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- #include <math.h>
- #include "mbed.h"
- #include "USBMouse.h"
- USBMouse mouse(ABS_MOUSE);
- int main(void) {
- int x_center = (X_MAX_ABS - X_MIN_ABS)/2;
- int y_center = (Y_MAX_ABS - Y_MIN_ABS)/2;
- int16_t x_screen = 0;
- int16_t y_screen = 0;
- int32_t x_origin = x_center;
- int32_t y_origin = y_center;
- int32_t radius = 5000;
- int32_t angle = 0;
- while (1) {
- x_screen = x_origin + cos((double)angle*3.14/180.0)*radius;
- y_screen = y_origin + sin((double)angle*3.14/180.0)*radius;
- printf("cos: %f, sin: %f\r\n", cos((double)angle*3.14/180.0)*radius, sin((double)angle)*radius);
- mouse.move(x_screen, y_screen);
- angle += 3;
- wait(0.01);
- }
- }
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