keymap.c 10 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "muse.h"
  3. enum planck_layers {
  4. _QWERTY,
  5. _COLEMAK,
  6. _DVORAK,
  7. _LOWER,
  8. _RAISE,
  9. _PLOVER,
  10. _ADJUST,
  11. _FN1,
  12. _DPAD,
  13. _DPADNUM
  14. };
  15. enum planck_keycodes {
  16. QWERTY = SAFE_RANGE,
  17. COLEMAK,
  18. DVORAK,
  19. PLOVER,
  20. BACKLIT,
  21. EXT_PLV,
  22. DP_ON,
  23. DP_OFF
  24. };
  25. #define SHIFTEN RSFT_T(KC_ENT)
  26. #define LOWER MO(_LOWER)
  27. #define RAISE MO(_RAISE)
  28. #define SPACEFN LT(_FN1, KC_SPC)
  29. #define DPADNUM MO(_DPADNUM)
  30. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  31. [_QWERTY] = LAYOUT_ortho_4x12(
  32. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  33. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  34. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN,
  35. _______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
  36. ),
  37. [_COLEMAK] = LAYOUT_ortho_4x12(
  38. KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
  39. KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
  40. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN,
  41. _______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
  42. ),
  43. [_DVORAK] = LAYOUT_ortho_4x12(
  44. KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
  45. KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_QUOT,
  46. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SHIFTEN,
  47. _______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
  48. ),
  49. [_LOWER] = LAYOUT_ortho_4x12(
  50. KC_TILD, _______, _______, _______, _______, _______, _______, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
  51. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_DLR, KC_PERC, KC_CIRC, KC_UNDS, KC_PIPE,
  52. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_EXLM, KC_AT, KC_HASH, KC_PLUS, _______,
  53. _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY
  54. ),
  55. [_RAISE] = LAYOUT_ortho_4x12(
  56. KC_GRV, _______, _______, KC_LBRC, KC_RBRC, _______, _______, KC_7, KC_8, KC_9, KC_0, _______,
  57. _______, _______, _______, KC_LCBR, KC_RCBR, _______, _______, KC_4, KC_5, KC_6, KC_MINUS, KC_BSLS,
  58. _______, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_EQUAL, _______,
  59. _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY
  60. ),
  61. [_PLOVER] = LAYOUT_ortho_4x12(
  62. KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 ,
  63. XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
  64. XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  65. EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX
  66. ),
  67. [_ADJUST] = LAYOUT_ortho_4x12(
  68. _______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL ,
  69. _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______,
  70. _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______,
  71. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  72. ),
  73. [_FN1] = LAYOUT_ortho_4x12(
  74. KC_MENU, _______, KC_PGUP, KC_UP, KC_PGDN, KC_INS, _______, _______, KC_UP, _______, KC_PSCR, _______,
  75. KC_CAPS, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL ,
  76. _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_END, _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______,
  77. _______, _______, _______, _______, _______, _______, _______, _______, DP_ON, _______, _______, _______
  78. ),
  79. // Slightly modified layer with inverted T-shaped directional pad
  80. [_DPAD] = LAYOUT_ortho_4x12(
  81. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  82. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  83. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_ENT ,
  84. KC_LCTL, KC_LGUI, KC_LALT, XXXXXXX, DPADNUM, KC_SPC, KC_SPC, LOWER, DP_OFF, KC_LEFT, KC_DOWN, KC_RGHT
  85. ),
  86. // Extended layer for weapon switching
  87. [_DPADNUM] = LAYOUT_ortho_4x12(
  88. XXXXXXX, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXXXX,
  89. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
  90. _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
  91. _______, _______, _______, XXXXXXX, DPADNUM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
  92. )
  93. };
  94. #ifdef AUDIO_ENABLE
  95. float plover_song[][2] = SONG(PLOVER_SOUND);
  96. float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
  97. // Borrowing audio from unused audio
  98. // Caps Lock on and off sound too similar
  99. float caps_song_on[][2] = SONG(NUM_LOCK_ON_SOUND);
  100. float caps_song_off[][2] = SONG(SCROLL_LOCK_ON_SOUND);
  101. float dpad_song_on[][2] = SONG(ROCK_A_BYE_BABY);
  102. float dpad_song_off[][2] = SONG(MAJOR_SOUND);
  103. #endif
  104. // Disable LED on Rev6
  105. #ifdef KEYBOARD_planck_rev6
  106. layer_state_t layer_state_set_user(layer_state_t state) {
  107. return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
  108. }
  109. #else
  110. layer_state_t layer_state_set_user(layer_state_t state) {
  111. // LED control, lighting up when Fn layer is activated
  112. state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
  113. switch (get_highest_layer(state)) {
  114. case _QWERTY:
  115. backlight_set(0);
  116. break;
  117. case _FN1:
  118. backlight_set(3);
  119. break;
  120. case _DPAD:
  121. backlight_set(3);
  122. break;
  123. }
  124. return state;
  125. }
  126. #endif
  127. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  128. switch (keycode) {
  129. case QWERTY:
  130. if (record->event.pressed) {
  131. print("mode just switched to qwerty and this is a huge string\n");
  132. set_single_persistent_default_layer(_QWERTY);
  133. }
  134. return false;
  135. break;
  136. case COLEMAK:
  137. if (record->event.pressed) {
  138. set_single_persistent_default_layer(_COLEMAK);
  139. }
  140. return false;
  141. break;
  142. case DVORAK:
  143. if (record->event.pressed) {
  144. set_single_persistent_default_layer(_DVORAK);
  145. }
  146. return false;
  147. break;
  148. case BACKLIT:
  149. if (record->event.pressed) {
  150. register_code(KC_RSFT);
  151. #ifdef BACKLIGHT_ENABLE
  152. backlight_step();
  153. #endif
  154. #ifdef KEYBOARD_planck_rev5
  155. writePinLow(E6);
  156. #endif
  157. } else {
  158. unregister_code(KC_RSFT);
  159. #ifdef KEYBOARD_planck_rev5
  160. writePinHigh(E6);
  161. #endif
  162. }
  163. return false;
  164. break;
  165. case PLOVER:
  166. if (record->event.pressed) {
  167. #ifdef AUDIO_ENABLE
  168. stop_all_notes();
  169. PLAY_SONG(plover_song);
  170. #endif
  171. layer_off(_RAISE);
  172. layer_off(_LOWER);
  173. layer_off(_ADJUST);
  174. layer_on(_PLOVER);
  175. if (!eeconfig_is_enabled()) {
  176. eeconfig_init();
  177. }
  178. keymap_config.raw = eeconfig_read_keymap();
  179. keymap_config.nkro = 1;
  180. eeconfig_update_keymap(keymap_config.raw);
  181. }
  182. return false;
  183. break;
  184. case EXT_PLV:
  185. if (record->event.pressed) {
  186. #ifdef AUDIO_ENABLE
  187. PLAY_SONG(plover_gb_song);
  188. #endif
  189. layer_off(_PLOVER);
  190. }
  191. return false;
  192. break;
  193. // Play audio upon switching Caps Lock and custom layers
  194. case KC_CAPS:
  195. if (record->event.pressed) {
  196. #ifdef AUDIO_ENABLE
  197. if (host_keyboard_led_state().caps_lock) {
  198. PLAY_SONG(caps_song_off);
  199. } else {
  200. PLAY_SONG(caps_song_on);
  201. }
  202. #endif
  203. }
  204. return true;
  205. case DP_ON:
  206. if (record->event.pressed) {
  207. } else { // only actived upon key release
  208. #ifdef AUDIO_ENABLE
  209. PLAY_SONG(dpad_song_on);
  210. #endif
  211. layer_off(_FN1);
  212. layer_on(_DPAD);
  213. }
  214. case DP_OFF:
  215. if (record->event.pressed) {
  216. #ifdef AUDIO_ENABLE
  217. PLAY_SONG(dpad_song_off);
  218. #endif
  219. layer_off(_DPAD);
  220. }
  221. }
  222. return true;
  223. }
  224. bool muse_mode = false;
  225. uint8_t last_muse_note = 0;
  226. uint16_t muse_counter = 0;
  227. uint8_t muse_offset = 70;
  228. uint16_t muse_tempo = 50;
  229. void encoder_update(bool clockwise) {
  230. if (muse_mode) {
  231. if (IS_LAYER_ON(_RAISE)) {
  232. if (clockwise) {
  233. muse_offset++;
  234. } else {
  235. muse_offset--;
  236. }
  237. } else {
  238. if (clockwise) {
  239. muse_tempo+=1;
  240. } else {
  241. muse_tempo-=1;
  242. }
  243. }
  244. } else {
  245. if (clockwise) {
  246. tap_code(KC_PGDN);
  247. } else {
  248. tap_code(KC_PGUP);
  249. }
  250. }
  251. }
  252. void dip_update(uint8_t index, bool active) {
  253. switch (index) {
  254. case 0:
  255. if (active) {
  256. #ifdef AUDIO_ENABLE
  257. PLAY_SONG(plover_song);
  258. #endif
  259. layer_on(_ADJUST);
  260. } else {
  261. #ifdef AUDIO_ENABLE
  262. PLAY_SONG(plover_gb_song);
  263. #endif
  264. layer_off(_ADJUST);
  265. }
  266. break;
  267. case 1:
  268. if (active) {
  269. muse_mode = true;
  270. } else {
  271. muse_mode = false;
  272. #ifdef AUDIO_ENABLE
  273. stop_all_notes();
  274. #endif
  275. }
  276. }
  277. }
  278. void matrix_scan_user(void) {
  279. #ifdef AUDIO_ENABLE
  280. if (muse_mode) {
  281. if (muse_counter == 0) {
  282. uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
  283. if (muse_note != last_muse_note) {
  284. stop_note(compute_freq_for_midi_note(last_muse_note));
  285. play_note(compute_freq_for_midi_note(muse_note), 0xF);
  286. last_muse_note = muse_note;
  287. }
  288. }
  289. muse_counter = (muse_counter + 1) % muse_tempo;
  290. }
  291. #endif
  292. }
  293. bool music_mask_user(uint16_t keycode) {
  294. switch (keycode) {
  295. case RAISE:
  296. case LOWER:
  297. return false;
  298. default:
  299. return true;
  300. }
  301. }