keymap.c 13 KB

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  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include "planck.h"
  4. #include "action_layer.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #endif
  8. #include "eeconfig.h"
  9. extern keymap_config_t keymap_config;
  10. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  11. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  12. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  13. // entirely and just use numbers.
  14. #define _QWERTY 0
  15. #define _COLEMAK 1
  16. #define _DVORAK 2
  17. #define _LOWER 3
  18. #define _RAISE 4
  19. #define _PLOVER 5
  20. #define _ADJUST 16
  21. enum planck_keycodes {
  22. QWERTY = SAFE_RANGE,
  23. COLEMAK,
  24. DVORAK,
  25. PLOVER,
  26. LOWER,
  27. RAISE,
  28. BACKLIT,
  29. EXT_PLV
  30. };
  31. // Fillers to make layering more clear
  32. #define _______ KC_TRNS
  33. #define XXXXXXX KC_NO
  34. // Tap Dance Declarations
  35. enum {
  36. TD_ESC_CAPS = 0
  37. };
  38. // Dylan's additions
  39. #define C_A_DEL LALT(LCTL(KC_DEL))
  40. #define C_A_INS LALT(LCTL(KC_INS))
  41. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  42. /* Qwerty
  43. * ,-----------------------------------------------------------------------------------.
  44. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  45. * |------+------+------+------+------+-------------+------+------+------+------+------|
  46. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  47. * |------+------+------+------+------+------|------+------+------+------+------+------|
  48. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  49. * |------+------+------+------+------+------+------+------+------+------+------+------|
  50. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  51. * `-----------------------------------------------------------------------------------'
  52. */
  53. [_QWERTY] = {
  54. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  55. {TD(TD_ESC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  56. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) },
  57. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  58. },
  59. /* Colemak
  60. * ,-----------------------------------------------------------------------------------.
  61. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  62. * |------+------+------+------+------+-------------+------+------+------+------+------|
  63. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  64. * |------+------+------+------+------+------|------+------+------+------+------+------|
  65. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  66. * |------+------+------+------+------+------+------+------+------+------+------+------|
  67. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  68. * `-----------------------------------------------------------------------------------'
  69. */
  70. [_COLEMAK] = {
  71. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  72. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  73. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  74. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  75. },
  76. /* Dvorak
  77. * ,-----------------------------------------------------------------------------------.
  78. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  79. * |------+------+------+------+------+-------------+------+------+------+------+------|
  80. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  81. * |------+------+------+------+------+------|------+------+------+------+------+------|
  82. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  83. * |------+------+------+------+------+------+------+------+------+------+------+------|
  84. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  85. * `-----------------------------------------------------------------------------------'
  86. */
  87. [_DVORAK] = {
  88. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  89. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  90. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  91. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  92. },
  93. /* Lower
  94. * ,-----------------------------------------------------------------------------------.
  95. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  96. * |------+------+------+------+------+-------------+------+------+------+------+------|
  97. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  98. * |------+------+------+------+------+------|------+------+------+------+------+------|
  99. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
  100. * |------+------+------+------+------+------+------+------+------+------+------+------|
  101. * | | | | | | | | Next | Vol- | Vol+ | Play |
  102. * `-----------------------------------------------------------------------------------'
  103. */
  104. [_LOWER] = {
  105. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  106. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  107. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______},
  108. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  109. },
  110. /* Raise
  111. * ,-----------------------------------------------------------------------------------.
  112. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  113. * |------+------+------+------+------+-------------+------+------+------+------+------|
  114. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  115. * |------+------+------+------+------+------|------+------+------+------+------+------|
  116. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
  117. * |------+------+------+------+------+------+------+------+------+------+------+------|
  118. * | | | | | | | | Next | Vol- | Vol+ | Play |
  119. * `-----------------------------------------------------------------------------------'
  120. */
  121. [_RAISE] = {
  122. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  123. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  124. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______},
  125. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  126. },
  127. /* Plover layer (http://opensteno.org)
  128. * ,-----------------------------------------------------------------------------------.
  129. * | # | # | # | # | # | # | # | # | # | # | # | # |
  130. * |------+------+------+------+------+-------------+------+------+------+------+------|
  131. * | | S | T | P | H | * | * | F | P | L | T | D |
  132. * |------+------+------+------+------+------|------+------+------+------+------+------|
  133. * |TogOut| S | K | W | R | * | * | R | B | G | S | Z |
  134. * |------+------+------+------+------+------+------+------+------+------+------+------|
  135. * | Exit | | | A | O | | E | U | | | |
  136. * `-----------------------------------------------------------------------------------'
  137. */
  138. [_PLOVER] = {
  139. {KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
  140. {XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
  141. {XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  142. {EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
  143. },
  144. /* Adjust (Lower + Raise)
  145. * ,-----------------------------------------------------------------------------------.
  146. * | | Reset| | | | | | | | | | Del |
  147. * |------+------+------+------+------+-------------+------+------+------+------+------|
  148. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
  149. * |------+------+------+------+------+------|------+------+------+------+------+------|
  150. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  151. * |------+------+------+------+------+------+------+------+------+------+------+------|
  152. * | | | | | | | | | | | |
  153. * `-----------------------------------------------------------------------------------'
  154. */
  155. [_ADJUST] = {
  156. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  157. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
  158. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  159. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, C_A_INS, C_A_DEL}
  160. }
  161. };
  162. #ifdef AUDIO_ENABLE
  163. float tone_startup[][2] = SONG(SONIC_RING); //plug in
  164. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  165. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  166. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  167. float tone_plover[][2] = SONG(PLOVER_SOUND);
  168. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  169. float music_scale[][2] = SONG(ZELDA_PUZZLE); //music mode
  170. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  171. #endif
  172. void persistant_default_layer_set(uint16_t default_layer) {
  173. eeconfig_update_default_layer(default_layer);
  174. default_layer_set(default_layer);
  175. }
  176. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  177. switch (keycode) {
  178. case QWERTY:
  179. if (record->event.pressed) {
  180. #ifdef AUDIO_ENABLE
  181. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  182. #endif
  183. persistant_default_layer_set(1UL<<_QWERTY);
  184. }
  185. return false;
  186. break;
  187. case COLEMAK:
  188. if (record->event.pressed) {
  189. #ifdef AUDIO_ENABLE
  190. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  191. #endif
  192. persistant_default_layer_set(1UL<<_COLEMAK);
  193. }
  194. return false;
  195. break;
  196. case DVORAK:
  197. if (record->event.pressed) {
  198. #ifdef AUDIO_ENABLE
  199. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  200. #endif
  201. persistant_default_layer_set(1UL<<_DVORAK);
  202. }
  203. return false;
  204. break;
  205. case LOWER:
  206. if (record->event.pressed) {
  207. layer_on(_LOWER);
  208. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  209. } else {
  210. layer_off(_LOWER);
  211. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  212. }
  213. return false;
  214. break;
  215. case RAISE:
  216. if (record->event.pressed) {
  217. layer_on(_RAISE);
  218. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  219. } else {
  220. layer_off(_RAISE);
  221. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  222. }
  223. return false;
  224. break;
  225. case BACKLIT:
  226. if (record->event.pressed) {
  227. register_code(KC_RSFT);
  228. #ifdef BACKLIGHT_ENABLE
  229. backlight_step();
  230. #endif
  231. } else {
  232. unregister_code(KC_RSFT);
  233. }
  234. return false;
  235. break;
  236. case PLOVER:
  237. if (record->event.pressed) {
  238. #ifdef AUDIO_ENABLE
  239. stop_all_notes();
  240. PLAY_NOTE_ARRAY(tone_plover, false, 0);
  241. #endif
  242. layer_off(_RAISE);
  243. layer_off(_LOWER);
  244. layer_off(_ADJUST);
  245. layer_on(_PLOVER);
  246. if (!eeconfig_is_enabled()) {
  247. eeconfig_init();
  248. }
  249. keymap_config.raw = eeconfig_read_keymap();
  250. keymap_config.nkro = 1;
  251. eeconfig_update_keymap(keymap_config.raw);
  252. }
  253. return false;
  254. break;
  255. case EXT_PLV:
  256. if (record->event.pressed) {
  257. #ifdef AUDIO_ENABLE
  258. PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
  259. #endif
  260. layer_off(_PLOVER);
  261. }
  262. return false;
  263. break;
  264. }
  265. return true;
  266. }
  267. void matrix_init_user(void) {
  268. #ifdef AUDIO_ENABLE
  269. startup_user();
  270. #endif
  271. }
  272. #ifdef AUDIO_ENABLE
  273. void startup_user()
  274. {
  275. _delay_ms(20); // gets rid of tick
  276. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  277. }
  278. void shutdown_user()
  279. {
  280. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  281. _delay_ms(150);
  282. stop_all_notes();
  283. }
  284. void music_on_user(void)
  285. {
  286. music_scale_user();
  287. }
  288. void music_scale_user(void)
  289. {
  290. PLAY_NOTE_ARRAY(music_scale, false, 0);
  291. }
  292. #endif
  293. // Tap Dance Definitions
  294. const qk_tap_dance_action_t tape_dance_actions[] = {
  295. //Tap once for Esc, twice for Caps Lock
  296. [TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS)
  297. };