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- #include "tap_dances.h"
- // Tap dance function for enable swedish characters on first layer. Unregister to not let tap bleed over to next keypress.
- // Tap dance 1
- void dance_1_finished(qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 2) {
- tap_code(KC_SCLN);
- } else {
- register_code(KC_RALT);
- register_code(KC_O);
- unregister_code(KC_RALT);
- unregister_code(KC_O);
- }
- }
- void dance_1_reset(qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 2) {
- unregister_code(KC_SCLN);
- } else {
- unregister_code(KC_RALT);
- unregister_code(KC_O);
- }
- }
- // Tap dance 2
- void dance_2_finished(qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 2) {
- tap_code(KC_QUOT);
- } else {
- register_code(KC_RALT);
- register_code(KC_A);
- unregister_code(KC_RALT);
- unregister_code(KC_A);
- }
- }
- void dance_2_reset(qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 2) {
- unregister_code(KC_QUOT);
- } else {
- unregister_code(KC_RALT);
- unregister_code(KC_A);
- }
- }
- // Tap dance 3
- void dance_3_finished(qk_tap_dance_state_t *state, void *user_data) {
- // if (state->count == 2)
- if (state->count == 2) {
- tap_code(KC_SLSH);
- } else {
- register_code(KC_RALT);
- register_code(KC_W);
- unregister_code(KC_RALT);
- unregister_code(KC_W);
- }
- }
- void dance_3_reset(qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 2) {
- unregister_code(KC_SLSH);
- } else {
- unregister_code(KC_RALT);
- unregister_code(KC_W);
- }
- }
- // Tap Dance Definitions
- qk_tap_dance_action_t tap_dance_actions[] = {
- // simple tap dance
- [TD1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_1_finished, dance_1_reset),
- [TD2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_2_finished, dance_2_reset),
- [TD3] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_3_finished, dance_3_reset)};
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