10, L11, L12, L13, L14, L15 }, \
  121. { L20, L21, L22, L23, L24, L25 }, \
  122. { L30, L31, L32, L33, L34, L35 }, \
  123. { L40, L41, L42, L43, L44, L45 }, \
  124. { R00, R01, R02, R03, R04, R05 }, \
  125. { R10, R11, R12, R13, R14, R15 }, \
  126. { R20, R21, R22, R23, R24, R25 }, \
  127. { R30, R31, R32, R33, R34, R35 }, \
  128. { R40, R41, R42, R43, R44, R45 } \
  129. }
  130. #endif
  131. #else
  132. #error "expected HELIX_ROWS 3 or 4 or 5"
  133. #endif
  134. // Used to create a keymap using only KC_ prefixed keys
  135. #if MATRIX_ROWS == 6 // HELIX_ROWS == 3
  136. #define LAYOUT_kc( \
  137. L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
  138. L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
  139. L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25 \
  140. ) \
  141. LAYOUT( \
  142. KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##R00, KC_##R01, KC_##R02, KC_##R03, KC_##R04, KC_##R05, \
  143. KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##R10, KC_##R11, KC_##R12, KC_##R13, KC_##R14, KC_##R15, \
  144. KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##R20, KC_##R21, KC_##R22, KC_##R23, KC_##R24, KC_##R25 \
  145. )
  146. #elif MATRIX_ROWS == 8 // HELIX_ROWS == 4
  147. #define LAYOUT_kc( \
  148. L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
  149. L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
  150. L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
  151. L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35 \
  152. ) \
  153. LAYOUT( \
  154. KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##R00, KC_##R01, KC_##R02, KC_##R03, KC_##R04, KC_##R05, \
  155. KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##R10, KC_##R11, KC_##R12, KC_##R13, KC_##R14, KC_##R15, \
  156. KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##R20, KC_##R21, KC_##R22, KC_##R23, KC_##R24, KC_##R25, \
  157. KC_##L30, KC_##L31, KC_##L32, KC_##L33, KC_##L34, KC_##L35, KC_##R30, KC_##R31, KC_##R32, KC_##R33, KC_##R34, KC_##R35 \
  158. )
  159. #else
  160. #define LAYOUT_kc( \
  161. L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
  162. L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
  163. L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
  164. L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35, \
  165. L40, L41, L42, L43, L44, L45, R40, R41, R42, R43, R44, R45 \
  166. ) \
  167. LAYOUT( \
  168. KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##R00, KC_##R01, KC_##R02, KC_##R03, KC_##R04, KC_##R05, \
  169. KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##R10, KC_##R11, KC_##R12, KC_##R13, KC_##R14, KC_##R15, \
  170. KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##R20, KC_##R21, KC_##R22, KC_##R23, KC_##R24, KC_##R25, \
  171. KC_##L30, KC_##L31, KC_##L32, KC_##L33, KC_##L34, KC_##L35, KC_##R30, KC_##R31, KC_##R32, KC_##R33, KC_##R34, KC_##R35, \
  172. KC_##L40, KC_##L41, KC_##L42, KC_##L43, KC_##L44, KC_##L45, KC_##R40, KC_##R41, KC_##R42, KC_##R43, KC_##R44, KC_##R45 \
  173. )
  174. #endif