keymap.c 15 KB

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  1. #include "preonic.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. #ifdef AUDIO_ENABLE
  5. #include "audio.h"
  6. #endif
  7. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  8. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  9. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  10. // entirely and just use numbers.
  11. #define _QWERTY 0
  12. #define _COLEMAK 1
  13. #define _DVORAK 2
  14. #define _LOWER 3
  15. #define _RAISE 4
  16. #define _MUSIC 5
  17. #define _ADJUST 16
  18. // Macro name shortcuts
  19. #define QWERTY M(_QWERTY)
  20. #define COLEMAK M(_COLEMAK)
  21. #define DVORAK M(_DVORAK)
  22. #define LOWER M(_LOWER)
  23. #define RAISE M(_RAISE)
  24. #define M_BL 5
  25. #ifdef AUDIO_ENABLE
  26. #define AUD_OFF M(6)
  27. #define AUD_ON M(7)
  28. #endif
  29. #define MUS_OFF M(8)
  30. #define MUS_ON M(9)
  31. #define VC_IN M(10)
  32. #define VC_DE M(11)
  33. // Fillers to make layering more clear
  34. #define _______ KC_TRNS
  35. #define XXXXXXX KC_NO
  36. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  37. /* Qwerty
  38. * ,-----------------------------------------------------------------------------------.
  39. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  40. * |------+------+------+------+------+------+------+------+------+------+------+------|
  41. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Del |
  42. * |------+------+------+------+------+-------------+------+------+------+------+------|
  43. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  44. * |------+------+------+------+------+------|------+------+------+------+------+------|
  45. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  46. * |------+------+------+------+------+------+------+------+------+------+------+------|
  47. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  48. * `-----------------------------------------------------------------------------------'
  49. */
  50. [_QWERTY] = {
  51. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  52. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL},
  53. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  54. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  55. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  56. },
  57. /* Colemak
  58. * ,-----------------------------------------------------------------------------------.
  59. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  60. * |------+------+------+------+------+------+------+------+------+------+------+------|
  61. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
  62. * |------+------+------+------+------+-------------+------+------+------+------+------|
  63. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  64. * |------+------+------+------+------+------|------+------+------+------+------+------|
  65. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  66. * |------+------+------+------+------+------+------+------+------+------+------+------|
  67. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  68. * `-----------------------------------------------------------------------------------'
  69. */
  70. [_COLEMAK] = {
  71. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  72. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL},
  73. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  74. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  75. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  76. },
  77. /* Dvorak
  78. * ,-----------------------------------------------------------------------------------.
  79. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  80. * |------+------+------+------+------+------+------+------+------+------+------+------|
  81. * | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
  82. * |------+------+------+------+------+-------------+------+------+------+------+------|
  83. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  84. * |------+------+------+------+------+------|------+------+------+------+------+------|
  85. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  86. * |------+------+------+------+------+------+------+------+------+------+------+------|
  87. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  88. * `-----------------------------------------------------------------------------------'
  89. */
  90. [_DVORAK] = {
  91. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  92. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL},
  93. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  94. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  95. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  96. },
  97. /* Lower
  98. * ,-----------------------------------------------------------------------------------.
  99. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  100. * |------+------+------+------+------+-------------+------+------+------+------+------|
  101. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  102. * |------+------+------+------+------+-------------+------+------+------+------+------|
  103. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  104. * |------+------+------+------+------+------|------+------+------+------+------+------|
  105. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  106. * |------+------+------+------+------+------+------+------+------+------+------+------|
  107. * | | | | | | | | Next | Vol- | Vol+ | Play |
  108. * `-----------------------------------------------------------------------------------'
  109. */
  110. [_LOWER] = {
  111. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  112. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
  113. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  114. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  115. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  116. },
  117. /* Raise
  118. * ,-----------------------------------------------------------------------------------.
  119. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  120. * |------+------+------+------+------+------+------+------+------+------+------+------|
  121. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  122. * |------+------+------+------+------+-------------+------+------+------+------+------|
  123. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  124. * |------+------+------+------+------+------|------+------+------+------+------+------|
  125. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  126. * |------+------+------+------+------+------+------+------+------+------+------+------|
  127. * | | | | | | | | Next | Vol- | Vol+ | Play |
  128. * `-----------------------------------------------------------------------------------'
  129. */
  130. [_RAISE] = {
  131. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  132. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
  133. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  134. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  135. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  136. },
  137. /* Music (reserved for process_action_user)
  138. *
  139. */
  140. [_MUSIC] = {
  141. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  142. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  143. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  144. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  145. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LOWER, XXXXXXX, XXXXXXX, RAISE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
  146. },
  147. /* Adjust (Lower + Raise)
  148. * ,-----------------------------------------------------------------------------------.
  149. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  150. * |------+------+------+------+------+------+------+------+------+------+------+------|
  151. * | | Reset| | | | | | | | | | Del |
  152. * |------+------+------+------+------+-------------+------+------+------+------+------|
  153. * | | | |Audoff|Aud on|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  154. * |------+------+------+------+------+------|------+------+------+------+------+------|
  155. * | | | |Musoff|Mus on| | | | | | | |
  156. * |------+------+------+------+------+------+------+------+------+------+------+------|
  157. * | | | | | | | | | | | |
  158. * `-----------------------------------------------------------------------------------'
  159. */
  160. [_ADJUST] = {
  161. {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
  162. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  163. {_______, _______, _______, AUD_ON, AUD_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
  164. {_______, VC_DE, VC_IN, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
  165. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  166. }
  167. };
  168. const uint16_t PROGMEM fn_actions[] = {
  169. };
  170. #ifdef AUDIO_ENABLE
  171. float start_up[][2] = {
  172. {440.0*pow(2.0,(14)/12.0), 20},
  173. {440.0*pow(2.0,(26)/12.0), 8},
  174. {440.0*pow(2.0,(18)/12.0), 20},
  175. {440.0*pow(2.0,(26)/12.0), 8}
  176. };
  177. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  178. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  179. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  180. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  181. float goodbye[][2] = SONG(GOODBYE_SOUND);
  182. #endif
  183. void persistant_default_layer_set(uint16_t default_layer) {
  184. eeconfig_update_default_layer(default_layer);
  185. default_layer_set(default_layer);
  186. }
  187. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  188. {
  189. switch(id) {
  190. case _QWERTY:
  191. if (record->event.pressed) {
  192. #ifdef AUDIO_ENABLE
  193. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  194. #endif
  195. persistant_default_layer_set(1UL<<_QWERTY);
  196. }
  197. break;
  198. case _COLEMAK:
  199. if (record->event.pressed) {
  200. #ifdef AUDIO_ENABLE
  201. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  202. #endif
  203. persistant_default_layer_set(1UL<<_COLEMAK);
  204. }
  205. break;
  206. case _DVORAK:
  207. if (record->event.pressed) {
  208. #ifdef AUDIO_ENABLE
  209. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  210. #endif
  211. persistant_default_layer_set(1UL<<_DVORAK);
  212. }
  213. break;
  214. case _LOWER:
  215. if (record->event.pressed) {
  216. layer_on(_LOWER);
  217. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  218. } else {
  219. layer_off(_LOWER);
  220. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  221. }
  222. break;
  223. case _RAISE:
  224. if (record->event.pressed) {
  225. layer_on(_RAISE);
  226. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  227. } else {
  228. layer_off(_RAISE);
  229. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  230. }
  231. break;
  232. case M_BL:
  233. if (record->event.pressed) {
  234. register_code(KC_RSFT);
  235. #ifdef BACKLIGHT_ENABLE
  236. backlight_step();
  237. #endif
  238. } else {
  239. unregister_code(KC_RSFT);
  240. }
  241. break;
  242. case 6:
  243. if (record->event.pressed) {
  244. #ifdef AUDIO_ENABLE
  245. audio_off();
  246. #endif
  247. }
  248. break;
  249. case 7:
  250. if (record->event.pressed) {
  251. #ifdef AUDIO_ENABLE
  252. audio_on();
  253. PLAY_NOTE_ARRAY(start_up, false, 0);
  254. #endif
  255. }
  256. break;
  257. case 8:
  258. if (record->event.pressed) {
  259. #ifdef AUDIO_ENABLE
  260. layer_off(_MUSIC);
  261. stop_all_notes();
  262. #endif
  263. }
  264. break;
  265. case 9:
  266. if (record->event.pressed) {
  267. #ifdef AUDIO_ENABLE
  268. PLAY_NOTE_ARRAY(music_scale, false, 0);
  269. layer_on(_MUSIC);
  270. #endif
  271. }
  272. break;
  273. case 10:
  274. if (record->event.pressed) {
  275. #ifdef AUDIO_ENABLE
  276. voice_iterate();
  277. PLAY_NOTE_ARRAY(music_scale, false, 0);
  278. #endif
  279. }
  280. break;
  281. case 11:
  282. if (record->event.pressed) {
  283. #ifdef AUDIO_ENABLE
  284. voice_deiterate();
  285. PLAY_NOTE_ARRAY(music_scale, false, 0);
  286. #endif
  287. }
  288. break;
  289. }
  290. return MACRO_NONE;
  291. };
  292. uint8_t starting_note = 0x0C;
  293. int offset = 7;
  294. void process_action_user(keyrecord_t *record) {
  295. if (IS_LAYER_ON(_MUSIC)) {
  296. if (record->event.pressed) {
  297. play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
  298. } else {
  299. stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
  300. }
  301. }
  302. }
  303. void matrix_init_user(void) {
  304. _delay_ms(10); // gets rid of tick
  305. play_startup_tone();
  306. }
  307. void play_startup_tone()
  308. {
  309. PLAY_NOTE_ARRAY(start_up, false, 0);
  310. }
  311. void play_goodbye_tone()
  312. {
  313. PLAY_NOTE_ARRAY(goodbye, false, 0);
  314. _delay_ms(150);
  315. }