Tuan Anh Tran 6debadb101 update canoe/readme (#5014) 7 年之前
..
keymaps d8478351d7 Dhertz' keymaps (#3094) 7 年之前
canoe.c d27855665a Updated matrix.c for some PS2AVRGB boards and templates for new_project script (#2992) 7 年之前
canoe.h 1dfb29e162 Canoe Refactor (#3190) 7 年之前
config.h b05c0e46c6 Adds a default value for IS_COMMAND for COMMAND feature (#4301) 7 年之前
i2c.c 8ddebce2d7 Add Canoe support (#3063) 7 年之前
i2c.h 8ddebce2d7 Add Canoe support (#3063) 7 年之前
info.json 1dfb29e162 Canoe Refactor (#3190) 7 年之前
matrix.c d27855665a Updated matrix.c for some PS2AVRGB boards and templates for new_project script (#2992) 7 年之前
readme.md 6debadb101 update canoe/readme (#5014) 7 年之前
rules.mk a495326aed Turn off Mousekeys for several ps2avrGB keyboards (#4502) 7 年之前
usbconfig.h 8ddebce2d7 Add Canoe support (#3063) 7 年之前

readme.md

CANOE

A 65% keyboard with some RGB

Keyboard Maintainer: QMK Community
Hardware Supported: Canoe
Hardware Availability: https://geekhack.org/index.php?topic=92418.0

Make example for this keyboard (after setting up your build environment):

make canoe:default

Flashing

ps2avr(GB) boards use an atmega32a microcontroller and a different bootloader. It is not flashable using the regular QMK methods.

Windows:

  1. Download HIDBootFlash.
  2. Place your keyboard into reset.
  3. Press the Find Device button and ensure that your keyboard is found.
  4. Press the Open .hex File button and locate the .hex file you created.
  5. Press the Flash Device button and wait for the process to complete.

macOS:

  1. Install homebrew by typing the following:

    /usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
    
  2. Install crosspack-avr.

    brew cask install crosspack-avr
    
  3. Install the following packages: ``` brew install python pip install pyusb brew install --HEAD https://raw.githubusercontent.com/robertgzr/homebrew-tap/master/bootloadhid.rb

    1. Place your keyboard into reset.
    2. Flash the board by typing bootloadHID -r followed by the path to your .hex file.

    See build environment setup then the make instructions for more information.