keymap.c 8.7 KB

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  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. #define _QWERTY 0
  4. #define _COLEMAK 1
  5. #define _DVORAK 2
  6. #define _LOWER 3
  7. #define _RAISE 4
  8. #define _FN3 5
  9. #define _FN4 6
  10. #define _ADJUST 16
  11. enum custom_keycodes {
  12. QWERTY = SAFE_RANGE,
  13. COLEMAK,
  14. DVORAK,
  15. LOWER,
  16. RAISE,
  17. FN3,
  18. FN4,
  19. ADJUST,
  20. };
  21. #define KC_ KC_TRNS
  22. #define KC_CAPW LGUI(LSFT(KC_3)) // Capture whole screen
  23. #define KC_CPYW LGUI(LSFT(LCTL(KC_3))) // Copy whole screen
  24. #define KC_CAPP LGUI(LSFT(KC_4)) // Capture portion of screen
  25. #define KC_CPYP LGUI(LSFT(LCTL(KC_4))) // Copy portion of screen
  26. #define KC_X0 MT(MOD_LCTL, KC_ESC)
  27. #define KC_X1 LOWER
  28. #define KC_X2 RAISE
  29. #define KC_X3 LT(_FN3, KC_GRV)
  30. #define KC_X4 MT(MOD_LSFT, KC_ENT)
  31. #define KC_BL_S BL_STEP
  32. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  33. [_QWERTY] = LAYOUT_kc(
  34. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  35. ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
  36. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  37. TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
  38. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  39. X0 , A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
  40. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  41. LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 ,
  42. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  43. X3 ,LCTL,LALT,LGUI, X1 ,SPC , BSPC, X2 ,LEFT,DOWN, UP ,RGHT
  44. //`----+----+----+----+----+----' `----+----+----+----+----+----'
  45. ),
  46. [_COLEMAK] = LAYOUT_kc(
  47. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  48. ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
  49. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  50. TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS,
  51. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  52. X0 , A , R , S , T , D , H , N , E , I , O ,QUOT,
  53. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  54. LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH, X4 ,
  55. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  56. X3 ,LCTL,LALT,LGUI, X1 ,SPC , BSPC, X2 ,LEFT,DOWN, UP ,RGHT
  57. //`----+----+----+----+----+----' `----+----+----+----+----+----'
  58. ),
  59. [_DVORAK] = LAYOUT_kc(
  60. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  61. ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
  62. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  63. TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS,
  64. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  65. X0 , A , O , E , U , I , D , H , T , N , S ,SLSH,
  66. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  67. LSFT,SCLN, Q , J , K , X , B , M , W , V , Z , X4 ,
  68. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  69. X3 ,LCTL,LALT,LGUI, X1 ,SPC , BSPC, X2 ,LEFT,DOWN, UP ,RGHT
  70. //`----+----+----+----+----+----' `----+----+----+----+----+----'
  71. ),
  72. [_LOWER] = LAYOUT_kc(
  73. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  74. TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,BSPC,
  75. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  76. , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , ,
  77. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  78. DEL ,CAPP,LEFT,RGHT, UP ,LBRC, RBRC, P4 , P5 , P6 ,PLUS,PIPE,
  79. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  80. ,CPYP, , ,DOWN,LCBR, RCBR, P1 , P2 , P3 ,MINS, ,
  81. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  82. BL_S, , , , , , DEL , , P0 ,PDOT, ,
  83. //`----+----+----+----+----+----' `----+----+----+----+----+----'
  84. ),
  85. [_RAISE] = LAYOUT_kc(
  86. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  87. TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,BSPC,
  88. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  89. ,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, ,
  90. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  91. DEL ,MPRV,MNXT,VOLU,PGUP,UNDS, EQL ,HOME, , , ,BSLS,
  92. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  93. MUTE,MSTP,MPLY,VOLD,PGDN,MINS, PLUS,END , , , , ,
  94. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  95. , , , , , , , , , , ,
  96. //`----+----+----+----+----+----' `----+----+----+----+----+----'
  97. ),
  98. [_FN3] = LAYOUT_kc(
  99. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  100. F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
  101. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  102. , , , , , , , , , , , ,
  103. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  104. , , , , , , , , , , , ,
  105. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  106. , , , , , , , , , , , ,
  107. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  108. , , , , , , , , , , ,
  109. //`----+----+----+----+----+----' `----+----+----+----+----+----'
  110. ),
  111. /* Adjust (Lower + Raise)
  112. * ,-----------------------------------------------------------------------------------.
  113. * | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| | |
  114. * |------+------+------+------+------+-------------+------+------+------+------+------|
  115. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  116. * |------+------+------+------+------+------|------+------+------+------+------+------|
  117. * | | | | | | | | | | | | |
  118. * |------+------+------+------+------+------+------+------+------+------+------+------|
  119. * | | | | | | | | | | | |
  120. * `-----------------------------------------------------------------------------------'
  121. */
  122. [_ADJUST] = LAYOUT( \
  123. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  124. _______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
  125. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
  126. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  127. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  128. )
  129. };
  130. #ifdef AUDIO_ENABLE
  131. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  132. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  133. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  134. #endif
  135. void persistent_default_layer_set(uint16_t default_layer) {
  136. eeconfig_update_default_layer(default_layer);
  137. default_layer_set(default_layer);
  138. }
  139. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  140. switch (keycode) {
  141. case QWERTY:
  142. if (record->event.pressed) {
  143. #ifdef AUDIO_ENABLE
  144. PLAY_SONG(tone_qwerty);
  145. #endif
  146. persistent_default_layer_set(1UL<<_QWERTY);
  147. }
  148. return false;
  149. break;
  150. case COLEMAK:
  151. if (record->event.pressed) {
  152. #ifdef AUDIO_ENABLE
  153. PLAY_SONG(tone_colemak);
  154. #endif
  155. persistent_default_layer_set(1UL<<_COLEMAK);
  156. }
  157. return false;
  158. break;
  159. case DVORAK:
  160. if (record->event.pressed) {
  161. #ifdef AUDIO_ENABLE
  162. PLAY_SONG(tone_dvorak);
  163. #endif
  164. persistent_default_layer_set(1UL<<_DVORAK);
  165. }
  166. return false;
  167. break;
  168. case LOWER:
  169. if (record->event.pressed) {
  170. layer_on(_LOWER);
  171. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  172. } else {
  173. layer_off(_LOWER);
  174. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  175. }
  176. return false;
  177. break;
  178. case RAISE:
  179. if (record->event.pressed) {
  180. layer_on(_RAISE);
  181. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  182. } else {
  183. layer_off(_RAISE);
  184. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  185. }
  186. return false;
  187. break;
  188. case ADJUST:
  189. if (record->event.pressed) {
  190. layer_on(_ADJUST);
  191. } else {
  192. layer_off(_ADJUST);
  193. }
  194. return false;
  195. break;
  196. }
  197. return true;
  198. }