keymap.c 3.0 KB

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  1. /* Copyright 2017 REPLACE_WITH_YOUR_NAME
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #include "drashna.h"
  18. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  19. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  20. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  21. // entirely and just use numbers.
  22. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  23. [_NUMLOCK] = KEYMAP( /* Base */
  24. TG(_NAV), TG(_DIABLO), TG(_MACROS), KC_PSLS,\
  25. KC_P7, KC_P8, KC_P9, KC_PAST, \
  26. KC_P4, KC_P5, KC_P6, KC_PMNS, \
  27. KC_P1, KC_P2, KC_P3, KC_PPLS, \
  28. LT(_MEDIA,KC_P0), KC_PDOT, KC_COLN, KC_PENT \
  29. ),
  30. [_NAV] = KEYMAP( /* Base */
  31. _______, _______, _______, _______,\
  32. KC_HOME, KC_UP, KC_PGUP, _______, \
  33. KC_LEFT, XXXXXXX, KC_RIGHT, _______, \
  34. KC_END, KC_DOWN, KC_PGDN, _______, \
  35. KC_INS, KC_DEL, _______, _______ \
  36. ),
  37. [_DIABLO] = KEYMAP( /* Base */
  38. KC_ESC, _______, XXXXXXX, _______,\
  39. KC_S, KC_I, KC_F, KC_M, \
  40. KC_1, KC_2, KC_3, KC_4, \
  41. KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, \
  42. XXXXXXX, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
  43. ),
  44. [_MACROS] = KEYMAP( /* Base */
  45. KC_OVERWATCH, XXXXXXX, _______, XXXXXXX,\
  46. KC_JUSTGAME, XXXXXXX, XXXXXXX, KC_C9, \
  47. XXXXXXX, XXXXXXX, KC_AIM, KC_GGEZ, \
  48. KC_SYMM, KC_TORB, XXXXXXX, KC_GOODGAME, \
  49. KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \
  50. ),
  51. [_MEDIA] = KEYMAP( /* Base */
  52. KC_RESET, KC_MUTE, KC_VOLD, KC_VOLU,\
  53. KC_MAKE, _______, RGB_HUI, RGB_HUD, \
  54. KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \
  55. RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI, \
  56. _______, KC_RGB_T, RGB_SAD, RGB_VAD \
  57. ),
  58. };
  59. void numlock_led_on(void) {
  60. PORTF |= (1 << 7);
  61. }
  62. void numlock_led_off(void) {
  63. PORTF &= ~(1 << 7);
  64. }
  65. void matrix_init_keymap(void) {
  66. // set Numlock LED to output and low
  67. DDRF |= (1 << 7);
  68. PORTF &= ~(1 << 7);
  69. }
  70. void matrix_scan_keymap(void) {
  71. numlock_led_off();
  72. if ((is_overwatch && biton32(layer_state) == _MACROS) || (biton32(layer_state) == _NUMLOCK)) {
  73. numlock_led_on();
  74. }
  75. // Run Diablo 3 macro checking code.
  76. }
  77. void led_set_keymap(uint8_t usb_led) {
  78. if (!(usb_led & (1<<USB_LED_NUM_LOCK))) {
  79. register_code(KC_NUMLOCK);
  80. unregister_code(KC_NUMLOCK);
  81. }
  82. }