visualizer.c 16 KB

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  1. /*
  2. Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. // Currently we are assuming that both the backlight and LCD are enabled
  15. // But it's entirely possible to write a custom visualizer that use only
  16. // one of them
  17. #ifndef LCD_BACKLIGHT_ENABLE
  18. #error This visualizer needs that LCD backlight is enabled
  19. #endif
  20. #ifndef LCD_ENABLE
  21. #error This visualizer needs that LCD is enabled
  22. #endif
  23. #include "visualizer.h"
  24. #include "lcd_keyframes.h"
  25. #include "lcd_backlight_keyframes.h"
  26. #include "system/serial_link.h"
  27. // To generate an image array like this
  28. // Ensure the image is 128 x 32 or smaller
  29. // Convert the bitmap to a C array using a program like http://www.riuson.com/lcd-image-converter/
  30. // Ensure the the conversion process produces a monochrome format array - 1 bit/pixel, left to right, top to bottom
  31. // Update array in the source code with the C array produced by the conversion program
  32. // The image below is generated from lcd_logo.png
  33. static const uint8_t image_data_lcd_logo[512] = {
  34. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  35. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  36. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  37. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  38. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  39. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  40. 0x00, 0xf8, 0xfe, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  41. 0x00, 0x38, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  42. 0x00, 0x38, 0x38, 0x38, 0x06, 0x29, 0x41, 0x24, 0x52, 0x24, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00,
  43. 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x42, 0xaa, 0xaa, 0xaa, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00,
  44. 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x82, 0x28, 0xaa, 0xae, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00,
  45. 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x43, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
  46. 0x00, 0x38, 0x38, 0x38, 0x0a, 0x55, 0x42, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
  47. 0x00, 0x38, 0x38, 0x38, 0x05, 0x45, 0x42, 0x28, 0x89, 0x4a, 0x86, 0x00, 0x00, 0x00, 0x00, 0x00,
  48. 0x00, 0x18, 0x38, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  49. 0x00, 0x1c, 0x38, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  50. 0x00, 0x0e, 0x38, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  51. 0x00, 0x03, 0xff, 0x80, 0x04, 0x45, 0x14, 0xa4, 0x92, 0x83, 0x52, 0x22, 0x22, 0x36, 0x00, 0x00,
  52. 0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0xba, 0x84, 0x55, 0x55, 0x57, 0x45, 0x00, 0x00,
  53. 0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0xb2, 0x55, 0x55, 0x42, 0x65, 0x00, 0x00,
  54. 0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x56, 0x65, 0x42, 0x45, 0x00, 0x00,
  55. 0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x54, 0x45, 0x42, 0x45, 0x00, 0x00,
  56. 0x00, 0x00, 0x38, 0x00, 0x04, 0x48, 0xa2, 0x4a, 0x89, 0x06, 0x24, 0x42, 0x41, 0x36, 0x00, 0x00,
  57. 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  58. 0x00, 0x00, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  59. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  60. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  61. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  62. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  63. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  64. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  65. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
  66. };
  67. static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
  68. static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
  69. static const uint32_t led_emulation_colors[4] = {
  70. LCD_COLOR(0, 0, 0),
  71. LCD_COLOR(255, 255, 255),
  72. LCD_COLOR(84, 255, 255),
  73. LCD_COLOR(168, 255, 255),
  74. };
  75. static uint32_t next_led_target_color = 0;
  76. typedef enum {
  77. LCD_STATE_INITIAL,
  78. LCD_STATE_LAYER_BITMAP,
  79. LCD_STATE_BITMAP_AND_LEDS,
  80. } lcd_state_t;
  81. static lcd_state_t lcd_state = LCD_STATE_INITIAL;
  82. typedef struct {
  83. uint8_t led_on;
  84. uint8_t led1;
  85. uint8_t led2;
  86. uint8_t led3;
  87. } visualizer_user_data_t;
  88. // Don't access from visualization function, use the visualizer state instead
  89. static visualizer_user_data_t user_data_keyboard = {
  90. .led_on = 0,
  91. .led1 = LED_BRIGHTNESS_HI,
  92. .led2 = LED_BRIGHTNESS_HI,
  93. .led3 = LED_BRIGHTNESS_HI,
  94. };
  95. _Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE,
  96. "Please increase the VISUALIZER_USER_DATA_SIZE");
  97. bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
  98. (void)state;
  99. (void)animation;
  100. (void)state;
  101. // Read the uGFX documentation for information how to use the displays
  102. // http://wiki.ugfx.org/index.php/Main_Page
  103. gdispClear(White);
  104. // You can use static variables for things that can't be found in the animation
  105. // or state structs, here we use the image
  106. //gdispGBlitArea is a tricky function to use since it supports blitting part of the image
  107. // if you have full screen image, then just use 128 and 32 for both source and target dimensions
  108. gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)image_data_lcd_logo);
  109. // Always remember to flush the display
  110. gdispFlush();
  111. return false;
  112. }
  113. // Feel free to modify the animations below, or even add new ones if needed
  114. // Don't worry, if the startup animation is long, you can use the keyboard like normal
  115. // during that time
  116. static keyframe_animation_t startup_animation = {
  117. .num_frames = 3,
  118. .loop = false,
  119. .frame_lengths = {0, gfxMillisecondsToTicks(10000), 0},
  120. .frame_functions = {
  121. display_logo,
  122. backlight_keyframe_animate_color,
  123. enable_visualization
  124. },
  125. };
  126. // The color animation animates the LCD color when you change layers
  127. static keyframe_animation_t one_led_color = {
  128. .num_frames = 1,
  129. .loop = false,
  130. .frame_lengths = {gfxMillisecondsToTicks(0)},
  131. .frame_functions = {backlight_keyframe_set_color},
  132. };
  133. bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) {
  134. uint32_t temp = next_led_target_color;
  135. next_led_target_color = state->target_lcd_color;
  136. state->target_lcd_color = temp;
  137. return false;
  138. }
  139. // The color animation animates the LCD color when you change layers
  140. static keyframe_animation_t two_led_colors = {
  141. .num_frames = 2,
  142. .loop = true,
  143. .frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)},
  144. .frame_functions = {backlight_keyframe_set_color, swap_led_target_color},
  145. };
  146. // The LCD animation alternates between the layer name display and a
  147. // bitmap that displays all active layers
  148. static keyframe_animation_t lcd_bitmap_animation = {
  149. .num_frames = 1,
  150. .loop = false,
  151. .frame_lengths = {gfxMillisecondsToTicks(0)},
  152. .frame_functions = {lcd_keyframe_display_layer_bitmap},
  153. };
  154. static keyframe_animation_t lcd_bitmap_leds_animation = {
  155. .num_frames = 2,
  156. .loop = true,
  157. .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
  158. .frame_functions = {lcd_keyframe_display_layer_bitmap, lcd_keyframe_display_led_states},
  159. };
  160. static keyframe_animation_t suspend_animation = {
  161. .num_frames = 3,
  162. .loop = false,
  163. .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
  164. .frame_functions = {
  165. lcd_keyframe_display_layer_text,
  166. backlight_keyframe_animate_color,
  167. keyframe_disable_lcd_and_backlight,
  168. },
  169. };
  170. static keyframe_animation_t resume_animation = {
  171. .num_frames = 4,
  172. .loop = false,
  173. .frame_lengths = {0, 0, gfxMillisecondsToTicks(10000), 0},
  174. .frame_functions = {
  175. keyframe_enable_lcd_and_backlight,
  176. display_logo,
  177. backlight_keyframe_animate_color,
  178. enable_visualization,
  179. },
  180. };
  181. void initialize_user_visualizer(visualizer_state_t* state) {
  182. // The brightness will be dynamically adjustable in the future
  183. // But for now, change it here.
  184. lcd_backlight_brightness(130);
  185. state->current_lcd_color = initial_color;
  186. state->target_lcd_color = logo_background_color;
  187. lcd_state = LCD_STATE_INITIAL;
  188. start_keyframe_animation(&startup_animation);
  189. }
  190. static const uint32_t red;
  191. static const uint32_t green;
  192. static const uint32_t blue;
  193. inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) {
  194. return user_data->led_on & (1u << num);
  195. }
  196. static uint8_t get_led_index_master(visualizer_user_data_t* user_data) {
  197. for (int i=0; i < 3; i++) {
  198. if (is_led_on(user_data, i)) {
  199. return i + 1;
  200. }
  201. }
  202. return 0;
  203. }
  204. static uint8_t get_led_index_slave(visualizer_user_data_t* user_data) {
  205. uint8_t master_index = get_led_index_master(user_data);
  206. if (master_index!=0) {
  207. for (int i=master_index; i < 3; i++) {
  208. if (is_led_on(user_data, i)) {
  209. return i + 1;
  210. }
  211. }
  212. }
  213. return 0;
  214. }
  215. static uint8_t get_secondary_led_index(visualizer_user_data_t* user_data) {
  216. if (is_led_on(user_data, 0) &&
  217. is_led_on(user_data, 1) &&
  218. is_led_on(user_data, 2)) {
  219. return 3;
  220. }
  221. return 0;
  222. }
  223. static uint8_t get_brightness(visualizer_user_data_t* user_data, uint8_t index) {
  224. switch (index) {
  225. case 1:
  226. return user_data->led1;
  227. case 2:
  228. return user_data->led2;
  229. case 3:
  230. return user_data->led3;
  231. }
  232. return 0;
  233. }
  234. static void update_emulated_leds(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
  235. visualizer_user_data_t* user_data_new = (visualizer_user_data_t*)state->status.user_data;
  236. visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status->user_data;
  237. uint8_t new_index;
  238. uint8_t old_index;
  239. if (is_serial_link_master()) {
  240. new_index = get_led_index_master(user_data_new);
  241. old_index = get_led_index_master(user_data_old);
  242. }
  243. else {
  244. new_index = get_led_index_slave(user_data_new);
  245. old_index = get_led_index_slave(user_data_old);
  246. }
  247. uint8_t new_secondary_index = get_secondary_led_index(user_data_new);
  248. uint8_t old_secondary_index = get_secondary_led_index(user_data_old);
  249. uint8_t old_brightness = get_brightness(user_data_old, old_index);
  250. uint8_t new_brightness = get_brightness(user_data_new, new_index);
  251. uint8_t old_secondary_brightness = get_brightness(user_data_old, old_secondary_index);
  252. uint8_t new_secondary_brightness = get_brightness(user_data_new, new_secondary_index);
  253. if (lcd_state == LCD_STATE_INITIAL ||
  254. new_index != old_index ||
  255. new_secondary_index != old_secondary_index ||
  256. new_brightness != old_brightness ||
  257. new_secondary_brightness != old_secondary_brightness) {
  258. if (new_secondary_index != 0) {
  259. state->target_lcd_color = change_lcd_color_intensity(
  260. led_emulation_colors[new_index], new_brightness);
  261. next_led_target_color = change_lcd_color_intensity(
  262. led_emulation_colors[new_secondary_index], new_secondary_brightness);
  263. stop_keyframe_animation(&one_led_color);
  264. start_keyframe_animation(&two_led_colors);
  265. } else {
  266. state->target_lcd_color = change_lcd_color_intensity(
  267. led_emulation_colors[new_index], new_brightness);
  268. stop_keyframe_animation(&two_led_colors);
  269. start_keyframe_animation(&one_led_color);
  270. }
  271. }
  272. }
  273. static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
  274. if (state->status.leds) {
  275. if (lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
  276. state->status.leds != prev_status->leds ||
  277. state->status.layer != prev_status->layer ||
  278. state->status.default_layer != prev_status->default_layer) {
  279. // NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
  280. stop_keyframe_animation(&lcd_bitmap_animation);
  281. lcd_state = LCD_STATE_BITMAP_AND_LEDS;
  282. // For information:
  283. // The logic in this function makes sure that this doesn't happen, but if you call start on an
  284. // animation that is already playing it will be restarted.
  285. start_keyframe_animation(&lcd_bitmap_leds_animation);
  286. }
  287. } else {
  288. if (lcd_state != LCD_STATE_LAYER_BITMAP ||
  289. state->status.layer != prev_status->layer ||
  290. state->status.default_layer != prev_status->default_layer) {
  291. stop_keyframe_animation(&lcd_bitmap_leds_animation);
  292. lcd_state = LCD_STATE_LAYER_BITMAP;
  293. start_keyframe_animation(&lcd_bitmap_animation);
  294. }
  295. }
  296. }
  297. void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
  298. // Check the status here to start and stop animations
  299. // You might have to save some state, like the current animation here so that you can start the right
  300. // This function is called every time the status changes
  301. // NOTE that this is called from the visualizer thread, so don't access anything else outside the status
  302. // This is also important because the slave won't have access to the active layer for example outside the
  303. // status.
  304. update_emulated_leds(state, prev_status);
  305. update_lcd_text(state, prev_status);
  306. }
  307. void user_visualizer_suspend(visualizer_state_t* state) {
  308. state->layer_text = "Suspending...";
  309. uint8_t hue = LCD_HUE(state->current_lcd_color);
  310. uint8_t sat = LCD_SAT(state->current_lcd_color);
  311. state->target_lcd_color = LCD_COLOR(hue, sat, 0);
  312. start_keyframe_animation(&suspend_animation);
  313. }
  314. void user_visualizer_resume(visualizer_state_t* state) {
  315. state->current_lcd_color = initial_color;
  316. state->target_lcd_color = logo_background_color;
  317. lcd_state = LCD_STATE_INITIAL;
  318. start_keyframe_animation(&resume_animation);
  319. }
  320. void ergodox_board_led_on(void){
  321. // No board led support
  322. }
  323. void ergodox_right_led_1_on(void){
  324. user_data_keyboard.led_on |= (1u << 0);
  325. visualizer_set_user_data(&user_data_keyboard);
  326. }
  327. void ergodox_right_led_2_on(void){
  328. user_data_keyboard.led_on |= (1u << 1);
  329. visualizer_set_user_data(&user_data_keyboard);
  330. }
  331. void ergodox_right_led_3_on(void){
  332. user_data_keyboard.led_on |= (1u << 2);
  333. visualizer_set_user_data(&user_data_keyboard);
  334. }
  335. void ergodox_board_led_off(void){
  336. // No board led support
  337. }
  338. void ergodox_right_led_1_off(void){
  339. user_data_keyboard.led_on &= ~(1u << 0);
  340. visualizer_set_user_data(&user_data_keyboard);
  341. }
  342. void ergodox_right_led_2_off(void){
  343. user_data_keyboard.led_on &= ~(1u << 1);
  344. visualizer_set_user_data(&user_data_keyboard);
  345. }
  346. void ergodox_right_led_3_off(void){
  347. user_data_keyboard.led_on &= ~(1u << 2);
  348. visualizer_set_user_data(&user_data_keyboard);
  349. }
  350. void ergodox_right_led_1_set(uint8_t n) {
  351. user_data_keyboard.led1 = n;
  352. visualizer_set_user_data(&user_data_keyboard);
  353. }
  354. void ergodox_right_led_2_set(uint8_t n) {
  355. user_data_keyboard.led2 = n;
  356. visualizer_set_user_data(&user_data_keyboard);
  357. }
  358. void ergodox_right_led_3_set(uint8_t n) {
  359. user_data_keyboard.led3 = n;
  360. visualizer_set_user_data(&user_data_keyboard);
  361. }