keymap.c 8.8 KB

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  1. #include "frosty_flake.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. #include "process_unicode.h"
  5. #include "process_unicodemap.h"
  6. #include "quantum.h"
  7. #define _______ KC_TRNS
  8. #define EMOJIBLOCK 5
  9. //declarations for tap dancing emojis
  10. void register_hex32(uint32_t hex);
  11. void cycleEmojis(qk_tap_dance_state_t *state, void *user_data);
  12. void cycleAnimals(qk_tap_dance_state_t *state, void *user_data);
  13. void cycleHands(qk_tap_dance_state_t *state, void *user_data);
  14. void cycleMemes(qk_tap_dance_state_t *state, void *user_data);
  15. void tap(uint16_t keycode){
  16. register_code(keycode);
  17. unregister_code(keycode);
  18. };
  19. //Tap Dance Declarations
  20. enum taps{
  21. TD_CTCPS = 0,
  22. EMOJIS,
  23. ANIMAL,
  24. HAND,
  25. MEMES,
  26. COPA
  27. };
  28. enum unicode_name { // split every five emojis
  29. THINK = 1, // thinking face 🤔
  30. GRIN, // grinning face 😊
  31. SMRK, // smirk 😏
  32. WEARY, // good shit 😩
  33. UNAMU, // unamused 😒
  34. SNEK, // snke 🐍
  35. PENGUIN, // 🐧
  36. DRAGON, // 🐉
  37. MONKEY, // 🐒
  38. CHICK, // 🐥
  39. OKOK, // 👌
  40. EFFU, // 🖕
  41. INUP, // 👆
  42. THUP, // 👍
  43. THDN, // 👎
  44. BBB, // dat B 🅱
  45. AVO, // avocado 🥑
  46. BRED, // unicode consortium pls make toast 🍞
  47. EGGPL, // EGGPLANT 🍆
  48. WATER, // wet 💦
  49. LIT // fire 🔥
  50. };
  51. enum my_macros {
  52. NEWDESK = 0,
  53. LEFTDESK,
  54. RIGHTDESK,
  55. CLOSEDESK
  56. };
  57. // Tap Dance Definitions
  58. qk_tap_dance_action_t tap_dance_actions[] = {
  59. // Tap once for CTRL, twice for Caps Lock
  60. [TD_CTCPS] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS),
  61. [COPA] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_C), LCTL(KC_V)),
  62. [EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleEmojis, NULL, NULL, 800),
  63. [ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleAnimals, NULL, NULL, 800),
  64. [HAND] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleHands, NULL, NULL, 800),
  65. [MEMES] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleMemes, NULL, NULL, 800)
  66. // Other declarations would go here, separated by commas, if you have them
  67. };
  68. // macros
  69. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
  70. switch(id) {
  71. case NEWDESK: // this would trigger when you hit a key mapped as M(0)
  72. if (record->event.pressed) {
  73. return MACRO( I(1), D(LGUI), D(LCTL), D(D), U(LGUI), U(LCTL), U(D), END ); // NEW DESKTOP
  74. }
  75. break;
  76. case LEFTDESK: // this would trigger when you hit a key mapped as M(0)
  77. if (record->event.pressed) {
  78. return MACRO( I(1), D(LGUI), D(LCTL), D(LEFT), U(LGUI), U(LCTL), U(LEFT), END ); // LEFT DESKTOP
  79. }
  80. break;
  81. case RIGHTDESK: // this would trigger when you hit a key mapped as M(0)
  82. if (record->event.pressed) {
  83. return MACRO( I(1), D(LGUI), D(LCTL), D(RGHT), U(LGUI), U(LCTL), U(RGHT), END ); // RIGHT DESKTOP
  84. }
  85. break;
  86. case CLOSEDESK: // this would trigger when you hit a key mapped as M(0)
  87. if (record->event.pressed) {
  88. return MACRO( I(1), D(LGUI), D(LCTL), D(F4), U(LGUI), U(LCTL), U(F4), END ); // CLOSE DESKTOP
  89. }
  90. break;
  91. }
  92. return MACRO_NONE;
  93. };
  94. // emojis in unicode
  95. const uint32_t PROGMEM unicode_map[] = {
  96. [THINK] = 0x1F914,
  97. [GRIN] = 0x1F600,
  98. [BBB] = 0x1F171,
  99. [AVO] = 0x1F951,
  100. [BRED] = 0x1F35E,
  101. [SMRK] = 0x1F60F,
  102. [WEARY] = 0x1F629,
  103. [EGGPL] = 0x1F346,
  104. [WATER] = 0x1F4A6,
  105. [LIT] = 0x1F525,
  106. [UNAMU] = 0x1F612,
  107. [SNEK] = 0x1F40D,
  108. [PENGUIN] = 0x1F427,
  109. [MONKEY] = 0x1F412,
  110. [CHICK] = 0x1F425,
  111. [DRAGON] = 0x1F409,
  112. [OKOK] = 0x1F44C,
  113. [EFFU] = 0x1F595,
  114. [INUP] = 0x1F446,
  115. [THDN] = 0x1F44E,
  116. [THUP] = 0x1F44D
  117. };
  118. // Layouts
  119. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  120. [0] = KEYMAP(\
  121. KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
  122. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_INS,KC_HOME,KC_PGUP, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
  123. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL, KC_END,KC_PGDN, KC_P7, KC_P8, KC_P9,KC_PPLS, \
  124. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \
  125. KC_LSPO,KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH, KC_RSPC, KC_UP, KC_P1, KC_P2, KC_P3,KC_PENT, \
  126. TD(TD_CTCPS),KC_LGUI,KC_LALT, KC_SPC, KC_LEAD,KC_RGUI, KC_APP,MO(1) , KC_LEFT,KC_DOWN,KC_RGHT, KC_P0,KC_PDOT),
  127. [1] = KEYMAP(\
  128. KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
  129. TD(EMOJIS),TD(ANIMAL),TD(HAND),TD(MEMES),X(WEARY),X(UNAMU), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,KC_BSPC, KC_MPRV,KC_MPLY,KC_MNXT, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
  130. KC_TAB, KC_Q, M(0), KC_E, KC_R,X(EGGPL),X(WATER), KC_U, KC_I, KC_O, KC_P, KC_UP ,KC_RBRC,KC_BSLS, KC_MUTE,KC_VOLD,KC_VOLU, KC_P7, KC_P8, KC_P9,KC_PPLS, \
  131. KC_LCTL, M(1), M(3), M(2), KC_F, X(LIT), X(SNEK), KC_J, KC_K, KC_L,KC_LEFT,KC_RGHT, KC_ENT, KC_P4, KC_P5, KC_P6, \
  132. KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, TD(COPA), X(BBB), X(AVO), KC_M,KC_COMM, KC_DOT,KC_DOWN, KC_RSFT, KC_MS_U, KC_P1, KC_P2, KC_P3,KC_PENT, \
  133. KC_BTN1,KC_BTN3,KC_BTN2, KC_SPC, KC_RALT,KC_RGUI, TG(2),_______ , KC_MS_L,KC_MS_D,KC_MS_R, KC_P0,KC_PDOT),
  134. [2] = KEYMAP(\
  135. KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
  136. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_MPRV,KC_MPLY,KC_MNXT, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
  137. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_MUTE,KC_VOLD,KC_VOLU, KC_P7, KC_P8, KC_P9,KC_PPLS, \
  138. KC_LCTL, KC_D, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \
  139. KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH, KC_RSFT, KC_MS_U, KC_P1, KC_P2, KC_P3,KC_PENT, \
  140. KC_BTN1,KC_BTN3,KC_BTN2, KC_SPC, KC_RALT,KC_RGUI, _______, _______, KC_MS_L,KC_MS_D,KC_MS_R, KC_P0,KC_PDOT),
  141. };
  142. LEADER_EXTERNS();
  143. void matrix_scan_user(void) {
  144. LEADER_DICTIONARY() {
  145. leading = false;
  146. leader_end();
  147. SEQ_TWO_KEYS(KC_A, KC_A) { // select all and copy
  148. register_code(KC_LCTL);
  149. tap(KC_A);
  150. tap(KC_C);
  151. unregister_code(KC_LCTL);
  152. }
  153. SEQ_THREE_KEYS(KC_L,KC_I,KC_T) { // 🔥🔥
  154. unicode_input_start();
  155. register_hex32(pgm_read_dword(&unicode_map[LIT]));
  156. unicode_input_finish();
  157. }
  158. }
  159. }
  160. void matrix_init_user(void) {
  161. _delay_ms(500);
  162. set_unicode_input_mode(UC_WINC);
  163. };
  164. void cycleEmojis(qk_tap_dance_state_t *state, void *user_data) {
  165. if(state->count == 1) {
  166. unicode_input_start();
  167. register_hex32(pgm_read_dword(&unicode_map[state->count]));
  168. unicode_input_finish();
  169. }
  170. else if(state->count <= EMOJIBLOCK) {
  171. tap(KC_BSPC);
  172. unicode_input_start();
  173. register_hex32(pgm_read_dword(&unicode_map[state->count]));
  174. unicode_input_finish();
  175. }
  176. };
  177. void cycleAnimals(qk_tap_dance_state_t *state, void *user_data) {
  178. if(state->count == 1) {
  179. unicode_input_start();
  180. register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
  181. unicode_input_finish();
  182. }
  183. else if(state->count <= EMOJIBLOCK) {
  184. tap(KC_BSPC);
  185. unicode_input_start();
  186. register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
  187. unicode_input_finish();
  188. }
  189. };
  190. void cycleHands(qk_tap_dance_state_t *state, void *user_data) {
  191. if(state->count == 1) {
  192. unicode_input_start();
  193. register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
  194. unicode_input_finish();
  195. }
  196. else if(state->count <= EMOJIBLOCK) {
  197. tap(KC_BSPC);
  198. unicode_input_start();
  199. register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
  200. unicode_input_finish();
  201. }
  202. };
  203. void cycleMemes(qk_tap_dance_state_t *state, void *user_data) {
  204. if(state->count == 1) {
  205. unicode_input_start();
  206. register_hex32(pgm_read_dword(&unicode_map[state->count+15]));
  207. unicode_input_finish();
  208. }
  209. else if(state->count <= EMOJIBLOCK) {
  210. tap(KC_BSPC);
  211. unicode_input_start();
  212. register_hex32(pgm_read_dword(&unicode_map[state->count+15]));
  213. unicode_input_finish();
  214. }
  215. };