keymap.c 7.5 KB

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  1. #include QMK_KEYBOARD_H
  2. // [Init Variables] ----------------------------------------------------------//
  3. extern uint8_t is_master;
  4. // Oled timer similar to Drashna's
  5. static uint32_t oled_timer = 0;
  6. // Boolean to store
  7. bool eeprom_oled_enabled = false;
  8. // [CRKBD layers Init] -------------------------------------------------------//
  9. enum crkbd_layers {
  10. _QWERTY,
  11. _NUM,
  12. _SYM,
  13. _GAME,
  14. _WEAPON
  15. };
  16. // [Keymaps] -----------------------------------------------------------------//
  17. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  18. [_QWERTY] = LAYOUT(
  19. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  20. LSFT_T(KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  21. KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
  22. LGUI_T(KC_PGUP), MO(_NUM), KC_SPC, KC_ENT, MO(_SYM), LALT_T(KC_PGDN)
  23. ),
  24. [_NUM] = LAYOUT(
  25. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
  26. LSFT_T(KC_TAB), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_F12, KC_NO,
  27. KC_LCTL, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_PGUP, KC_PGDN, KC_HOME, KC_END, KC_F11, KC_NO,
  28. LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN)
  29. ),
  30. [_SYM] = LAYOUT(
  31. KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
  32. LSFT_T(KC_TAB), RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV,
  33. KC_LCTL, RGB_VAD, RGB_RMOD, RGB_HUD, RGB_SAD, TG(_GAME), KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD,
  34. LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN)
  35. ),
  36. [_GAME] = LAYOUT(
  37. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
  38. KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F7, KC_F8, KC_F9, KC_F10, KC_NO, KC_NO,
  39. KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_TRNS, KC_PGUP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_NO,
  40. KC_TAB, MO(_WEAPON), KC_SPC, KC_ENT, KC_TRNS, KC_NO
  41. ),
  42. [_WEAPON] = LAYOUT(
  43. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  44. KC_TRNS, KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_6, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  45. KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  46. KC_TRNS, KC_TAB, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS
  47. )
  48. };
  49. //int RGB_current_mode;
  50. // [Process User Input] ------------------------------------------------------//
  51. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  52. // Use process_record_keymap to reset timer on keypress
  53. if (record->event.pressed) {
  54. #ifdef OLED_DRIVER_ENABLE
  55. oled_timer = timer_read32();
  56. #endif
  57. // Restore LEDs if they are enabled in eeprom
  58. rgb_matrix_enable_noeeprom();
  59. }
  60. return true;
  61. }
  62. // [OLED Configuration] ------------------------------------------------------//
  63. #ifdef OLED_DRIVER_ENABLE
  64. // Init Oled and Rotate....
  65. oled_rotation_t oled_init_user(oled_rotation_t rotation) {
  66. if (!has_usb())
  67. return OLED_ROTATION_180; // flips the display 180 to see it from my side
  68. return rotation;
  69. }
  70. // Read logo from font file
  71. const char *read_logo(void);
  72. // {OLED helpers} -----------------------------------------------//
  73. // Render Blank Space
  74. void render_space(void) {
  75. oled_write_ln_P(PSTR(" "), false);
  76. }
  77. // Render separator lines for oled display
  78. void render_separator(void) {
  79. switch (get_highest_layer(layer_state)){
  80. case _GAME:
  81. case _WEAPON:
  82. oled_write_ln_P(PSTR("===================="), false);
  83. break;
  84. default:
  85. oled_write_ln_P(PSTR("++++++++++++++++++++"), false);
  86. }
  87. }
  88. // Render current layer state
  89. void render_layer_state(void){
  90. // If you want to change the display of OLED, you need to change here
  91. switch (get_highest_layer(layer_state)){
  92. case _QWERTY:
  93. oled_write_ln_P(PSTR("| MODE | QWRTY ]"), false);
  94. break;
  95. case _NUM:
  96. oled_write_ln_P(PSTR("| MODE | NUMBERS ]"), false);
  97. break;
  98. case _SYM:
  99. oled_write_ln_P(PSTR("| MODE | SYMBOLS ]"), false);
  100. break;
  101. case _GAME:
  102. oled_write_ln_P(PSTR("| G A M E ]"), false);
  103. break;
  104. case _WEAPON:
  105. oled_write_ln_P(PSTR("| W E A P O N ]"), false);
  106. break;
  107. default:
  108. oled_write_ln_P(PSTR("| MODE | UNDEF ]"), false);
  109. }
  110. }
  111. // Render USB State
  112. void render_usb_state(void) {
  113. switch (USB_DeviceState) {
  114. case DEVICE_STATE_Unattached:
  115. oled_write_ln_P(PSTR("| USB | FREE ]"), false);
  116. break;
  117. case DEVICE_STATE_Suspended:
  118. oled_write_ln_P(PSTR("| USB | SLEEP ]"), false);
  119. break;
  120. case DEVICE_STATE_Configured:
  121. oled_write_ln_P(PSTR("| USB | READY ]"), false);
  122. break;
  123. case DEVICE_STATE_Powered:
  124. oled_write_ln_P(PSTR("| USB | PWRD ]"), false);
  125. break;
  126. case DEVICE_STATE_Default:
  127. oled_write_ln_P(PSTR("| USB | DFLT ]"), false);
  128. break;
  129. case DEVICE_STATE_Addressed:
  130. oled_write_ln_P(PSTR("| USB | ADDRS ]"), false);
  131. break;
  132. default:
  133. oled_write_ln_P(PSTR("| USB | INVALID ]"), false);
  134. }
  135. }
  136. // Render Logo
  137. void render_logo(void) {
  138. oled_write(read_logo(), false);
  139. }
  140. // Master OLED Screen (Left Hand )
  141. void render_master_oled(void) {
  142. // Switch display based on Layer
  143. switch (get_highest_layer(layer_state)){
  144. case _GAME:
  145. render_separator();
  146. render_layer_state();
  147. render_separator();
  148. render_separator();
  149. break;
  150. case _WEAPON:
  151. render_separator();
  152. render_separator();
  153. render_layer_state();
  154. render_separator();
  155. break;
  156. default:
  157. render_separator();
  158. render_layer_state();
  159. render_separator();
  160. render_usb_state();
  161. }
  162. }
  163. // lave OLED scren (Right Hand)
  164. void render_slave_oled(void) {
  165. render_logo();
  166. }
  167. // {OLED Task} -----------------------------------------------//
  168. void oled_task_user(void) {
  169. // Drashna style timeout for LED and OLED Roughly 8mins
  170. if (timer_elapsed32(oled_timer) > 480000) {
  171. oled_off();
  172. rgb_matrix_disable_noeeprom();
  173. return;
  174. }
  175. else {
  176. oled_on();
  177. }
  178. // Show logo when USB dormant
  179. switch (USB_DeviceState) {
  180. case DEVICE_STATE_Unattached:
  181. case DEVICE_STATE_Powered:
  182. case DEVICE_STATE_Suspended:
  183. render_logo();
  184. break;
  185. default:
  186. if (is_master) {
  187. render_master_oled();
  188. } else {
  189. render_slave_oled();
  190. }
  191. }
  192. }
  193. #endif