ck4x4.h 260 B

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  1. #pragma once
  2. #include "quantum.h"
  3. #define LAYOUT( \
  4. k00, k01, k02, k03, \
  5. k10, k11, k12, k13, \
  6. k20, k21, k22, k23, \
  7. k30, k31, k32, k33 \
  8. ) {\
  9. { k00, k01, k02, k03 }, \
  10. { k10, k11, k12, k13 }, \
  11. { k20, k21, k22, k23 }, \
  12. { k30, k31, k32, k33 }, \
  13. }